Page 37 - Monster Manual Expanded III Dragonix
P. 37
warlock Boss Skirmisher
Bullywugs of Ramenos, a primordial bullywug deity. The Maw of Ramenos
Boss appears as an 8-foot tall bullywug with an oversized mouth,
enabling it to swallow its foes and unleash a thunderous croak.
This tough bullywug is a cunning and opportunistic warrior that
fights dirty. It usually leads small bullywug tribes and war parties. Swarm Leader
Maw of Ramenos The swarm leader is a cunning shaman that unites several
bullywug tribes under one banner. It combat, it uses an array of
This monstrous, towering bullywug is blessed with the essence powerful water spells.
Bullywug Boss Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 5 (1d4 + 3) piercing damage.
Medium humanoid (bullywug), neutral evil
Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit:
Armor Class 14 (hide armor) 8 (1d10 + 3) slashing damage.
Hit Points 75 (10d8 + 30) Bonus Actions
Speed 20 ft., swim 40 ft.
Battle Command. The bullywug targets one ally it can see within 30
STR DEX CON INT WIS CHA feet of it. If the target can see or hear the bullywug, the target can
16 (+3) 14 (+2) 16 (+3) 7 (-2) 12 (+1) 8 (-1) use its reaction to make one melee attack or to take the Dodge or
Hide action.
Skills Stealth +4 Legendary Actions
Senses passive Perception 11
The bullywug can take 3 legendary actions, choosing from the
Languages Bullywug
options below. Only one legendary action option can be used at a
Challenge 3 (700 XP) Proficiency Bonus +2
time and only at the end of another creature's turn. The bullywug
regains spent legendary actions at the start of its turn.
Amphibious. The bullywug can breathe air and water.
Move. The bullywug moves up to half its speed without provoking
Speak with Frogs and Toads. The bullywug can communicate opportunity attacks.
simple concepts to frogs and toads when it speaks in Bullywug. Kick Mud. The bullywug kicks dirt and mud at a creature it can
Standing Leap. The bullywug's long jump is up to 20 feet and its see within 10 feet of it. The target must succeed on a DC 13
high jump is up to 10 feet, with or without a running start. Dexterity saving throw or be blinded until the end of its next turn.
The bullywug must be standing on muddy ground to use this
Swamp Camouflage. The bullywug has advantage on Dexterity
action.
(Stealth) checks made to hide in swampy terrain.
Grievous Strike (Costs 2 Actions). The bullywug makes a Glaive
Actions attack. If the attack hits, the creature must succeed on a DC 13
Constitution saving throw or it takes an extra 5 (1d10) slashing
Multiattack. The bullywug makes three melee attacks: one with its
damage, has disadvantage on attack rolls and ability checks, and
Bite and two with its Glaive.
can’t take reactions, until the end of its next turn.
36
Bestiary

