Page 160 - D&D 5e - SRD
P. 160

Describe	   or	   name	   an	   object	   that	   is	   familiar	   to	   you.	     	    You	   can	   use	   your	   action	   to	   control	   the	   hand.	   You	   
             You	   sense	   the	   direction	   to	   the	   object’s	   location,	   as	     can	   use	   the	   hand	   to	   manipulate	   an	   object,	   open	   an	   
             long	   as	   that	   object	   is	   within	   1,000	   feet	   of	   you.	   If	   the	     unlocked	   door	   or	   container,	   stow	   or	   retrieve	   an	   item	   
             object	   is	   in	   motion,	   you	   know	   the	   direction	   of	   its	     from	   an	   open	   container,	   or	   pour	   the	   contents	   out	   of	   a	   
             movement.	                                            vial.	   You	   can	   move	   the	   hand	   up	   to	   30	   feet	   each	   time	   
             	    The	   spell	   can	   locate	   a	   specific	   object	   known	   to	   you,	     you	   use	   it.	   
             as	   long	   as	   you	   have	   seen	   it	   up	   close—within	   30	     	    The	   hand	   can’t	   attack,	   activate	   magic	   items,	   or	   
             feet—at	   least	   once.	   Alternatively,	   the	   spell	   can	   locate	     carry	   more	   than	   10	   pounds.	   
             the	   nearest	   object	   of	   a	   particular	   kind,	   such	   as	   a	   
             certain	   kind	   of	   apparel,	   jewelry,	   furniture,	   tool,	   or	     Magic Circle
             weapon.	                                              3rd-   level	   abjuration	   
             	    This	   spell	   can’t	   locate	   an	   object	   if	   any	   thickness	   of	     Casting	   Time:	   1	   minute	   
             lead,	   even	   a	   thin	   sheet,	   blocks	   a	   direct	   path	   between	     Range:	   10	   feet	   
             you	   and	   the	   object.	   
                                                                   Components:	   V,	   S,	   M	   (holy	   water	   or	   powdered	   silver	   
             Longstrider                                             and	   iron	   worth	   at	   least	   100	   gp,	   which	   the	   spell	   
             1st-   level	   transmutation	                          consumes)	   
                                                                   Duration:	   1	   hour	   
             Casting	   Time:	   1	   action	   
             Range:	   Touch	                                      You	   create	   a	   10-   foot-   radius,	   20-   foot-   tall	   cylinder	   of	   
                                                                   magical	   energy	   centered	   on	   a	   point	   on	   the	   ground	   
             Components:	   V,	   S,	   M	   (a	   pinch	   of	   dirt)	     that	   you	   can	   see	   within	   range.	   Glowing	   runes	   appear	   
             Duration:	   1	   hour	   
                                                                   wherever	   the	   cylinder	   intersects	   with	   the	   floor	   or	   
             You	   touch	   a	   creature.	   The	   target’s	   speed	   increases	   by	     other	   surface.	   
             10	   feet	   until	   the	   spell	   ends.	         	    Choose	   one	   or	   more	   of	   the	   following	   types	   of	   
             	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	     creatures:	   celestials,	   elementals,	   fey,	   fiends,	   or	   
             spell	   slot	   of	   2nd	   level	   or	   higher,	   you	   can	   target	   one	     undead.	   The	   circle	   affects	   a	   creature	   of	   the	   chosen	   
             additional	   creature	   for	   each	   slot	   level	   above	   1st.	     type	   in	   the	   following	   ways:	   

             Mage Armor                                            •   The	   creature	   can’t	   willingly	   enter	   the	   cylinder	   by	   
             1st-   level	   abjuration	                             nonmagical	   means.	   If	   the	   creature	   tries	   to	   use	   
                                                                     teleportation	   or	   interplanar	   travel	   to	   do	   so,	   it	   must	   
             Casting	   Time:	   1	   action	                        first	   succeed	   on	   a	   Charisma	   saving	   throw.	   
             Range:	   Touch	                                      •   The	   creature	   has	   disadvantage	   on	   attack	   rolls	   
             Components:	   V,	   S,	   M	   (a	   piece	   of	   cured	   leather)	     against	   targets	   within	   the	   cylinder.	   
             Duration:	   8	   hours	                              •   Targets	   within	   the	   cylinder	   can’t	   be	   charmed,	   
             You	   touch	   a	   willing	   creature	   who	   isn’t	   wearing	     frightened,	   or	   possessed	   by	   the	   creature.	   
             armor,	   and	   a	   protective	   magical	   force	   surrounds	   it	     	    When	   you	   cast	   this	   spell,	   you	   can	   elect	   to	   cause	   its	   
             until	   the	   spell	   ends.	   The	   target’s	   base	   AC	   becomes	   13	     magic	   to	   operate	   in	   the	   reverse	   direction,	   preventing	   
             +	   its	   Dexterity	   modifier.	   The	   spell	   ends	   if	   the	   target	     a	   creature	   of	   the	   specified	   type	   from	   leaving	   the	   
             dons	   armor	   or	   if	   you	   dismiss	   the	   spell	   as	   an	   action.	     cylinder	   and	   protecting	   targets	   outside	   it.	   
                                                                   	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	   
             Mage Hand                                             spell	   slot	   of	   4th	   level	   or	   higher,	   the	   duration	   
             Conjuration	   cantrip	                               increases	   by	   1	   hour	   for	   each	   slot	   level	   above	   3rd.	   

             Casting	   Time:	   1	   action	                      Magic Jar
             Range:	   30	   feet	                                 6th-   level	   necromancy	   
             Components:	   V,	   S	   
             Duration:	   1	   minute	                             Casting	   Time:	   1	   minute	   
                                                                   Range:	   Self	   
             A	   spectral,	   floating	   hand	   appears	   at	   a	   point	   you	     Components:	   V,	   S,	   M	   (a	   gem,	   crystal,	   reliquary,	   or	   
             choose	   within	   range.	   The	   hand	   lasts	   for	   the	   duration	     some	   other	   ornamental	   container	   worth	   at	   least	   
             or	   until	   you	   dismiss	   it	   as	   an	   action.	   The	   hand	     500	   gp)	   
             vanishes	   if	   it	   is	   ever	   more	   than	   30	   feet	   away	   from	     Duration:	   Until	   dispelled	   
             you	   or	   if	   you	   cast	   this	   spell	   again.	   







             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       160	   
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