Page 264 - Monster Manual [11th Print]
P. 264
SA U AGIN
H
Across fog-shrouded coasts or endless ocean swells,
an ominous drone sounded on a conch shell chills
the blood of all who hear it. This is the sound of the
sahuagin hunting horn-a call to raid and battle. Coastal
settlers refer to sahuagin as "sea devils," for sahuagin
have no compassion in them, slaughtering the crews of
ships and decimating coastal villages.
Devils of the Deep. Sahuagin are a predatory, piscine
race that ventures from the ocean's black depths to
hunt the creatures of the shallows and shore.
Though they dwell in the deepest trenches of
the ocean, sahuagin view the entire aquatic
realm as their kingdom and the creatures
in it as blood sport for their
hunting parties.
The self-styled rulers of
sahuagin ocean domains are massive mutant
males that grow second sets of arms. They are
terrible foes in battle, and all sahuagin bow down before
these powerful barons. Medium humanoid (sahuagin), law f u l evil
W a y of the Shark. Sahuagin worship the shark god
1
Sekolah. Only female sahuagin are deemed worthy Armor Class 2 (natural armor)
of channeling the god's power, and priestesses hold Hit Points 22 (4d8 + 4)
tremendous sway in sahuagin communities. Speed 30 ft .. swim 40 ft.
Sahuagin are driven into a frenzy by the smell of STR DEX INT WIS CHA
fresh blood. As worshipers of Sekolah, they also have a CON
1
special kinship with sharks, which they train as attack 1 3 (+l) 1 1 (+0) 12 (+l) 12 (+l) 13 (+l) 9 (- )
animals. Even untrained sharks recognize sahuagin as Skills Perception +5
allies and don't prey on them. Senses darkvision 120 ft .. passive Perception 5
1
Elven Enmity . The sahuagin might control the oceans Languages Sahuagin
if not for the presence of their mortal enemies, the Challenge 1/2 (100 XP)
aquatic elves. Wars between the two races have raged
for centuries across the coasts and seas of the world,
h
disrupting maritime trade and drawing other races into Blood Frenzy. The sahuagin a s advantage on melee attack
the bloody conflict. rolls against any creature that doesn't have all its hit points.
So intense is sahuagin hatred for the aquatic elves Limited Amphibiousness. The sahuagin can breathe air and
that the sea devils have adapted to combat their ancient water, but it needs to be submerged at least once every 4 hours
foes. A sahuagin born near enough to an aquatic to avoid suffocating.
elf community can enter the world as a malenti-a Shark Telepathy. The sahuagin can magically command any
sahuagin that physically resembles an aquatic elf in shark within 2 0 feet of it, using a limited telepathy.
1
every way. Sahuagin are prone to mutation, but whether
this rare phenomenon is a result of the wars between ACTI O N S
the sahuagin and the aquatic elves-or whether it
preceded or even began the conflict-none can say. Multiattack. The sahuagin makes two melee attacks: one with
its bite and one with its claws or spear.
The sahuagin put the malenti to good use as spies
and assassins in aquatic elf cities and the societies of Bite. Melee Weapon Attack: +3 to hit, reach S ft .. one target.
other creatures that pose a threat to sahuagin. The Hit: 3 (ld4 + 1) piercing damage.
mere shadow of the malenti threat incites paranoia Claws. Melee Weapon Attac,k: +3 to hit, reach S ft., one target.
and suspicion among aquatic elves, whose resilience is Hit: 3 (ld4 + 1) slashing damage.
weakened as the prelude to an actual sahuagin invasion.
Spear. Melee or Ranged Weapon Attack: +3 to i t, reach S ft. or
h
range 20/60 ft., one target. Hit: 4 (ld6 + 1 ) piercing damage, or
S ( l d 8 + 1 ) piercing damage if used with two hands to make a 41
.
melee attack.
, THE VILLA GE WAS EMP TY, THE SEA GULLS WER E
I E
STRA NGELY Q.U c::::=:::::::::==============================i
T, ANO ALL WE COUL D HEAR WAS
THE SURG E OF" TH E SEA. "
- /.\ N
SAHL AGIN
ACCO UNT OF THE AFTE RMAT H
OF' A SA HUAGI N RAI O

