Page 38 - Monster Manual Expanded III Dragonix
P. 38
Shaman Maw of Ramenos Swarm Leader
Bullywug Maw of Ramenos make a Bite attack against the target.
Large humanoid (bullywug), neutral evil Swallow. The bullywug makes a Bite attack against a Medium or
smaller creature it is grappling. If the attack hits, the creature is
Armor Class 13 (hide armor) swallowed, and the grapple ends. The swallowed creature is blinded
Hit Points 102 (12d10 + 36) and restrained, it has total cover against attacks and other effects
Speed 30 ft., swim 50 ft. outside the bullywug, and it takes 7 (2d6) acid damage at the start of
each of the bullywug's turns.
STR DEX CON INT WIS CHA The bullywug can have only one creature swallowed at a time.
17 (+3) 12 (+1) 16 (+3) 7 (-2) 10 (+0) 7 (-2) If the bullywug takes 10 damage or more on a single turn from
a creature inside it, the bullywug must succeed on a DC 13
Constitution saving throw at the end of that turn or regurgitate the
Skills Athletics +5, Stealth +3
swallowed creature, which falls prone in a space within 5 feet of the
Senses passive Perception 10
bullywug. If the bullywug dies, a swallowed creature is no longer
Languages Bullywug
restrained by it and can escape from the corpse by using 5 feet of
Challenge 4 (1,100 XP) Proficiency Bonus +2
movement, exiting prone.
Amphibious. The bullywug can breathe air and water. Stunning Croak (Recharges 5-6). The bullywug emits a magical
stupefying croak. Each creature not a bullywug within 20 feet of
Speak with Frogs and Toads. The bullywug can communicate
the bullywug and can hear the bullywug must succeed on a DC 13
simple concepts to frogs and toads when it speaks in Bullywug.
Constitution saving throw or be stunned for 1 minute. A stunned
Standing Leap. The bullywug's long jump is up to 20 feet and its target can repeat the saving throw at the end of each of its turns,
high jump is up to 10 feet, with or without a running start. ending the effect on itself on a success.
Swamp Camouflage. The bullywug has advantage on Dexterity Legendary Actions
(Stealth) checks made to hide in swampy terrain.
The bullywug can take 3 legendary actions, choosing from the
Actions options below. Only one legendary action option can be used at a
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. time and only at the end of another creature's turn. The bullywug
regains spent legendary actions at the start of its turn.
Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage and
the target is grappled (escape DC 13) if it is a Medium or smaller Leap. The bullywug moves up to its speed without provoking
creature. Until this grapple ends, the target is restrained, and the opportunity attacks. The bullywug can move through Large or
bullywug can't use its bite or tongue attack on another target. smaller creatures and objects during this movement but can't end
its turn inside a creature's or object's space.
Tongue. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature.
Tongue. The bullywug makes a Tongue attack.
Hit: 7 (2d6) poison damage, and the target must make a DC 13
Maw (Costs 2 Actions). The bullywug makes a Bite attack or uses
Strength saving throw. On a failed save, the target is pulled to a
Swallow.
space within 5 feet of the bullywug, which can use a bonus action to
37
Bestiary

