Page 112 - Monster Manual [11th Print]
P. 112

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            ADULT  O PPER DRAGON                              minute. A creature can repeat the saving throw at the end of
            Huge dragon, chaotic good                         each of its turns, ending the effect on itself on a success. If a
                                                              creature's saving throw is successful or the effect ends for it,
                                                              the creature is immune to the dragon's Frightful Presence for
                     1
            Armor Class  8   (natural armor)
            Hit Points 1 8 4 (16dl2 + 80)                     the next 24 hours.
            Speed 40 ft., climb 40 ft., fly 80 ft.            Breath Weapons (Recharge 5-6). The dragon uses one of the
                                                              following breath weapons.
              STR     DEX    CON     I N T   WIS   CHA
             23  (+6)   12 (+l)   21  (+5)   1 8   (+4)   15 (+2)   1 7   (+3)   Acid Breath. The dragon exhales acid in an 60-foot line that
                                                               is 5 feet wide. Each creature in that line must make a DC 1 8
                                                                                     5
                                                                                                      o
            Saving Throws Dex +6, Con +10, Wis +7, Cha +8      Dexterity saving throw, taking  4   (12d8) acid damage  n   a
            Skills Deception +8,  Perception +12, Stealth +6   failed save, or half as much damage on a successful one.
            Damage Immunities acid                            Slowing Breath. The dragon exhales gas in a 60-foot cone. Each
            Senses blindsight 60 ft., darkvision  2 0 ft., passive Perception 22   creature in that area must succeed on a DC 18 Constitution
                                     1
            Languages Common, Draconic                         saving throw. On a failed save, the creature can't use
            Challenge 14  1 1 , 5 00 XP)                       reactions, its speed is halved, and it can't make more than
                      (
                                                               one attack on its turn. In addition, the creature can use either
                                                               an action or a bonus action on its turn, but not both. These
            Legendary Resistance (3/Day). If the dragon fails a saving   effects last for l  minute. The creature can repeat the saving
            throw, it can choose to succeed instead.           throw at the end of each of its turns, ending the effect on
                                                               itself with a successful save.
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            AC I O  N S
                                                    I
            Multiattack. The dragon can use its Frightful Presence.  t   then   LEG E N  DARY ACTI O  N  S
            makes three attacks: one with its bite and two with its claws.   The dragon can take 3 legendary actions, choosing from the
                                                              options below. Only one legendary action option can be used
                                    h
            Bite. Melee Weapon Attack: +1 1 to  i t, reach 10 ft., one target.
            Hit: 17 (2dl0 + 6) piercing damage.               at a time and only at the end of another creature's turn. The
                                                              dragon regains spent legendary actions at the start of its turn.
            Claw. Melee Weapon Attack: + 11 to hit, reach 5 ft., one target.   Detect. The dragon makes a Wisdom (Perception) check.
            Hit: 13  (2d6 + 6) slashing damage.
                                                                         d
                                                              Tail Attack. The  r agon makes a tail attack.
            Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.   Wing Attack (Costs 2 Actions). The dragon beats its wings.
               1
            Hit:  5   (2d8 + 6) bludgeoning damage.            Each creature within 10 feet of the dragon must succeed
                                                                      1
                                                                                             1
                                                               on a DC  9   Dexterity saving throw or take  3   (2d6 + 6)
            Frightf u l Presence. Each creature of the dragon's choice that   bludgeoning damage and be knocked prone. The dragon can
            is within  120 feet of the dragon and aware of it must succeed   then fly up to half its flying speed.
            on a DC 16 Wisdom saving throw or become frightened for l
                                                                                     h
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            Y O UNG  O PPER DRAGON                            Bite. Melee Weapon Attack: +7 to  i t, reach 10 ft., one target.
                                                                 1
            Large dragon, chaotic good                        Hit:  5   (2dl0 + 4)  piercing damage.
                                                              Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
            Armor Class  7   (natural armor)                  Hit:  1   (2d6 + 4) slashing damage.
                     1
                                                                 1
                   1
            Hit Points  1 9   (14dl0 + 42)
            Speed 40 ft., climb 40 ft., fly 80 ft.            Breath Weapons (Recharge 5-6). The dragon uses one of the
                                                              following breath weapons.
              STR    DEX    CON      INT    WIS    CHA
             1 9   (+4)   12 (+l)   17 (+3)   1 6   (+3)   13 (+l)   15 (+2)   Acid Breath. The dragon exhales acid in an 40-foot line that
                                                               is 5 feet wide. Each creature in that line must make a DC 14
                                                               Dexterity saving throw, taking 40 (9d8) acid damage on a
            Saving Throws Dex +4, Con +6, Wis +4, Cha +5       failed save, or half as much damage on a successful one.
            Skills Deception +S, Perception +7, Stealth +4    Slowing Breath. The  r agon exhales gas in a 30-foot cone. Each
                                                                            d
            Damage Immunities acid                             creature in that area must succeed on a DC 14 Constitution
                                    1
            Senses blindsight 30 ft., darkvision  2 0 ft., passive Perception 17   saving throw. On a failed save, the creature can't use
            Languages Common, Draconic                         reactions, its speed is halved, and it can't make more than
            Challenge 7 (2,900 XP)                             one attack on its turn. In addition, the creature can use either
                                                               an action or a bonus action on its turn, but not both. These
            AC I O  N S                                        effects last for l  minute. The creature can repeat the saving
              T
                                                               throw at the end of each of its turns, ending the effect on
            Multiattack. The dragon makes three attacks: one with its bite   itself with a successful save  ·
            and two with its claws ·                                                                        �
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                                                                                                   D  R, >\GO S
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