Page 35 - Monster Manual Expanded III Dragonix
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Dark Claw of Skiggaret Beastlord Dread Eye of Grankhul
Bugbear Dread Eye of Grankhul Spellcasting. The bugbear is a 5th-level spellcaster. Its spellcasting
ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The
Medium humanoid (goblinoid), chaotic evil
bugbear has the following cleric spells prepared:
Cantrips (at will): resistance, sacred flame (2d8), thaumaturgy
Armor Class 15 (studded leather)
1st level (4 slots): bane, false life, guiding bolt, healing word, ray of
Hit Points 78 (12d8 + 24)
sickness
Speed 30 ft.
2nd level (3 slots): blindness/deafness, hold person, ray of
STR DEX CON INT WIS CHA enfeeblement, silence
12 (+1) 16 (+3) 14 (+2) 12 (+1) 15 (+2) 14 (+2) 3rd level (2 slots): animate dead, feign death, spirit shroud, vampiric
touch
Saving Throws Dex +6, Wis +5 Bonus Actions
Skills Perception +5, Religion +4, Stealth +9
Senses darkvision 120 ft., passive Perception 15 Ever-Open Eyes (Recharges after a Short or Long Rest). The
Languages Common, Goblin bugbear gains blindsight 60 ft. for 1 minute.
Challenge 5 (1,800 XP) Proficiency Bonus +3
Shadow Step. While in dim light or darkness, the bugbear teleports
up to 60 feet to an unoccupied space it can see that is also in dim
Assassinate. During its first turn, the bugbear has advantage on light or darkness. It then has advantage on the first melee attack it
attack rolls against any creature that hasn't taken a turn. Any hit the makes before the end of the turn.
bugbear scores against a surprised creature is a critical hit.
Legendary Actions
Brute. A melee weapon deals one extra die of its damage when the
bugbear hits with it (included in the attack). The bugbear can take 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time and
Legendary Resistance (1/Day). If the bugbear fails a saving throw, it
only at the end of another creature's turn. The bugbear regains spent
can choose to succeed instead.
legendary actions at the start of its turn.
Sneak Attack (1/Turn). The bugbear deals an extra 10 (3d6) damage Darkness. The bugbear casts darkness, if available.
when it hits a target with a weapon attack and has advantage on the Move. The bugbear moves up to half its speed without provoking
attack roll, or when the target is within 5 feet of an ally of the bugbear opportunity attacks.
that isn't incapacitated and the bugbear doesn't have disadvantage on Glaring Eye of Grankhul. The bugbear turns its gaze toward one
the attack roll. creature it can see within 30 feet of it. The target must succeed on
Actions a DC 13 Wisdom saving throw or become paralyzed until the end
of the bugbear's next turn.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Attack (Costs 2 Actions). The bugbear makes a melee or ranged
Hit: 10 (2d6 + 3) slashing damage. attack.
Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., Reactions
one target. Hit: 7 (1d8 + 3) piercing damage.
Uncanny Dodge. The bugbear halves the damage that it takes from
Darkness (Recharges 4-6). The bugbear casts darkness.
an attack that hits it. The bugbear must be able to see the attacker.
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Bestiary

