Page 37 - Monster Manual Expanded III Dragonix
P. 37

warlock                              Boss                                 Skirmisher

        Bullywugs                                              of Ramenos, a primordial bullywug deity. The Maw of Ramenos


        Boss                                                   appears as an 8-foot tall bullywug with an oversized mouth,
                                                               enabling it to swallow its foes and unleash a thunderous croak.
        This tough bullywug is a cunning and opportunistic warrior that
        fights dirty. It usually leads small bullywug tribes and war parties.  Swarm Leader
        Maw of Ramenos                                         The swarm leader is a cunning shaman that unites several
                                                               bullywug tribes under one banner. It combat, it uses an array of
        This monstrous, towering bullywug is blessed with the essence   powerful water spells.

         Bullywug Boss                                         Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
                                                               Hit: 5 (1d4 + 3) piercing damage.
         Medium humanoid (bullywug), neutral evil
                                                               Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit:
         Armor Class 14 (hide armor)                           8 (1d10 + 3) slashing damage.
         Hit Points 75 (10d8 + 30)                             Bonus Actions
         Speed 20 ft., swim 40 ft.
                                                               Battle Command. The bullywug targets one ally it can see within 30
              STR           DEX           CON           INT           WIS           CHA   feet of it. If the target can see or hear the bullywug, the target can
                16 (+3)       14 (+2)      16 (+3)        7 (-2)       12 (+1)        8 (-1)  use its reaction to make one melee attack or to take the Dodge or
                                                               Hide action.
         Skills Stealth +4                                     Legendary Actions
         Senses passive Perception 11
                                                               The bullywug can take 3 legendary actions, choosing from the
         Languages Bullywug
                                                               options below. Only one legendary action option can be used at a
         Challenge 3 (700 XP)         Proficiency Bonus +2
                                                               time and only at the end of another creature's turn. The bullywug
                                                               regains spent legendary actions at the start of its turn.
         Amphibious. The bullywug can breathe air and water.
                                                               Move. The bullywug moves up to half its speed without provoking
         Speak with Frogs and Toads. The bullywug can communicate     opportunity attacks.
         simple concepts to frogs and toads when it speaks in Bullywug.  Kick Mud. The bullywug kicks dirt and mud at a creature it can
         Standing Leap. The bullywug's long jump is up to 20 feet and its     see within 10 feet of it. The target must succeed on a DC 13
         high jump is up to 10 feet, with or without a running start.    Dexterity saving throw or be blinded until the end of its next turn.
                                                                 The bullywug must be standing on muddy ground to use this
         Swamp Camouflage. The bullywug has advantage on Dexterity
                                                                 action.
         (Stealth) checks made to hide in swampy terrain.
                                                               Grievous Strike (Costs 2 Actions).  The bullywug makes a Glaive
         Actions                                                 attack.  If the attack hits, the creature must succeed on a DC 13
                                                                 Constitution saving throw or it takes an extra 5 (1d10) slashing
         Multiattack. The bullywug makes three melee attacks: one with its
                                                                 damage, has disadvantage on attack rolls and ability checks, and
         Bite and two with its Glaive.
                                                                 can’t take reactions, until the end of its next turn.
        36
                    Bestiary
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