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Describe or name an object that is familiar to you. You can use your action to control the hand. You
You sense the direction to the object’s location, as can use the hand to manipulate an object, open an
long as that object is within 1,000 feet of you. If the unlocked door or container, stow or retrieve an item
object is in motion, you know the direction of its from an open container, or pour the contents out of a
movement. vial. You can move the hand up to 30 feet each time
The spell can locate a specific object known to you, you use it.
as long as you have seen it up close—within 30 The hand can’t attack, activate magic items, or
feet—at least once. Alternatively, the spell can locate carry more than 10 pounds.
the nearest object of a particular kind, such as a
certain kind of apparel, jewelry, furniture, tool, or Magic Circle
weapon. 3rd- level abjuration
This spell can’t locate an object if any thickness of Casting Time: 1 minute
lead, even a thin sheet, blocks a direct path between Range: 10 feet
you and the object.
Components: V, S, M (holy water or powdered silver
Longstrider and iron worth at least 100 gp, which the spell
1st- level transmutation consumes)
Duration: 1 hour
Casting Time: 1 action
Range: Touch You create a 10- foot- radius, 20- foot- tall cylinder of
magical energy centered on a point on the ground
Components: V, S, M (a pinch of dirt) that you can see within range. Glowing runes appear
Duration: 1 hour
wherever the cylinder intersects with the floor or
You touch a creature. The target’s speed increases by other surface.
10 feet until the spell ends. Choose one or more of the following types of
At Higher Levels. When you cast this spell using a creatures: celestials, elementals, fey, fiends, or
spell slot of 2nd level or higher, you can target one undead. The circle affects a creature of the chosen
additional creature for each slot level above 1st. type in the following ways:
Mage Armor • The creature can’t willingly enter the cylinder by
1st- level abjuration nonmagical means. If the creature tries to use
teleportation or interplanar travel to do so, it must
Casting Time: 1 action first succeed on a Charisma saving throw.
Range: Touch • The creature has disadvantage on attack rolls
Components: V, S, M (a piece of cured leather) against targets within the cylinder.
Duration: 8 hours • Targets within the cylinder can’t be charmed,
You touch a willing creature who isn’t wearing frightened, or possessed by the creature.
armor, and a protective magical force surrounds it When you cast this spell, you can elect to cause its
until the spell ends. The target’s base AC becomes 13 magic to operate in the reverse direction, preventing
+ its Dexterity modifier. The spell ends if the target a creature of the specified type from leaving the
dons armor or if you dismiss the spell as an action. cylinder and protecting targets outside it.
At Higher Levels. When you cast this spell using a
Mage Hand spell slot of 4th level or higher, the duration
Conjuration cantrip increases by 1 hour for each slot level above 3rd.
Casting Time: 1 action Magic Jar
Range: 30 feet 6th- level necromancy
Components: V, S
Duration: 1 minute Casting Time: 1 minute
Range: Self
A spectral, floating hand appears at a point you Components: V, S, M (a gem, crystal, reliquary, or
choose within range. The hand lasts for the duration some other ornamental container worth at least
or until you dismiss it as an action. The hand 500 gp)
vanishes if it is ever more than 30 feet away from Duration: Until dispelled
you or if you cast this spell again.
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 160

