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trusted	   leader.	   If	   harmed	   by	   you	   or	   your	   companions,	     	    The	   rope	   has	   AC	   20	   and	   20	   hit	   points.	   It	   regains	   1	   
             or	   commanded	   to	   do	   something	   contrary	   to	   its	     hit	   point	   every	   5	   minutes	   as	   long	   as	   it	   has	   at	   least	   1	   
             nature,	   a	   target	   ceases	   to	   be	   charmed	   in	   this	   way.	     hit	   point.	   If	   the	   rope	   drops	   to	   0	   hit	   points,	   it	   is	   
             The	   rod	   can’t	   be	   used	   again	   until	   the	   next	   dawn.	     destroyed.	   

             Rod of Security                                       Rope of Entanglement
             Rod,	   very	   rare	                                 Wondrous	   item,	   rare	   
             While	   holding	   this	   rod,	   you	   can	   use	   an	   action	   to	     This	   rope	   is	   30	   feet	   long	   and	   weighs	   3	   pounds.	   If	   you	   
             activate	   it.	   The	   rod	   then	   instantly	   transports	   you	   and	     hold	   one	   end	   of	   the	   rope	   and	   use	   an	   action	   to	   speak	   
             up	   to	   199	   other	   willing	   creatures	   you	   can	   see	   to	   a	     its	   command	   word,	   the	   other	   end	   darts	   forward	   to	   
             paradise	   that	   exists	   in	   an	   extraplanar	   space.	   You	     entangle	   a	   creature	   you	   can	   see	   within	   20	   feet	   of	   you.	   
             choose	   the	   form	   that	   the	   paradise	   takes.	   It	   could	   be	   a	     The	   target	   must	   succeed	   on	   a	   DC	   15	   Dexterity	   saving	   
             tranquil	   garden,	   lovely	   glade,	   cheery	   tavern,	     throw	   or	   become	   restrained.	   
             immense	   palace,	   tropical	   island,	   fantastic	   carnival,	   or	     	    You	   can	   release	   the	   creature	   by	   using	   a	   bonus	   
             whatever	   else	   you	   can	   imagine.	   Regardless	   of	   its	     action	   to	   speak	   a	   second	   command	   word.	   A	   target	   
             nature,	   the	   paradise	   contains	   enough	   water	   and	   food	     restrained	   by	   the	   rope	   can	   use	   an	   action	   to	   make	   a	   
             to	   sustain	   its	   visitors.	   Everything	   else	   that	   can	   be	     DC	   15	   Strength	   or	   Dexterity	   check	   (target’s	   choice).	   
             interacted	   with	   inside	   the	   extraplanar	   space	   can	     On	   a	   success,	   the	   creature	   is	   no	   longer	   restrained	   by	   
             exist	   only	   there.	   For	   example,	   a	   flower	   picked	   from	   a	     the	   rope.	   
             garden	   in	   the	   paradise	   disappears	   if	   it	   is	   taken	     	    The	   rope	   has	   AC	   20	   and	   20	   hit	   points.	   It	   regains	   1	   
             outside	   the	   extraplanar	   space.	              hit	   point	   every	   5	   minutes	   as	   long	   as	   it	   has	   at	   least	   1	   
             	    For	   each	   hour	   spent	   in	   the	   paradise,	   a	   visitor	     hit	   point.	   If	   the	   rope	   drops	   to	   0	   hit	   points,	   it	   is	   
             regains	   hit	   points	   as	   if	   it	   had	   spent	   1	   Hit	   Die.	   Also,	     destroyed.	   
             creatures	   don’t	   age	   while	   in	   the	   paradise,	   although	   
             time	   passes	   normally.	   Visitors	   can	   remain	   in	   the	     Scarab of Protection
             paradise	   for	   up	   to	   200	   days	   divided	   by	   the	   number	     Wondrous	   item,	   legendary	   (requires	   attunement)	   
             of	   creatures	   present	   (round	   down).	       If	   you	   hold	   this	   beetle-   shaped	   medallion	   in	   your	   
             	    When	   the	   time	   runs	   out	   or	   you	   use	   an	   action	   to	   
             end	   it,	   all	   visitors	   reappear	   in	   the	   location	   they	     hand	   for	   1	   round,	   an	   inscription	   appears	   on	   its	   
                                                                   surface	   revealing	   its	   magical	   nature.	   It	   provides	   two	   
             occupied	   when	   you	   activated	   the	   rod,	   or	   an	     benefits	   while	   it	   is	   on	   your	   person:	   
             unoccupied	   space	   nearest	   that	   location.	   The	   rod	   
             can’t	   be	   used	   again	   until	   ten	   days	   have	   passed.	     •   You	   have	   advantage	   on	   saving	   throws	   against	   
                                                                     spells.	   
             Rope of Climbing                                      •   The	   scarab	   has	   12	   charges.	   If	   you	   fail	   a	   saving	   
             Wondrous	   item,	   uncommon	                          throw	   against	   a	   necromancy	   spell	   or	   a	   harmful	   
             This	   60-   foot	   length	   of	   silk	   rope	   weighs	   3	   pounds	   and	     effect	   originating	   from	   an	   undead	   creature,	   you	   
             can	   hold	   up	   to	   3,000	   pounds.	   If	   you	   hold	   one	   end	   of	     can	   use	   your	   reaction	   to	   expend	   1	   charge	   and	   turn	   
             the	   rope	   and	   use	   an	   action	   to	   speak	   the	   command	     the	   failed	   save	   into	   a	   successful	   one.	   The	   scarab	   
             word,	   the	   rope	   animates.	   As	   a	   bonus	   action,	   you	   can	     crumbles	   into	   powder	   and	   is	   destroyed	   when	   its	   
             command	   the	   other	   end	   to	   move	   toward	   a	     last	   charge	   is	   expended.	   
             destination	   you	   choose.	   That	   end	   moves	   10	   feet	   on	     Scimitar of Speed
             your	   turn	   when	   you	   first	   command	   it	   and	   10	   feet	   on	   
             each	   of	   your	   turns	   until	   reaching	   its	   destination,	   up	     Weapon	   (scimitar),	   very	   rare	   (requires	   attunement)	   
             to	   its	   maximum	   length	   away,	   or	   until	   you	   tell	   it	   to	     You	   gain	   a	   +2	   bonus	   to	   attack	   and	   damage	   rolls	   
             stop.	   You	   can	   also	   tell	   the	   rope	   to	   fasten	   itself	     made	   with	   this	   magic	   weapon.	   In	   addition,	   you	   can	   
             securely	   to	   an	   object	   or	   to	   unfasten	   itself,	   to	   knot	   or	     make	   one	   attack	   with	   it	   as	   a	   bonus	   action	   on	   each	   of	   
             unknot	   itself,	   or	   to	   coil	   itself	   for	   carrying.	     your	   turns.	   
             	    If	   you	   tell	   the	   rope	   to	   knot,	   large	   knots	   appear	   at	   1-   
             foot	   intervals	   along	   the	   rope.	   While	   knotted,	   the	   rope	   
             shortens	   to	   a	   50-   foot	   length	   and	   grants	   advantage	   on	   
             checks	   made	   to	   climb	   it.	   








             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       241	   
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