Page 39 - Monster Manual Expanded III Dragonix
P. 39
Bullywug Priest Bullywug Shaman
Medium humanoid (bullywug), neutral evil Medium humanoid (bullywug), neutral evil
Armor Class 14 (hide armor, shield) Armor Class 14 (hide armor, shield)
Hit Points 33 (6d8 + 6) Hit Points 45 (7d8 + 14)
Speed 20 ft., swim 40 ft. Speed 20 ft., swim 40 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 13 (+1) 7 (-2) 14 (+2) 7 (-2) 10 (+0) 10 (+0) 14 (+2) 7 (-2) 14 (+2) 7 (-2)
Skills Stealth +2 Skills Stealth +2
Senses passive Perception 12 Senses passive Perception 12
Languages Bullywug Languages Bullywug
Challenge 1 (200 XP) Proficiency Bonus +2 Challenge 2 (450 XP) Proficiency Bonus +2
Amphibious. The bullywug can breathe air and water. Amphibious. The bullywug can breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate Speak with Frogs and Toads. The bullywug can communicate
simple concepts to frogs and toads when it speaks in Bullywug. simple concepts to frogs and toads when it speaks in Bullywug.
Standing Leap. The bullywug's long jump is up to 20 feet and its Standing Leap. The bullywug's long jump is up to 20 feet and its
high jump is up to 10 feet, with or without a running start. high jump is up to 10 feet, with or without a running start.
Swamp Camouflage. The bullywug has advantage on Dexterity Swamp Camouflage. The bullywug has advantage on Dexterity
(Stealth) checks made to hide in swampy terrain. (Stealth) checks made to hide in swampy terrain.
Actions Actions
Multiattack. The bullywug makes two melee attacks: one with its Multiattack. The bullywug makes two melee attacks: one with its
Bite and one with its Spear. Bite and one with its Spear.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 2 (1d4) piercing damage. Hit: 2 (1d4) piercing damage.
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or
range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8)
piercing damage if used with two hands to make a melee attack. piercing damage if used with two hands to make a melee attack.
Spellcasting. The bullywug is a 4th-level spellcaster. Its spellcasting Spellcasting. The bullywug is a 5th-level spellcaster. Its spellcasting
ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The
bullywug has the following cleric spells prepared: bullywug has the following druid spells prepared:
Cantrips (at will): mending, resistance, sacred flame (2d8), Cantrips (at will): druidcraft, poison spray, shape water
thaumaturgy 1st level (4 slots): cure wounds, entangle, thunderwave
1st level (4 slots): bane, guiding bolt, healing word 2nd level (3 slots): healing spirit, spike growth
2nd level (3 slots): aid, blindness/deafness, hold person 3rd level (2 slots): conjure animals (giant frogs), tidal wave
Bullywug Skirmisher Standing Leap. The bullywug's long jump is up to 20 feet and its
high jump is up to 10 feet, with or without a running start.
Medium humanoid (bullywug), neutral evil
Swamp Camouflage. The bullywug has advantage on Dexterity
Armor Class 15 (hide armor, shield) (Stealth) checks made to hide in swampy terrain.
Hit Points 22 (5d8)
Speed 20 ft., swim 40 ft. Actions
Multiattack. The bullywug makes two melee attacks: one with its
STR DEX CON INT WIS CHA Bite and one with its Spear.
12 (+1) 12 (+1) 11 (+0) 7 (-2) 12 (+1) 7 (-2)
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 3 (1d4 + 1) piercing damage.
Skills Stealth +3
Senses passive Perception 11 Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or
Languages Bullywug range 20/60 ft., one target. Hit: 4 (1d6 +1) piercing damage, or 5
Challenge 1/2 (100 XP) Proficiency Bonus +2 (1d8 + 1) piercing damage if used with two hands to make a melee
attack.
Reactions
Amphibious. The bullywug can breathe air and water.
Skirmish Advantage. Once per turn, the bullywug gains advantage Skirmisher. When an enemy the bullywug can see ends its turn
on its attack roll when it attacks while on a space that is at least 15 within 5 feet of it, the bullywug can move up to half its speed. This
feet away from where it started its turn. movement doesn’t provoke opportunity attacks.
Speak with Frogs and Toads. The bullywug can communicate
simple concepts to frogs and toads when it speaks in Bullywug.
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Bestiary

