Page 73 - Monster Manual Expanded III Dragonix
P. 73
Old Purple Dragon Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
Hit: 14 (2d6 + 7) slashing damage.
Gargantuan dragon, neutral evil
Tail. Melee Weapon Attack: +13 to hit, reach 20 ft., one target.
Armor Class 20 (natural armor) Hit: 16 (2d8 + 7) bludgeoning damage.
Hit Points 297 (18d20 + 108) Frightful Presence. Each creature of the dragon's choice that is
Speed 40 ft., climb 40 ft., fly 80 ft., swim 40 ft.
within 120 feet of the dragon and aware of it must succeed on a
DC 17 Wisdom saving throw or become frightened for 1 minute. A
STR DEX CON INT WIS CHA creature can repeat the saving throw at the end of each of its turns,
24 (+7) 14 (+2) 22 (+6) 18 (+4) 18 (+4) 17 (+3) ending the effect on itself on a success. If a creature's saving throw
is successful or the effect ends for it, the creature is immune to the
Saving Throws Dex +8, Con +12, Wis +10, Cha +9 dragon's Frightful Presence for the next 24 hours.
Skills Perception +16, Stealth +14
Psychic Breath (Recharge 5–6). The dragon exhales psychic energy
Damage Immunities psychic
in a 90-foot cone. Each creature in that area must make a DC 20
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26
Intelligence saving throw. On failed save, a creature takes 58 (13d8)
Languages Common, Draconic, Undercommon
psychic damage, it has disadvantage on attack rolls and ability
Challenge 19 (22,000 XP) Proficiency Bonus +6
checks, and can’t take reactions, until the end of its next turn. On a
successful save, a creature takes half as much damage and suffers
Legendary Resistance (3/Day). If the dragon fails a saving throw, it
no other effects.
can choose to succeed instead.
Legendary Actions
Stone Camouflage. The dragon has advantage on Dexterity (Stealth)
checks made to hide in rocky terrain. The dragon can take 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time and
Sunlight Sensitivity. While in sunlight, the dragon has disadvantage
only at the end of another creature's turn. The dragon regains spent
on attack rolls, as well as on Wisdom (Perception) checks that rely
legendary actions at the start of its turn.
on sight.
Detect. The dragon makes a Wisdom (Perception) check.
Actions Tail Attack. The dragon makes a Tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
Multiattack. The dragon can use its Frightful Presence. It then
creature within 15 feet of the dragon must succeed on a DC 21
makes one Bite attack and two Claw attacks.
Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. and be knocked prone. The dragon can then fly up to half its flying
Hit: 18 (2d10 + 7) piercing damage plus 10 (3d6) psychic damage. speed.
Ancient Purple Dragon Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.
Hit: 15 (2d6 + 8) slashing damage.
Gargantuan dragon, neutral evil
Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.
Armor Class 21 (natural armor) Hit: 17 (2d8 + 8) bludgeoning damage.
Hit Points 385 (22d20 + 154)
Frightful Presence. Each creature of the dragon's choice that is
Speed 40 ft., climb 40 ft., fly 80 ft., swim 40 ft.
within 120 feet of the dragon and aware of it must succeed on a
DC 19 Wisdom saving throw or become frightened for 1 minute. A
STR DEX CON INT WIS CHA creature can repeat the saving throw at the end of each of its turns,
26 (+8) 14 (+2) 24 (+7) 19 (+4) 19 (+4) 18 (+4)
ending the effect on itself on a success. If a creature's saving throw
is successful or the effect ends for it, the creature is immune to the
Saving Throws Dex +9, Con +14, Wis +11, Cha +11 dragon's Frightful Presence for the next 24 hours.
Skills Perception +18, Stealth +16
Psychic Breath (Recharge 5–6). The dragon exhales psychic energy
Damage Immunities psychic
in a 90-foot cone. Each creature in that area must make a DC 22
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 28
Intelligence saving throw. On failed save, a creature takes 72 (16d8)
Languages Common, Draconic, Undercommon
psychic damage, it has disadvantage on attack rolls and ability
Challenge 22 (41,000 XP) Proficiency Bonus +7
checks, and can’t take reactions, until the end of its next turn. On a
successful save, a creature takes half as much damage and suffers
Legendary Resistance (3/Day). If the dragon fails a saving throw, it
no other effects.
can choose to succeed instead.
Legendary Actions
Stone Camouflage. The dragon has advantage on Dexterity (Stealth)
checks made to hide in rocky terrain. The dragon can take 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time and
Sunlight Sensitivity. While in sunlight, the dragon has disadvantage
only at the end of another creature's turn. The dragon regains spent
on attack rolls, as well as on Wisdom (Perception) checks that rely
legendary actions at the start of its turn.
on sight.
Actions Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a Tail attack.
Multiattack. The dragon can use its Frightful Presence. It then Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
creature within 15 feet of the dragon must succeed on a DC 23
makes one Bite attack and two Claw attacks.
Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage
Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. and be knocked prone. The dragon can then fly up to half its flying
Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) psychic damage.
speed.
72
Bestiary

