Page 262 - Monster Manual [11th Print]
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             RO E R
             Living  n   caves and caverns throughout the Underdark,
                   i
             voracious ropers feast on whatever they can catch and
             seize. A roper eats any creature, from Underdark beasts
             to adventurers and their gear.
               A roper has the appearance of a stalagmite or
             stalactite, which often allows it to attack with surprise.
             The creature can move slowly using thousands of                                                    c
             sticky cilia beneath its base. It creeps up cave walls
             and along stone ceilings, finding the best position from
             which to attack.
               U n derdark H u nters. The roper is an evolved,
             mature form of piercer, with which it shares its rock­
             like appearance and hunting tactics. A roper can hold
             still for long hours, shutting its single eye to look like
             nothing more than a mundane formation of rock.
             Creatures that come too close are surprised when
             that eye snaps open and sticky tendrils shoot out
             to seize them. The roper then makes horrible
             guttural sounds as it reels in its struggling
             victims, drawing them close for the fatal bite of
             its stony teeth.
               A roper can digest anything it eats with the
             exception of platinum, gemstones, and magic
             items, which can sometimes be retrieved from the
             creature's gizzard after death. A roper's digestive juices
             are also valuable, fetching a high price from alchemists
             who use them as a solvent.
               W e akening T e ndrils. A roper has six nubs set
             along its body, through which it extrudes sticky
             tendrils that bond to whatever they touch. Each
             tendril sends out hair-like growths that penetrate
             a creature's flesh and sap its strength, so the
             victim can struggle only weakly as the roper
             reels it in. If a tendril is cut through or broken,
             the roper produces a new one to replace it.


             ROPER                                             deals no damage to the roper, which can extrude a replacement
             Large monstrosity, neutral evil                   tendril on its next turn. A tendril can also be broken if a
                                                                                                 1
                                                               creature takes an action and succeeds on a DC  5   Strength
                                                               check against it.
             Armor Class 20  (natural armor)
             Hit Points 93 (lldlO + 33)                        Spider Climb. The roper can climb difficult surfaces, including
             Speed 10 ft., climb 10 ft.                        upside down on ceilings, without needing to make an
                                                               ability check.
               STR     DEX    CON     INT    WIS    CHA
              1 8   (+4)   8 (-1)   17 (+3)   7 (-2)   16 (+3)   6 (-2)   ACTI O  N  S
                                                               Multiattack. The roper makes four attacks with its tendrils,
             Skills Perception +6, Stealth +5
             Senses darkvision 60 ft., passive Perception 1 6    uses Reel, and makes one attack with its bite.
             Languages -                                       Bite. Melee Weapon Attack: +7 to  i t, reach 5 ft., one target.
                                                                                       h
             Challenge 5  (1 ,800 XP)                          Hit: 22 (4d8 + 4)  piercing damage.
                                                               Tendril. Melee Weapon Attack: +7 to hit, reach 50 ft., one
             False Appearance. While the roper remains motionless, it is   creature. Hit: The target is grappled  (escape DC  5 ) .   U n til the
                                                                                                 1
             indistinguishable from a normal cave formation, such as a   grapple ends, the target is restrained and has disadvantage
             stalagmite.                                       on Strength checks and Strength saving throws, and the roper
             Grasping Tendrils. The roper can have up to six tendrils at   can't use the same tendril on another target.
             a time. Each tendril can be attacked (AC 20; 10 hit points;   Reel. The roper pulls each creature grappled by it up to 25 feet
             immunity to poison and psychic damage).  Destroying a tendril                                    �
                                                                                                              �
                                                               straight toward it.

                                                                                                       ROHR
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