Page 110 - Monster Manual [11th Print]
P. 110

BRONZ E   D R AGON

             Bronze dragons are coastal dwellers that feed primarily
             on aquatic plants and fish. They take the forms of
             friendly animals to observe other creatures of interest.
             They are also fascinated by warfare and eagerly join
             armies fighting for a just cause.
               A ribbed and fluted crest defines the shape of a bronze
             dragon's head. Curving horns extend out from the crest,
             echoed by spines on its lower jaw and chin. To help them
             swim, bronze dragons have webbed feet and smooth
             scales. A bronze wyrmling's scales are yellow tinged
             with green; only as the dragon approaches adulthood
             does its color deepen to a darker, rich bronze tone. The
             pupils of a bronze dragon's eyes fade as the dragon ages,
             until they resemble glowing green orbs.
               Dragons of the Coast. Bronze dragons love to
             watch ships traveling up and down the coastlines near   BRONZE DRAGON W Y RMLING
             their lairs, sometimes taking the forms of dolphins or   Medium dragon, lawf u l good
             seagulls to inspect those ships and their crews more
             closely. A daring bronze dragon might slip aboard a   Armor Class 1 7   (natural armor)
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             ship in the guise of a bird or rat, inspecting the hold   Hit Points 32 (5d8 +  0 )
             for treasure. If the dragon finds a worthy addition to its   Speed 30 ft., Ay 60 ft., swim 30 ft.
             hoard, it barters with the ship's captain for the item.
               W a r M a chines. Bronze dragons actively oppose   STR    DEX    CON     INT    WIS    CHA
             tyranny, and many bronze dragons yearn to test their   1 7   (+3)   10 (+O)   1 5   (+2)   12 (+1)   11  (+O)   1 5   (+2)
             mettle by putting their size and strength to good use.   Saving Throws Dex +2, Con +4, Wis +2, Cha +4
              When a conflict unfolds near its lair, a bronze dragon   Skills Perception +4, Stealth +2
             ascertains the underlying cause, then offers its services   Damage Immunities lightning
             to any side that fights for good. Once a bronze dragon   Senses blindsight  0   ft., darkvision 60 ft., passive Perception  4
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             commits to a cause, it remains a staunch ally.    Languages Draconic
               W e ll-Organized W e alth.  Bronze dragons loot sunken   Challenge 2 (450  P )
                                                                           X
             ships and also collect colorful coral and pearls from
             the reefs and seabeds near their lairs. When a bronze   Amphibious. The  r agon can breathe air and water.
                                                                           d
             dragon pledges to help an army wage war against
             tyranny, it asks for nominal payment. If such a request   ACTI O  N  S
             is beyond its allies' means, it might settle for a collection
             of old books on military history or a ceremonial item   Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
                                                               Hit: 8 (ldlO + 3)  piercing damage.
             commemorating the alliance. A bronze dragon might
             also lay claim to a treasure held by the enemy that it   Breath Weapons (Recharge 5-6). The dragon uses one of the
             feels would be safer under its protection.        following breath weapons.
                                 O
            A BRONZ E   D R AG N ' S   LAIR                    Lightning Breath. The dragon exhales lightning in a 40-foot line
                                                                that is 5 feet wide. Each creature in that line must make a DC
            A bronze dragon lairs in coastal caves. It might salvage   12 Dexterity saving throw, taking 16 (3dl0)  lightning damage
             a wrecked ship, reconstruct it within the confines of its   on a failed save, or half as much damage on a successful one.
             lair, and use it as a treasure vault or nest for its eggs.   Repulsion Breath. The dragon exhales repulsion energy in a
                                                                30-foot cone. Each creature in that  r ea must succeed on a
                                                                                         a
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             LA R I    ACTIONS                                  DC  2   Strength saving throw. On a failed save, the creature is
             On initiative count 20 (losing initiative ties), the dragon   pushed 30 feet away from the dragon.
            takes a lair action to cause one of the following effects:
                                                                Once per day, the dragon can alter the weather in a
            •  The dragon creates fog as though it had cast the fog   6-mile radius centered on its lair. The dragon doesn't
              cloud spell. The fog lasts until initiative count 20 on   need to be outdoors; otherwise the effect is identical to
              the next round.                                   the control weather spell.
            •  A thunderclap originates at a point the dragon can see   •  Underwater plants within 6 miles of the dragon's lair
              within 120 feet of it. Each creature within a 20-foot   take on dazzlingly brilliant hues.
              radius centered on that point must make a DC  5    •  Within its lair, the dragon can set illusory sounds,
                                                   1
              Constitution saving throw  r   take 5 (ldlO) thunder   such as soft music and strange echoes, so that they
                                   o
              damage and be deafened until the end of its next turn.
                                                                can be heard in various parts of the lair.
            REGIONAL EFFECTS                                  If the dragon dies, changed weather reverts to normal,
            The region containing a legendary bronze dragon's lair   as described in the spell, and the other effects fade
            is warped by the dragon's magic.                  in  ldlO days.


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