Page 77 - Monster Manual Expanded III Dragonix
P. 77

Young Hellfire Wyrm                                    Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
                                                                Hit: 11 (2d6 + 4) slashing damage.
         Large fiend (dragon), lawful evil
                                                                Innate Spellcasting. The dragon's innate spellcasting ability is
         Armor Class 18 (natural armor)                         Charisma. It can innately cast the following spells (spell save DC 16,
         Hit Points 152 (16d10 + 64)                            +8 to hit with spell attacks), requiring no material components:
         Speed 40 ft., fly 80 ft.                               At will: charm person, detect magic, disguise self, fire bolt (3d10)
                                                                2/day each: dispel magic, invisibility, suggestion
             STR           DEX           CON           INT           WIS           CHA   1/day each: plane shift
                 19 (+4)      10 (+0)       19 (+4)     16 (+2)      14 (+2)      18 (+4)
                                                                Hellfire Breath (Recharge 5–6). The dragon exhales hellfire in
                                                                a 30-foot cone. Each creature in that area must make a DC 16
         Saving Throws Dex +4, Con +8, Wis +6, Cha +8
                                                                Constitution saving throw.  On failed save, a creature takes 55
         Skills Deception +8, Perception +10, Persuasion +8, Stealth +4
                                                                (10d10) fire damage and becomes vulnerable to fire damage until the
         Damage Resistances  bludgeoning, piercing, and slashing from
                                                                end of its next turn.  On a successful save, a creature takes half as
           nonmagical attacks that aren't silvered
                                                                much damage and suffers no other effects.
         Damage Immunities fire, poison
         Condition Immunities poisoned                          Change Shape. The dragon magically polymorphs into a tiefling
         Senses truesight 60 ft., passive Perception 20         or any Medium-sized devil. It can revert to its true form as a bonus
         Languages all                                          action. Its statistics, other than its size, are the same in each form.
         Challenge 11 (7,200 XP)       Proficiency Bonus +4     Any equipment it is wearing or carrying isn’t transformed. It reverts
                                                                to its true form if it dies.
         Magic Resistance. The dragon has advantage on saving throws   Bonus Actions
         against spells and other magical effects.
         Actions                                                Heated Body.  The dragon emits fire from its body. A creature that
                                                                touches the dragon or hits it with a melee attack while within 10 feet
         Multiattack. The dragon makes one Bite attack and two Claw   of it and the Heated Body is active takes 5 (1d10) fire damage.  The
         attacks.                                               Heated Body remains until the dragon dies or until it dismisses it as
                                                                an action.
         Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
         Hit: 15 (2d10 + 4) piercing damage plus 5 (1d10) fire damage.








         Young Adult Hellfire Wyrm                              Frightful Presence. Each creature of the dragon's choice that is
                                                                within 120 feet of the dragon and aware of it must succeed on a
         Huge fiend (dragon), lawful evil
                                                                DC 17 Wisdom saving throw or become frightened for 1 minute. A
                                                                creature can repeat the saving throw at the end of each of its turns,
         Armor Class 19 (natural armor)
                                                                ending the effect on itself on a success. If a creature's saving throw
         Hit Points 212 (17d12 + 102)
                                                                is successful or the effect ends for it, the creature is immune to the
         Speed 40 ft., fly 80 ft.
                                                                dragon's Frightful Presence for the next 24 hours.
                                                                Innate Spellcasting. The dragon's innate spellcasting ability is
             STR           DEX           CON           INT           WIS           CHA
                                                                Charisma. It can innately cast the following spells (spell save DC 17,
                23 (+6)      10 (+0)       23 (+6)      17 (+3)     15 (+2)       19 (+4)
                                                                +9 to hit with spell attacks), requiring no material components:
                                                                At will: charm person, detect magic, disguise self, fire bolt (4d10)
         Saving Throws Dex +5, Con +11, Wis +7, Cha +9
         Skills Deception +9, Perception +12, Persuasion +9, Stealth +5  2/day each: dispel magic, invisibility, suggestion
         Damage Resistances  bludgeoning, piercing, and slashing from  1/day each: divine word, plane shift
           nonmagical attacks that aren't silvered              Hellfire Breath (Recharge 5–6). The dragon exhales hellfire in
         Damage Immunities fire, poison                         a 60-foot cone. Each creature in that area must make a DC 19
         Condition Immunities poisoned                          Constitution saving throw.  On failed save, a creature takes 60
         Senses truesight 120 ft., passive Perception 22        (11d10) fire damage and becomes vulnerable to fire damage until the
         Languages all                                          end of its next turn.  On a successful save, a creature takes half as
         Challenge 14 (11,500 XP)      Proficiency Bonus +5     much damage and suffers no other effects.
                                                                Change Shape. The dragon magically polymorphs into a tiefling
         Magic Resistance. The dragon has advantage on saving throws
                                                                or any Medium-sized devil. It can revert to its true form as a bonus
         against spells and other magical effects.              action. Its statistics, other than its size, are the same in each form.
         Actions                                                Any equipment it is wearing or carrying isn’t transformed. It reverts
                                                                to its true form if it dies.
         Multiattack. The dragon can use its Frightful Presence. It then
         makes one Bite attack and two Claw attacks.            Bonus Actions
         Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.   Heated Body.  The dragon emits fire from its body. A creature that
         Hit: 17 (2d10 + 6) piercing damage plus 5 (1d10) fire damage.  touches the dragon or hits it with a melee attack while within 10 feet
         Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.   of it and the Heated Body is active takes 5 (1d10) fire damage.  The
         Hit: 13 (2d6 + 6) slashing damage.                     Heated Body remains until the dragon dies or until it dismisses it as
                                                                an action.

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