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Your body falls into a catatonic state as your soul You create three glowing darts of magical force. Each
leaves it and enters the container you used for the dart hits a creature of your choice that you can see
spell’s material component. While your soul inhabits within range. A dart deals 1d4 + 1 force damage to
the container, you are aware of your surroundings as its target. The darts all strike simultaneously, and
if you were in the container’s space. You can’t move you can direct them to hit one creature or several.
or use reactions. The only action you can take is to At Higher Levels. When you cast this spell using a
project your soul up to 100 feet out of the container, spell slot of 2nd level or higher, the spell creates one
either returning to your living body (and ending the more dart for each slot level above 1st.
spell) or attempting to possess a humanoids body.
You can attempt to possess any humanoid within Magic Mouth
100 feet of you that you can see (creatures warded 2nd- level illusion (ritual)
by a protection from evil and good or magic circle Casting Time: 1 minute
spell can’t be possessed). The target must make a Range: 30 feet
Charisma saving throw. On a failure, your soul Components: V, S, M (a small bit of honeycomb and
moves into the target’s body, and the target’s soul jade dust worth at least 10 gp, which the spell
becomes trapped in the container. On a success, the consumes)
target resists your efforts to possess it, and you can’t Duration: Until dispelled
attempt to possess it again for 24 hours.
Once you possess a creature’s body, you control it. You implant a message within an object in range, a
Your game statistics are replaced by the statistics of message that is uttered when a trigger condition is
the creature, though you retain your alignment and met. Choose an object that you can see and that isn’t
your Intelligence, Wisdom, and Charisma scores. You being worn or carried by another creature. Then
retain the benefit of your own class features. If the speak the message, which must be 25 words or less,
target has any class levels, you can’t use any of its though it can be delivered over as long as 10
class features. minutes. Finally, determine the circumstance that
Meanwhile, the possessed creature’s soul can will trigger the spell to deliver your message.
perceive from the container using its own senses, When that circumstance occurs, a magical mouth
but it can’t move or take actions at all. appears on the object and recites the message in
While possessing a body, you can use your action your voice and at the same volume you spoke. If the
to return from the host body to the container if it is object you chose has a mouth or something that
within 100 feet of you, returning the host creature’s looks like a mouth (for example, the mouth of a
soul to its body. If the host body dies while you’re in statue), the magical mouth appears there so that the
it, the creature dies, and you must make a Charisma words appear to come from the object’s mouth.
saving throw against your own spellcasting DC. On a When you cast this spell, you can have the spell end
success, you return to the container if it is within after it delivers its message, or it can remain and
100 feet of you. Otherwise, you die. repeat its message whenever the trigger occurs.
If the container is destroyed or the spell ends, The triggering circumstance can be as general or
your soul immediately returns to your body. If your as detailed as you like, though it must be based on
body is more than 100 feet away from you or if your visual or audible conditions that occur within 30 feet
body is dead when you attempt to return to it, you of the object. For example, you could instruct the
die. If another creature’s soul is in the container mouth to speak when any creature moves within 30
when it is destroyed, the creature’s soul returns to feet of the object or when a silver bell rings within
its body if the body is alive and within 100 feet. 30 feet of it.
Otherwise, that creature dies.
When the spell ends, the container is destroyed. Magic Weapon
2nd- level transmutation
Magic Missile
1st- level evocation Casting Time: 1 bonus action
Range: Touch
Casting Time: 1 action Components: V, S
Range: 120 feet Duration: Concentration, up to 1 hour
Components: V, S
Duration: Instantaneous
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 161

