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Shield, +1, +2, or +3                                 scroll	   fade,	   and	   it	   crumbles	   to	   dust.	   If	   the	   casting	   is	   
             Armor	   (shield),	   uncommon	   (+1),	   rare	   (+2),	   or	   very	     interrupted,	   the	   scroll	   is	   not	   lost.	   
             rare	   (+3)	                                         	    If	   the	   spell	   is	   on	   your	   class’s	   spell	   list	   but	   of	   a	   
                                                                   higher	   level	   than	   you	   can	   normally	   cast,	   you	   must	   
             While	   holding	   this	   shield,	   you	   have	   a	   bonus	   to	   AC	     make	   an	   ability	   check	   using	   your	   spellcasting	   ability	   
             determined	   by	   the	   shield’s	   rarity.	   This	   bonus	   is	   in	     to	   determine	   whether	   you	   cast	   it	   successfully.	   The	   
             addition	   to	   the	   shield’s	   normal	   bonus	   to	   AC.	     DC	   equals	   10	   +	   the	   spell’s	   level.	   On	   a	   failed	   check,	   the	   
                                                                   spell	   disappears	   from	   the	   scroll	   with	   no	   other	   effect.	   
             Shield of Missile Attraction                          	    The	   level	   of	   the	   spell	   on	   the	   scroll	   determines	   the	   
             Armor	   (shield),	   rare	   (requires	   attunement)	     spell’s	   saving	   throw	   DC	   and	   attack	   bonus,	   as	   well	   as	   
             While	   holding	   this	   shield,	   you	   have	   resistance	   to	     the	   scroll’s	   rarity,	   as	   shown	   in	   the	   Spell	   Scroll	   table.	   
             damage	   from	   ranged	   weapon	   attacks.	       	   
             	    Curse.	   This	   shield	   is	   cursed.	   Attuning	   to	   it	   curses	     Spell	   Scroll	   
             you	   until	   you	   are	   targeted	   by	   the	   remove	   curse	   spell	   
             or	   similar	   magic.	   Removing	   the	   shield	   fails	   to	   end	   the	     Spell	   Level	    Rarity	     Save	   DC	    Attack	   Bonus	   
             curse	   on	   you.	   Whenever	   a	   ranged	   weapon	   attack	   is	     Cantrip	     Common	     13	     +5	   
             made	   against	   a	   target	   within	   10	   feet	   of	   you,	   the	   curse	     1st	     Common	     13	     +5	   
             causes	   you	   to	   become	   the	   target	   instead.	     2nd	     Uncommon	     13	     +5	   
                                                                   3rd	      Uncommon	     15	      +7	   
             Slippers of Spider Climbing                           4th	      Rare	        15	       +7	   
                                                                                          17	   
                                                                                                    +9	   
                                                                             Rare	   
                                                                   5th	   
             Wondrous	   item,	   uncommon	   (requires	   attunement)	     6th	     Very	   rare	     17	     +9	   
             While	   you	   wear	   these	   light	   shoes,	   you	   can	   move	   up,	     7th	     Very	   rare	     18	     +10	   
             down,	   and	   across	   vertical	   surfaces	   and	   upside	   down	     8th	     Very	   rare	     18	     +10	   
             along	   ceilings,	   while	   leaving	   your	   hands	   free.	   You	     9th	     Legendary	     19	     +11	   
             have	   a	   climbing	   speed	   equal	   to	   your	   walking	   speed.	     	   
             However,	   the	   slippers	   don’t	   allow	   you	   to	   move	   this	     	    A	   wizard	   spell	   on	   a	   spell	   scroll	   can	   be	   copied	   just	   as	   
             way	   on	   a	   slippery	   surface,	   such	   as	   one	   covered	   by	   ice	     spells	   in	   spellbooks	   can	   be	   copied.	   When	   a	   spell	   is	   
             or	   oil.	                                           copied	   from	   a	   spell	   scroll,	   the	   copier	   must	   succeed	   on	   
                                                                   an	   Intelligence	   (Arcana)	   check	   with	   a	   DC	   equal	   to	   10	   
             Sovereign Glue                                        +	   the	   spell’s	   level.	   If	   the	   check	   succeeds,	   the	   spell	   is	   
             Wondrous	   item,	   legendary	                       successfully	   copied.	   Whether	   the	   check	   succeeds	   or	   
                                                                   fails,	   the	   spell	   scroll	   is	   destroyed.	   	   
             This	   viscous,	   milky-   white	   substance	   can	   form	   a	   
             permanent	   adhesive	   bond	   between	   any	   two	   objects.	     Spellguard Shield
             It	   must	   be	   stored	   in	   a	   jar	   or	   flask	   that	   has	   been	     Armor	   (shield),	   very	   rare	   (requires	   attunement)	   
             coated	   inside	   with	   oil	   of	   slipperiness.	   When	   found,	   a	   
             container	   contains	   1d6	   +	   1	   ounces.	     While	   holding	   this	   shield,	   you	   have	   advantage	   on	   
             	    One	   ounce	   of	   the	   glue	   can	   cover	   a	   1-   foot	   square	     saving	   throws	   against	   spells	   and	   other	   magical	   
             surface.	   The	   glue	   takes	   1	   minute	   to	   set.	   Once	   it	   has	     effects,	   and	   spell	   attacks	   have	   disadvantage	   against	   
             done	   so,	   the	   bond	   it	   creates	   can	   be	   broken	   only	   by	     you.	   
             the	   application	   of	   universal	   solvent	   or	   oil	   of	     Sphere of Annihilation
             etherealness,	   or	   with	   a	   wish	   spell.	   
                                                                   Wondrous	   item,	   legendary	   
             Spell Scroll                                          This	   2-   foot-   diameter	   black	   sphere	   is	   a	   hole	   in	   the	   
             Scroll,	   varies	                                    multiverse,	   hovering	   in	   space	   and	   stabilized	   by	   a	   
             A	   spell	   scroll	   bears	   the	   words	   of	   a	   single	   spell,	     magical	   field	   surrounding	   it.	   
             written	   in	   a	   mystical	   cipher.	   If	   the	   spell	   is	   on	   your	     	    The	   sphere	   obliterates	   all	   matter	   it	   passes	   through	   
             class’s	   spell	   list,	   you	   can	   read	   the	   scroll	   and	   cast	   its	     and	   all	   matter	   that	   passes	   through	   it.	   Artifacts	   are	   
             spell	   without	   providing	   any	   material	   components.	     the	   exception.	   Unless	   an	   artifact	   is	   susceptible	   to	   
             Otherwise,	   the	   scroll	   is	   unintelligible.	   Casting	   the	     damage	   from	   a	   sphere	   of	   annihilation,	   it	   passes	   
             spell	   by	   reading	   the	   scroll	   requires	   the	   spell’s	   normal	     through	   the	   sphere	   unscathed.	   Anything	   else	   that	   
             casting	   time.	   Once	   the	   spell	   is	   cast,	   the	   words	   on	   the	     touches	   the	   sphere	   but	   isn’t	   wholly	   engulfed	   and	   
                                                                   obliterated	   by	   it	   takes	   4d10	   force	   damage.	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       242	   
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