Page 78 - Monster Manual Expanded III Dragonix
P. 78

Adult Hellfire Wyrm

         Huge fiend (dragon), lawful evil
         Armor Class 20 (natural armor)
         Hit Points 256 (19d12 + 133)
         Speed 40 ft., fly 80 ft.
             STR           DEX           CON           INT           WIS           CHA
                26 (+8)      10 (+0)       25 (+7)      17 (+3)     16 (+3)       21 (+5)
         Saving Throws Dex +6, Con +13, Wis +9, Cha +11
         Skills Deception +11, Insight +9, Perception +15, Persuasion + 11,
           Stealth +6
         Damage Resistances  bludgeoning, piercing, and slashing from
           nonmagical attacks that aren't silvered
         Damage Immunities fire, poison
         Condition Immunities poisoned
         Senses truesight 120 ft., passive Perception 25
         Languages all
         Challenge 18 (20,000 XP)      Proficiency Bonus +6

         Legendary Resistance (3/Day). If the dragon fails a saving throw, it
         can choose to succeed instead.
         Magic Resistance. The dragon has advantage on saving throws
         against spells and other magical effects.
         Actions

         Multiattack. The dragon can use its Frightful Presence. It then
         makes one Bite attack and two Claw attacks.
         Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.   Change Shape. The dragon magically polymorphs into a tiefling
         Hit: 19 (2d10 + 8) piercing damage plus 5 (1d10) fire damage.  or any Medium-sized devil. It can revert to its true form as a bonus
         Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.   action. Its statistics, other than its size, are the same in each form.
         Hit: 15 (2d6 + 8) slashing damage.                     Any equipment it is wearing or carrying isn’t transformed. It reverts
                                                                to its true form if it dies.
         Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.
         Hit: 17 (2d8 + 8) bludgeoning damage.                  Bonus Actions
         Frightful Presence. Each creature of the dragon's choice that is   Heated Body.  The dragon emits fire from its body. A creature that
         within 120 feet of the dragon and aware of it must succeed on a   touches the dragon or hits it with a melee attack while within 10 feet
         DC 19 Wisdom saving throw or become frightened for 1 minute. A   of it and the Heated Body is active takes 5 (1d10) fire damage.  The
         creature can repeat the saving throw at the end of each of its turns,   Heated Body remains until the dragon dies or until it dismisses it as
         ending the effect on itself on a success. If a creature's saving throw   an action.
         is successful or the effect ends for it, the creature is immune to the   Legendary Actions
         dragon's Frightful Presence for the next 24 hours.
                                                                The dragon can take 3 legendary actions, choosing from the options
         Innate Spellcasting. The dragon's innate spellcasting ability is
                                                                below. Only one legendary action option can be used at a time and
         Charisma. It can innately cast the following spells (spell save DC 19,
                                                                only at the end of another creature's turn. The dragon regains spent
         +11 to hit with spell attacks), requiring no material components:
                                                                legendary actions at the start of its turn.
         At will: charm person, detect magic, disguise self, fire bolt (4d10)
                                                                Detect. The dragon makes a Wisdom (Perception) check.
         2/day each: dispel magic, invisibility, suggestion
                                                                Charm. The dragon casts charm person.
         1/day each: divine word, plane shift
                                                                Fire Bolt. The dragon casts fire bolt.
         Hellfire Breath (Recharge 5–6). The dragon exhales hellfire in   Tail Attack. The dragon makes a Tail attack.
         a 60-foot cone. Each creature in that area must make a DC 21   Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
         Constitution saving throw.  On failed save, a creature takes 66     creature within 10 feet of the dragon must succeed on a DC 22
         (12d10) fire damage and becomes vulnerable to fire damage until     Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage
         the end of its next turn.  On a successful save, a creature takes half     and be knocked prone. The dragon can then fly up to half its flying
         as much damage and suffers no other effects.             speed.
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