Page 40 - Monster Manual Expanded III Dragonix
P. 40

Bullywug Swarm Leader                                 Maneuver Allies (Recharge 5-6). Up to four allies within 60 feet of
                                                               this bullywug that can hear it can each use their reaction to move up
         Medium humanoid (bullywug), neutral evil
                                                               to half their speed without provoking opportunity attacks.
         Armor Class 14 (hide armor)                           Spellcasting. The bullywug is a 8th-level spellcaster. Its spellcasting
         Hit Points 71 (11d8 + 22)                             ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The
         Speed 20 ft., swim 40 ft.                             bullywug has the following druid spells prepared:
                                                               Cantrips (at will): druidcraft, poison spray (2d12), shape water
             STR           DEX           CON           INT           WIS           CHA   1st level (4 slots): cure wounds, entangle, thunderwave
                14 (+2)       14 (+2)      14 (+2)        8 (-1)       15 (+2)        8 (-1)
                                                               2nd level (3 slots): healing spirit, moonbeam, spike growth
                                                               3rd level (3 slots): conjure animals (giant frogs), tidal wave
         Skills Stealth +5, Survival +5                        4th level (2 slots): summon elemental spirit (water), watery sphere
         Senses passive Perception 12
         Languages Bullywug                                    Bonus Actions
         Challenge 5 (1,800 XP)       Proficiency Bonus +3     Battle Command. The bullywug targets one ally it can see within 30
                                                               feet of it. If the target can see or hear the bullywug, the target can
         Amphibious. The bullywug can breathe air and water.   use its reaction to make one melee attack or to take the Dodge or
                                                               Hide action.
         Speak with Frogs and Toads. The bullywug can communicate
         simple concepts to frogs and toads when it speaks in Bullywug.  Legendary Actions
         Standing Leap. The bullywug's long jump is up to 20 feet and its   The bullywug can take 3 legendary actions, choosing from the
         high jump is up to 10 feet, with or without a running start.  options below. Only one legendary action option can be used at a
                                                               time and only at the end of another creature's turn. The bullywug
         Swamp Camouflage. The bullywug has advantage on Dexterity
                                                               regains spent legendary actions at the start of its turn.
         (Stealth) checks made to hide in swampy terrain.
                                                               Leap. The bullywug moves up to half its speed without provoking
         Actions                                                 opportunity attacks.  The bullywug can move through Medium or
                                                                 smaller creatures and objects during this movement but can't end
         Multiattack. The bullywug uses Maneuver Allies, if available.  It then
                                                                 its turn inside a creature's or object's space.
         makes two melee attacks: one with its Bite and one with its Glaive.
                                                               Cantrip.  The bullywug casts a cantrip.
         Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.   Glaive. The bullywug attacks with its Glaive.
         Hit: 4 (1d4 + 2) piercing damage.                     Cast a Spell (Costs 1-2 Actions). The bullywug expends a spell slot
                                                                 to cast a 1st- or 2nd-level spell that it has prepared. Doing so
         Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit:
                                                                 costs 1 legendary action per level of the spell.
         7 (1d10 + 2) slashing damage.
         Bullywug Warlock                                      Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
         Medium humanoid (bullywug), neutral evil              Hit: 3 (1d4 + 1) piercing damage.
                                                               Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or
         Armor Class 13 (hide armor)                           range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8)
         Hit Points 65 (10d8 + 20)                             piercing damage if used with two hands to make a melee attack.
         Speed 20 ft., swim 40 ft.
                                                               Innate Spellcasting. The bullywug's innate spellcasting ability is
             STR           DEX           CON           INT           WIS           CHA   Charisma. It can innately cast the following spells (spell save DC
                10 (+0)       12 (+1)      14 (+2)        8 (-1)       10 (+0)      15 (+2)  12), requiring no material components:
                                                               At will: alter self, false life, levitate (self only), silent image
         Skills  Religion +1, Stealth +2                       Spellcasting. The bullywug is a 7th-level spellcaster. Its spellcasting
         Senses passive Perception 10                          ability is Charisma (spell save DC 12). It regains its expended spell
         Languages Bullywug                                    slots when it finishes a short or long rest. It knows the following
         Challenge 3 (700 XP)         Proficiency Bonus +2     warlock spells:
                                                               Cantrips (at will): mage hand, minor illusion, poison spray (2d12)
         Amphibious. The bullywug can breathe air and water.   1st-4th level (2 4th-level slots): Arms of Hadar, blight, charm
                                                                 monster, crown of madness, fear, shadow of Moil, stinking cloud,
         Speak with Frogs and Toads. The bullywug can communicate
                                                                 thunder step
         simple concepts to frogs and toads when it speaks in Bullywug.
                                                               Breath of Ramenos (Recharge 6). The bullywug exhales inebriating
         Standing Leap. The bullywug's long jump is up to 20 feet and its
                                                               toxic gas in a 15-foot cube. Each creature in that area must make
         high jump is up to 10 feet, with or without a running start.
                                                               a DC 12 Constitution saving throw.  On a failed save, the creature
         Swamp Camouflage. The bullywug has advantage on Dexterity   takes 14 (4d6) poison damage and is poisoned  for 1 minute.  A
         (Stealth) checks made to hide in swampy terrain.      target acts as if subjected to the confusion spell while poisoned
         Actions                                               this way.  A poisoned target can repeat the saving throw at the end
                                                               of each of its turns, ending the effect on itself on a success. On a
         Multiattack. The bullywug makes two melee attacks: one with its   successful save, a creature takes half as much damage and isn't
         Bite and one with its Spear.                          poisoned.
   35   36   37   38   39   40   41   42   43   44   45