Page 117 - Monster Manual [11th Print]
P. 117
Multiattack. The dragon can use its Frightful Presence. It then
makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +1 7 to hit, reach 15 ft., one target.
Hit: 21 (2dl0 + 10) piercing damage.
Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.
Hit: 7 (2d6 + 10) slashing damage.
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T a il. Mefee Weapon Attack: +17 to hit, reach 20 ft., one target.
Hit: 19 (2d8 + 1 0 ) bludgeoning damage.
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Fright u l Presence. Each creature of the dragon's choice that
is within 1 2 0 feet of the dragon and aware of it must succeed
on a DC 21 Wisdom saving throw or become frightened for l
minute. A creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success. If a
creature's saving throw is successful or the effect ends for it,
the creature is immune to the dragon's Frightful Presence r
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the next 24 hours.
Breath Weapons (Recharge 5-6). The dragon uses one of the
following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 90-foot cone.
Each creature in that area must make a DC 24 Constitution
saving throw, taking 67 (1 5d8) cold damage on a failed save,
or half as much damage on a successful one.
Paralyzing Breath. The dragon exhales paralyzing gas in a 90-
foot cone. Each creature in that area must succeed on a DC
24 Constitution saving throw or be paralyzed for l minute. A
creature can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success.
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Change Shape. The r agon magically polymorphs into a
humanoid or beast that has a challenge rating no higher than
its own, or back into its true form. It reverts to its true form if
it dies. Any equipment it is wearing or carrying is absorbed or
borne by the new form (the dragon's choice).
ANCIENT SILVER DRAGON In a new form, the dragon retains its alignment, hit points,
Gargantuan dragon, lawf u l good H i t Dice, ability to speak, proficiencies, Legendary Resistance,
lair actions, and n telligence, Wisdom, and Charisma scores, as
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Armor Class 22 (natural armor) well as this action. Its statistics and capabilities are otherwise
Hit Points 487 (25d20 + 225) replaced by those of the new form, except any class features or
Speed 40 ft., fly 80 ft. legendary actions of that form.
STR DEX CON INT WIS CHA LEG E N DARY ACTI O N S
30 (+10) 10 (+O) 29 (+9) 1 8 (+4) 1 5 (+2) 23 (+6) The r agon can take 3 legendary actions, choosing from the
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options below. Only one legendary action option can be used
Saving Throws Dex +7, Con +16, Wis +9, Cha +13 at a time and only at the end of another creature's turn. The
Skills Arcana +11 , History +11 , Perception +16, Stealth +7 d r agon regains spent legendary actions at the start of its turn.
Damage Immunities cold
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26 Detect. The dragon makes a Wisdom (Perception) check.
Languages Common, Draconic Tail Attack. The dragon makes a tail attack.
Challenge 23 (50,000 XP) Wing Attack (Costs 2 Actions). The dragon beats its wings.
Each creature within 15 feet of the dragon must succeed
on a DC 25 Dexterity saving throw or take 17 (2d6 + 1 0 )
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Legendary Resistance (3/Day). If the r agon fails a saving bludgeoning damage and be knocked prone. The r agon can
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• throw, it can choose to succeed instead. then fly up to half its flying speed.
DRAGONS
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