Page 114 - Monster Manual [11th Print]
P. 114

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            ANCIENT GOLD DRAGON
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            Gargantuan dragon, law u l good
            Armor Class 22 (natural armor)
            Hit Points 546 (28d20 + 252)
            Speed 40 ft., fly 80 ft., swim 40 ft.
              STR     DEX    CON     INT    WIS    CHA
             30 (+10)   14 (+2)   29 (+9)   18  (+4)   17 (+3)   28 (+9)

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            Saving Throws Dex +9, Con +  6 , Wis + 10, Cha +  6
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            Skills Insight +10, Perception +17, Persuasion +1 6, Stealth +9
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            Damage Immunities  r e
            Senses blindsight 60 ft., darkvision  2 0 ft., passive Perception 27
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            Languages Common, Draconic
            Challenge 24 (62,000 XP)
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            Amphibious. The  r agon can breathe air and water.
            Legendary Resistance (3/Day).  If the dragon fails a saving
            throw, it can choose to succeed instead.
            ACTI O  N  S
            Multiattack. The dragon can use its Frightful Presence.  t   then
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            makes three attacks: one with its bite and two with its claws.
            Bite. Melee Weapon Attack: + 17 to hit, reach 15 ft., one target.
            Hit: 21  (2dl0 + 1 0 )  piercing damage.
            Claw. Melee Weapon Attack: + 17 to hit, reach 10 ft., one target.
            Hit: 17 (2d6 + 10) slashing damage.
            T a il. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.
            Hit: 19 (2d8 + 1 0 ) bludgeoning damage.
            Frightf u l Presence.  Each creature of the dragon's choice that
            is within  2 0 feet of the dragon and aware of it must succeed
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            on a DC 24 Wisdom  saving throw or become frightened for 1
            minute. A creature can repeat the saving throw at the end of
            each of its turns, ending the effect on itself on a success. If a
            creature's saving throw is successful or the effect ends for it,
            the creature is immune to the dragon's Frightful Presence for
            the next 24 hours.
            Breath Weapons (Recharge 5-6). The dragon uses one of the
            following breath weapons.
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            Fire Breath. The dragon exhales  r e in a 90-foot cone. Each
              creature in that area must make a DC 24 Dexterity saving
              throw, taking 71  (13dl0) fi r e damage on a failed save, or half   well as this action. Its statistics and capabilities are otherwise
              as much damage on a successful one.             replaced by those of the new form, except any class features or
            Weakening Breath. The dragon exhales gas in a 90-foot cone.   legendary actions of that form.
              Each creature in that area  u st succeed on a DC 24 Strength   LE E N  D A R Y AC I O  N S
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              saving throw or have disadvantage on Strength-based attack
              rolls, Strength checks, and Strength saving throws for 1   The dragon can take 3 legendary actions, choosing from the
              minute. A creature can repeat the saving throw at the end of   options below. Only one legendary action option can be used
              each of its turns, ending the effect on  itself on a success.   at a time and only at the end of another creature's turn. The
            Change Shape. The  r agon magically polymorphs into a   dragon regains spent legendary actions at the start of its turn.
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            humanoid or beast that has a challenge rating no h i gher than   Detect. The dragon makes a Wisdom (Perception) check.
            its own, or back into its true form. It reverts to its true form if   Tail Attack. The dragon makes a tail attack.
            it dies. Any equipment it is wearing or carrying is absorbed or   Wing Attack (Costs 2 Actions). The dragon beats its wings.
            borne by the new form (the  r agon's choice).       Each creature within 15 feet of the dragon  u st succeed
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              In a new form, the dragon retains its alignment, hit points,   on a DC 25 Dexterity saving throw or take  17  (2d6 +  0 )
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             Hit Dice, ability to speak, proficiencies, Legendary Resistance,   bludgeoning damage and be knocked prone. The dragon can
            lair actions, and  n telligence, Wisdom, and Charisma scores, as   then fly up to half its flying speed.
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                                                                                                    J)RAGONS
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