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Shield, +1, +2, or +3 scroll fade, and it crumbles to dust. If the casting is
Armor (shield), uncommon (+1), rare (+2), or very interrupted, the scroll is not lost.
rare (+3) If the spell is on your class’s spell list but of a
higher level than you can normally cast, you must
While holding this shield, you have a bonus to AC make an ability check using your spellcasting ability
determined by the shield’s rarity. This bonus is in to determine whether you cast it successfully. The
addition to the shield’s normal bonus to AC. DC equals 10 + the spell’s level. On a failed check, the
spell disappears from the scroll with no other effect.
Shield of Missile Attraction The level of the spell on the scroll determines the
Armor (shield), rare (requires attunement) spell’s saving throw DC and attack bonus, as well as
While holding this shield, you have resistance to the scroll’s rarity, as shown in the Spell Scroll table.
damage from ranged weapon attacks.
Curse. This shield is cursed. Attuning to it curses Spell Scroll
you until you are targeted by the remove curse spell
or similar magic. Removing the shield fails to end the Spell Level Rarity Save DC Attack Bonus
curse on you. Whenever a ranged weapon attack is Cantrip Common 13 +5
made against a target within 10 feet of you, the curse 1st Common 13 +5
causes you to become the target instead. 2nd Uncommon 13 +5
3rd Uncommon 15 +7
Slippers of Spider Climbing 4th Rare 15 +7
17
+9
Rare
5th
Wondrous item, uncommon (requires attunement) 6th Very rare 17 +9
While you wear these light shoes, you can move up, 7th Very rare 18 +10
down, and across vertical surfaces and upside down 8th Very rare 18 +10
along ceilings, while leaving your hands free. You 9th Legendary 19 +11
have a climbing speed equal to your walking speed.
However, the slippers don’t allow you to move this A wizard spell on a spell scroll can be copied just as
way on a slippery surface, such as one covered by ice spells in spellbooks can be copied. When a spell is
or oil. copied from a spell scroll, the copier must succeed on
an Intelligence (Arcana) check with a DC equal to 10
Sovereign Glue + the spell’s level. If the check succeeds, the spell is
Wondrous item, legendary successfully copied. Whether the check succeeds or
fails, the spell scroll is destroyed.
This viscous, milky- white substance can form a
permanent adhesive bond between any two objects. Spellguard Shield
It must be stored in a jar or flask that has been Armor (shield), very rare (requires attunement)
coated inside with oil of slipperiness. When found, a
container contains 1d6 + 1 ounces. While holding this shield, you have advantage on
One ounce of the glue can cover a 1- foot square saving throws against spells and other magical
surface. The glue takes 1 minute to set. Once it has effects, and spell attacks have disadvantage against
done so, the bond it creates can be broken only by you.
the application of universal solvent or oil of Sphere of Annihilation
etherealness, or with a wish spell.
Wondrous item, legendary
Spell Scroll This 2- foot- diameter black sphere is a hole in the
Scroll, varies multiverse, hovering in space and stabilized by a
A spell scroll bears the words of a single spell, magical field surrounding it.
written in a mystical cipher. If the spell is on your The sphere obliterates all matter it passes through
class’s spell list, you can read the scroll and cast its and all matter that passes through it. Artifacts are
spell without providing any material components. the exception. Unless an artifact is susceptible to
Otherwise, the scroll is unintelligible. Casting the damage from a sphere of annihilation, it passes
spell by reading the scroll requires the spell’s normal through the sphere unscathed. Anything else that
casting time. Once the spell is cast, the words on the touches the sphere but isn’t wholly engulfed and
obliterated by it takes 4d10 force damage.
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 242

