Page 262 - Monster Manual [11th Print]
P. 262
P
RO E R
Living n caves and caverns throughout the Underdark,
i
voracious ropers feast on whatever they can catch and
seize. A roper eats any creature, from Underdark beasts
to adventurers and their gear.
A roper has the appearance of a stalagmite or
stalactite, which often allows it to attack with surprise.
The creature can move slowly using thousands of c
sticky cilia beneath its base. It creeps up cave walls
and along stone ceilings, finding the best position from
which to attack.
U n derdark H u nters. The roper is an evolved,
mature form of piercer, with which it shares its rock
like appearance and hunting tactics. A roper can hold
still for long hours, shutting its single eye to look like
nothing more than a mundane formation of rock.
Creatures that come too close are surprised when
that eye snaps open and sticky tendrils shoot out
to seize them. The roper then makes horrible
guttural sounds as it reels in its struggling
victims, drawing them close for the fatal bite of
its stony teeth.
A roper can digest anything it eats with the
exception of platinum, gemstones, and magic
items, which can sometimes be retrieved from the
creature's gizzard after death. A roper's digestive juices
are also valuable, fetching a high price from alchemists
who use them as a solvent.
W e akening T e ndrils. A roper has six nubs set
along its body, through which it extrudes sticky
tendrils that bond to whatever they touch. Each
tendril sends out hair-like growths that penetrate
a creature's flesh and sap its strength, so the
victim can struggle only weakly as the roper
reels it in. If a tendril is cut through or broken,
the roper produces a new one to replace it.
ROPER deals no damage to the roper, which can extrude a replacement
Large monstrosity, neutral evil tendril on its next turn. A tendril can also be broken if a
1
creature takes an action and succeeds on a DC 5 Strength
check against it.
Armor Class 20 (natural armor)
Hit Points 93 (lldlO + 33) Spider Climb. The roper can climb difficult surfaces, including
Speed 10 ft., climb 10 ft. upside down on ceilings, without needing to make an
ability check.
STR DEX CON INT WIS CHA
1 8 (+4) 8 (-1) 17 (+3) 7 (-2) 16 (+3) 6 (-2) ACTI O N S
Multiattack. The roper makes four attacks with its tendrils,
Skills Perception +6, Stealth +5
Senses darkvision 60 ft., passive Perception 1 6 uses Reel, and makes one attack with its bite.
Languages - Bite. Melee Weapon Attack: +7 to i t, reach 5 ft., one target.
h
Challenge 5 (1 ,800 XP) Hit: 22 (4d8 + 4) piercing damage.
Tendril. Melee Weapon Attack: +7 to hit, reach 50 ft., one
False Appearance. While the roper remains motionless, it is creature. Hit: The target is grappled (escape DC 5 ) . U n til the
1
indistinguishable from a normal cave formation, such as a grapple ends, the target is restrained and has disadvantage
stalagmite. on Strength checks and Strength saving throws, and the roper
Grasping Tendrils. The roper can have up to six tendrils at can't use the same tendril on another target.
a time. Each tendril can be attacked (AC 20; 10 hit points; Reel. The roper pulls each creature grappled by it up to 25 feet
immunity to poison and psychic damage). Destroying a tendril �
�
straight toward it.
ROHR

