Page 108 - Monster Manual [11th Print]
P. 108
ANCIENT BRONZE DRAGON the creature is immune to the dragon's Frightful Presence for
Gargantuan dragon, law u l good the next 24 hours.
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Breath Weapons (Recharge 5-6). The dragon uses one of the
Armor Class 22 (natural armor) following breath weapons.
Hit Points 444 (24d20 + 1 9 2)
Speed 40 ft., fly 80 ft., swim 40 ft. Lightning Breath. The dragon exhales lightning in a 1 2 0-foot
line that is 10 feet wide. Each creature n that line must make
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STR DEX CON INT WIS CHA a DC 23 Dexterity saving throw, taking 88 (1 6dl0) lightning
29 (+9) 10 (+O) 27 (+8) 1 8 (+4) 1 7 (+3) 21 (+5) damage on a failed save, or half as much damage on a
successful one.
Repulsion Breath. The dragon exhales repulsion energy in a
Saving Throws Dex +7, Con +15 , Wis +10, Cha +12
Skills n sight +10, Perception +17, Stealth +7 30-foot cone. Each creature in that area must succeed on a
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Damage Immunities lightning DC 23 Strength saving throw. On a failed save, the creature is
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Senses blindsight 60 ft., darkvision 2 0 ft., passive Perception 27 pushed 60 feet away from the r agon.
Languages Common, Draconic Change Shape. The dragon magically polymorphs into a
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Challenge 22 (41,000 P ) humanoid or beast that has a challenge rating no higher than
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its ow , or back into its true form. It reverts to its true form if
it dies. Any equipment it is wearing or carrying is absorbed or
Amphibious. The dragon can breathe air and water.
borne by the new form (the dragon's choice).
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Legendary Resistance (3/Day). If the r agon fails a saving In a new form, the dragon retains its alignment, hit points,
throw, it can choose to succeed instead. H i t Dice, ability to speak, proficiencies, Legendary Resistance,
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lair actions, and n telligence, Wisdom, and Charisma scores, as
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AC I O N S well as this action. Its statistics and capabilities are otherwise
Multiattack. The dragon can use its Frightful Presence. t then replaced by those of the new form, except any class features or
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makes three attacks: one with its bite and two with its claws. legendary actions of that form.
Bite. Melee Weapon Attack: +1 6 to hit, reach 15 ft., one target. LEG E N DARY ACTI O N S
Hit: 20 (2dl0 + 9) piercing damage.
The dragon can take 3 legendary actions, choosing from the
Claw. Melee Weapon Attack: + 16 to i t, reach l 0 ft., one target. options below. Only one legendary action option can be used
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Hit: 16 (2d6 + 9) slashing damage. at a time and only at the end of another creature's turn. The
dragon regains spent legendary actions at the start of its turn.
T a il. Melee Weapon Attack: +1 6 to hit, reach 20 ft., one target.
Hit: 18 (2d8 + 9) bludgeoning damage. Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Frightf u l Presence. Each creature of the dragon's choice that Wing Attack (Costs 2 Actions). The dragon beats its wings.
is within 2 0 feet of the dragon and aware of it must succeed Each creature within 15 feet of the dragon must succeed
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on a DC 20 Wisdom saving throw or become frightened for l on a DC 24 Dexterity saving throw or take 1 6 (2d6 + 9)
minute. A creature can repeat the saving throw at the end of bludgeoning damage and be knocked prone. The dragon can
each of its turns, ending the effect on itself on a success. If a then fly up to half its flying speed.
creature's saving throw is successful or the effect ends for it,
DRAGONS
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