Page 112 - Monster Manual [11th Print]
P. 112
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ADULT O PPER DRAGON minute. A creature can repeat the saving throw at the end of
Huge dragon, chaotic good each of its turns, ending the effect on itself on a success. If a
creature's saving throw is successful or the effect ends for it,
the creature is immune to the dragon's Frightful Presence for
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Armor Class 8 (natural armor)
Hit Points 1 8 4 (16dl2 + 80) the next 24 hours.
Speed 40 ft., climb 40 ft., fly 80 ft. Breath Weapons (Recharge 5-6). The dragon uses one of the
following breath weapons.
STR DEX CON I N T WIS CHA
23 (+6) 12 (+l) 21 (+5) 1 8 (+4) 15 (+2) 1 7 (+3) Acid Breath. The dragon exhales acid in an 60-foot line that
is 5 feet wide. Each creature in that line must make a DC 1 8
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Saving Throws Dex +6, Con +10, Wis +7, Cha +8 Dexterity saving throw, taking 4 (12d8) acid damage n a
Skills Deception +8, Perception +12, Stealth +6 failed save, or half as much damage on a successful one.
Damage Immunities acid Slowing Breath. The dragon exhales gas in a 60-foot cone. Each
Senses blindsight 60 ft., darkvision 2 0 ft., passive Perception 22 creature in that area must succeed on a DC 18 Constitution
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Languages Common, Draconic saving throw. On a failed save, the creature can't use
Challenge 14 1 1 , 5 00 XP) reactions, its speed is halved, and it can't make more than
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one attack on its turn. In addition, the creature can use either
an action or a bonus action on its turn, but not both. These
Legendary Resistance (3/Day). If the dragon fails a saving effects last for l minute. The creature can repeat the saving
throw, it can choose to succeed instead. throw at the end of each of its turns, ending the effect on
itself with a successful save.
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AC I O N S
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Multiattack. The dragon can use its Frightful Presence. t then LEG E N DARY ACTI O N S
makes three attacks: one with its bite and two with its claws. The dragon can take 3 legendary actions, choosing from the
options below. Only one legendary action option can be used
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Bite. Melee Weapon Attack: +1 1 to i t, reach 10 ft., one target.
Hit: 17 (2dl0 + 6) piercing damage. at a time and only at the end of another creature's turn. The
dragon regains spent legendary actions at the start of its turn.
Claw. Melee Weapon Attack: + 11 to hit, reach 5 ft., one target. Detect. The dragon makes a Wisdom (Perception) check.
Hit: 13 (2d6 + 6) slashing damage.
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Tail Attack. The r agon makes a tail attack.
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Wing Attack (Costs 2 Actions). The dragon beats its wings.
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Hit: 5 (2d8 + 6) bludgeoning damage. Each creature within 10 feet of the dragon must succeed
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on a DC 9 Dexterity saving throw or take 3 (2d6 + 6)
Frightf u l Presence. Each creature of the dragon's choice that bludgeoning damage and be knocked prone. The dragon can
is within 120 feet of the dragon and aware of it must succeed then fly up to half its flying speed.
on a DC 16 Wisdom saving throw or become frightened for l
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Y O UNG O PPER DRAGON Bite. Melee Weapon Attack: +7 to i t, reach 10 ft., one target.
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Large dragon, chaotic good Hit: 5 (2dl0 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Armor Class 7 (natural armor) Hit: 1 (2d6 + 4) slashing damage.
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Hit Points 1 9 (14dl0 + 42)
Speed 40 ft., climb 40 ft., fly 80 ft. Breath Weapons (Recharge 5-6). The dragon uses one of the
following breath weapons.
STR DEX CON INT WIS CHA
1 9 (+4) 12 (+l) 17 (+3) 1 6 (+3) 13 (+l) 15 (+2) Acid Breath. The dragon exhales acid in an 40-foot line that
is 5 feet wide. Each creature in that line must make a DC 14
Dexterity saving throw, taking 40 (9d8) acid damage on a
Saving Throws Dex +4, Con +6, Wis +4, Cha +5 failed save, or half as much damage on a successful one.
Skills Deception +S, Perception +7, Stealth +4 Slowing Breath. The r agon exhales gas in a 30-foot cone. Each
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Damage Immunities acid creature in that area must succeed on a DC 14 Constitution
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Senses blindsight 30 ft., darkvision 2 0 ft., passive Perception 17 saving throw. On a failed save, the creature can't use
Languages Common, Draconic reactions, its speed is halved, and it can't make more than
Challenge 7 (2,900 XP) one attack on its turn. In addition, the creature can use either
an action or a bonus action on its turn, but not both. These
AC I O N S effects last for l minute. The creature can repeat the saving
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throw at the end of each of its turns, ending the effect on
Multiattack. The dragon makes three attacks: one with its bite itself with a successful save ·
and two with its claws · �
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D R, >\GO S
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