Page 263 - Monster Manual [11th Print]
P. 263

RUST  O N S T E R
                   M
                                                            Medium monstrosity, unaligned
                                           o
          Most dwarves would rather face a squad  f  ores than
          confront a single rust monster. These strange, normally   Armor Class  4   (natural armor)
                                                                     1
          docile creatures corrode ferrous metals, then gobble up   Hit Points 27 (5d8 + 5)
          the rust they create. In doing so, they have ruined the   Speed 40 ft.
          armor, shields, and weapons of countless adventurers.
            A rust monster's body is covered in thick, lumpy   STR    DEX    CON     INT    WIS    CHA
          armor, its long tail ends in a bony protrusion, and two   1 3   (+l)   12 (+l)   13  (+l)   2 (-4)   1 3   (+l)   6 (-2)
          feathery antennae sprout from its insectile head.
                                                                                            1
            U n derground Scavengers. Rust monsters roam    Senses darkvision 60 ft., passive Perception  1
          subterranean passages in search of ferrous metals such   Languages -
          as iron, steel, adamantine, and mithral to consume.   Challenge 1/2 (100 XP)
          They ignore creatures not carrying such metals, but can
          become aggressive toward those bearing steel weapons   Iron Scent. The rust monster can pinpoint, by scent, the
          and armor. A rust monster can smell its food at a   location of ferrous metal within 30 f e et of it.
          distance, immediately dashing toward the scent's source   Rust Metal. Any nonmagical weapon made of metal that  i ts
                                                                                                     h
          to corrode and consume the object.                the rust monster corrodes. After dealing damage, the weapon
            A rust monster doesn't care if the rust it consumes   takes a  permanent and cumulative -1  penalty to damage rolls.
          comes from a spike or a sword. Adventurers can distract   If its penalty drops to -5, the weapon is destroyed. Nonmagical
          the creature by dropping ferrous objects behind them.   ammunition made of metal that hits the rust monster is
            Subterranean W a nderers. Rust monsters are rarely   destroyed after dealing damage.
          found in large numbers, preferring to hunt alone or in
                                                               T
          small groups. They meander along tunnels, moving   AC I O  N S
          from cave to cave in their tireless search for ferrous   Bite. Melee Weapon Attack:  3   to  i t, reach 5 ft., one target.
                                                                                    h
                                                                                +
          metals to consume. Their wanderings often bring them   Hit: 5  (ld8 + l) piercing damage.
          into contact with other Underdark denizens that find
          them harmless or unappetizing. Thus, rust monsters   Antennae. The rust monster corrodes a nonmagical ferrous
          may be found in close proximity to other subterranean   metal object it can see within 5 feet of it. If the object isn't
          monsters. If they are well treated and well fed, they can   being worn or carried, the touch destroys a 1 - foot cube of it. If
          also become friendly companions or pets.          the object is being worn or carried by a creature, the creature
                                                             can  make a DC 11  Dexterity saving throw to avoid the rust
                                                             monster's touch.
                                                              If the object touched is either metal armor or a metal shield
                                                             being worn or carried, its takes a permanent and cumulative
                                                             -1 penalty to the AC it offers. Armor reduced to an AC of l 0
                                                             or a shield that drops to a +O bonus is destroyed. If the object
                                                             touched is a held metal weapon, it rusts as described in the
                                                             Rust Metal trait.


           RUST MONSTER
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