Page 264 - Monster Manual [11th Print]
P. 264

SA U AGIN
                  H
             Across fog-shrouded coasts or endless ocean swells,
             an ominous drone sounded on a conch shell chills
             the blood of all who hear it. This is the sound of the
             sahuagin hunting horn-a call to raid and battle. Coastal
             settlers refer to sahuagin as "sea devils," for sahuagin
             have no compassion in them, slaughtering the crews of
             ships and decimating coastal villages.
               Devils of the Deep. Sahuagin are a predatory, piscine
             race that ventures from the ocean's black depths to
             hunt the creatures of the shallows and shore.
             Though they dwell in the deepest trenches of
             the ocean, sahuagin view the entire aquatic
             realm as their kingdom and the creatures
             in it as blood sport for their
             hunting parties.
               The self-styled rulers of
             sahuagin ocean domains are massive mutant
             males that grow second sets of arms. They are
             terrible foes in battle, and all sahuagin bow down before
             these powerful barons.                            Medium humanoid (sahuagin), law f u l evil
               W a y of the Shark.  Sahuagin worship the shark god
                                                                        1
             Sekolah. Only female sahuagin are deemed worthy   Armor Class  2   (natural armor)
             of channeling the god's power, and priestesses hold   Hit Points 22 (4d8 + 4)
             tremendous sway in sahuagin communities.          Speed 30 ft .. swim 40 ft.
               Sahuagin are driven into a frenzy by the smell of   STR   DEX            INT    WIS    CHA
             fresh blood. As worshipers of Sekolah, they also have a            CON
                                                                                                         1
             special kinship with sharks, which they train as attack   1 3   (+l)   1 1   (+0)   12  (+l)   12  (+l)   13 (+l)   9 (- )
             animals. Even untrained sharks recognize sahuagin as   Skills Perception +5
             allies and don't prey on them.                    Senses darkvision 120 ft .. passive Perception  5
                                                                                                1
               Elven Enmity .  The sahuagin might control the oceans   Languages Sahuagin
             if not for the presence of their mortal enemies, the   Challenge 1/2 (100 XP)
             aquatic elves. Wars between the two races have raged
             for centuries across the coasts and seas of the world,
                                                                                   h
             disrupting maritime trade and drawing other races into   Blood Frenzy. The sahuagin  a s   advantage on melee attack
             the bloody conflict.                              rolls against any creature that doesn't have all its hit points.
               So intense is sahuagin hatred for the aquatic elves   Limited Amphibiousness. The sahuagin can breathe air and
             that the sea devils have adapted to combat their ancient   water, but it needs to be submerged at least once every 4 hours
             foes. A sahuagin born near enough to an aquatic   to avoid suffocating.
             elf community can enter the world as a malenti-a   Shark Telepathy. The sahuagin can  magically command any
             sahuagin that physically resembles an aquatic elf in   shark within  2 0 feet of it, using a limited telepathy.
                                                                        1
             every way. Sahuagin are prone to mutation, but whether
             this rare phenomenon is a result of the wars between   ACTI O  N  S
             the sahuagin and the aquatic elves-or whether it
             preceded or even began the conflict-none can say.   Multiattack. The sahuagin makes two melee attacks: one with
                                                               its bite and one with its claws or spear.
               The sahuagin put the malenti to good use as spies
             and assassins in aquatic elf cities and the societies of   Bite. Melee Weapon Attack: +3 to hit, reach S ft .. one target.
             other creatures that pose a threat to sahuagin. The   Hit: 3  (ld4 + 1)  piercing damage.
             mere shadow of the malenti threat incites paranoia   Claws. Melee Weapon Attac,k: +3 to hit, reach S ft., one target.
             and suspicion among aquatic elves, whose resilience is   Hit: 3 (ld4 +  1)  slashing damage.
             weakened as the prelude to an actual sahuagin invasion.
                                                               Spear. Melee or Ranged Weapon Attack: +3 to  i t, reach S ft. or
                                                                                               h
                                                               range 20/60 ft., one target. Hit: 4 (ld6 + 1 )   piercing damage, or
                                                               S ( l d 8 + 1 )   piercing damage if used with two hands to make a  41
                    .
                                                               melee attack.
                    , THE  VILLA GE  WAS  EMP TY,  THE  SEA GULLS  WER E
                             I E
                   STRA NGELY  Q.U                            c::::=:::::::::==============================i
                              T,  ANO  ALL  WE  COUL D  HEAR  WAS
                   THE  SURG E  OF"  TH E  SEA. "
                            -  /.\  N
                                                                                                    SAHL AGIN
                                 ACCO UNT  OF  THE  AFTE RMAT H
                                      OF'  A  SA HUAGI N  RAI O
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