Page 73 - Monster Manual Expanded III Dragonix
P. 73

Old Purple Dragon                                      Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
                                                                Hit: 14 (2d6 + 7) slashing damage.
         Gargantuan dragon, neutral evil
                                                                Tail. Melee Weapon Attack: +13 to hit, reach 20 ft., one target.
         Armor Class 20 (natural armor)                         Hit: 16 (2d8 + 7) bludgeoning damage.
         Hit Points 297 (18d20 + 108)                           Frightful Presence. Each creature of the dragon's choice that is
         Speed 40 ft., climb 40 ft., fly 80 ft., swim 40 ft.
                                                                within 120 feet of the dragon and aware of it must succeed on a
                                                                DC 17 Wisdom saving throw or become frightened for 1 minute. A
             STR           DEX           CON           INT           WIS           CHA   creature can repeat the saving throw at the end of each of its turns,
                24 (+7)       14 (+2)      22 (+6)      18 (+4)     18 (+4)      17 (+3)  ending the effect on itself on a success. If a creature's saving throw
                                                                is successful or the effect ends for it, the creature is immune to the
         Saving Throws Dex +8, Con +12, Wis +10, Cha +9         dragon's Frightful Presence for the next 24 hours.
         Skills Perception +16, Stealth +14
                                                                Psychic Breath (Recharge 5–6). The dragon exhales psychic energy
         Damage Immunities psychic
                                                                in a 90-foot cone. Each creature in that area must make a DC 20
         Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26
                                                                Intelligence saving throw.  On failed save, a creature takes 58 (13d8)
         Languages Common, Draconic, Undercommon
                                                                psychic damage, it has disadvantage on attack rolls and ability
         Challenge 19 (22,000 XP)      Proficiency Bonus +6
                                                                checks, and can’t take reactions, until the end of its next turn.  On a
                                                                successful save, a creature takes half as much damage and suffers
         Legendary Resistance (3/Day). If the dragon fails a saving throw, it
                                                                no other effects.
         can choose to succeed instead.
                                                                Legendary Actions
         Stone Camouflage. The dragon has advantage on Dexterity (Stealth)
         checks made to hide in rocky terrain.                  The dragon can take 3 legendary actions, choosing from the options
                                                                below. Only one legendary action option can be used at a time and
         Sunlight Sensitivity. While in sunlight, the dragon has disadvantage
                                                                only at the end of another creature's turn. The dragon regains spent
         on attack rolls, as well as on Wisdom (Perception) checks that rely
                                                                legendary actions at the start of its turn.
         on sight.
                                                                Detect. The dragon makes a Wisdom (Perception) check.
         Actions                                                Tail Attack. The dragon makes a Tail attack.
                                                                Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
         Multiattack. The dragon can use its Frightful Presence. It then
                                                                  creature within 15 feet of the dragon must succeed on a DC 21
         makes one Bite attack and two Claw attacks.
                                                                  Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage
         Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.     and be knocked prone. The dragon can then fly up to half its flying
         Hit: 18 (2d10 + 7) piercing damage plus 10 (3d6) psychic damage.    speed.
         Ancient Purple Dragon                                  Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.
                                                                Hit: 15 (2d6 + 8) slashing damage.
         Gargantuan dragon, neutral evil
                                                                Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.
         Armor Class 21 (natural armor)                         Hit: 17 (2d8 + 8) bludgeoning damage.
         Hit Points 385 (22d20 + 154)
                                                                Frightful Presence. Each creature of the dragon's choice that is
         Speed 40 ft., climb 40 ft., fly 80 ft., swim 40 ft.
                                                                within 120 feet of the dragon and aware of it must succeed on a
                                                                DC 19 Wisdom saving throw or become frightened for 1 minute. A
             STR           DEX           CON           INT           WIS           CHA   creature can repeat the saving throw at the end of each of its turns,
                26 (+8)       14 (+2)      24 (+7)      19 (+4)     19 (+4)      18 (+4)
                                                                ending the effect on itself on a success. If a creature's saving throw
                                                                is successful or the effect ends for it, the creature is immune to the
         Saving Throws Dex +9, Con +14, Wis +11, Cha +11        dragon's Frightful Presence for the next 24 hours.
         Skills Perception +18, Stealth +16
                                                                Psychic Breath (Recharge 5–6). The dragon exhales psychic energy
         Damage Immunities psychic
                                                                in a 90-foot cone. Each creature in that area must make a DC 22
         Senses blindsight 60 ft., darkvision 120 ft., passive Perception 28
                                                                Intelligence saving throw.  On failed save, a creature takes 72 (16d8)
         Languages Common, Draconic, Undercommon
                                                                psychic damage, it has disadvantage on attack rolls and ability
         Challenge 22 (41,000 XP)      Proficiency Bonus +7
                                                                checks, and can’t take reactions, until the end of its next turn.  On a
                                                                successful save, a creature takes half as much damage and suffers
         Legendary Resistance (3/Day). If the dragon fails a saving throw, it
                                                                no other effects.
         can choose to succeed instead.
                                                                Legendary Actions
         Stone Camouflage. The dragon has advantage on Dexterity (Stealth)
         checks made to hide in rocky terrain.                  The dragon can take 3 legendary actions, choosing from the options
                                                                below. Only one legendary action option can be used at a time and
         Sunlight Sensitivity. While in sunlight, the dragon has disadvantage
                                                                only at the end of another creature's turn. The dragon regains spent
         on attack rolls, as well as on Wisdom (Perception) checks that rely
                                                                legendary actions at the start of its turn.
         on sight.
         Actions                                                Detect. The dragon makes a Wisdom (Perception) check.
                                                                Tail Attack. The dragon makes a Tail attack.
         Multiattack. The dragon can use its Frightful Presence. It then   Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
                                                                  creature within 15 feet of the dragon must succeed on a DC 23
         makes one Bite attack and two Claw attacks.
                                                                  Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage
         Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.     and be knocked prone. The dragon can then fly up to half its flying
         Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) psychic damage.
                                                                  speed.
        72
                    Bestiary
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