Page 323 - Monster Manual [11th Print]
P. 323
EAGLE Charge. If the elk moves at least 20 feet straight toward a
Small beast, unaligned target and then hits it with a ram attack on the same turn, the
target takes an extra 7 (2d6) damage. If the target is a creature,
1
Armor Class 2 it must succeed on a DC 13 Strength saving throw or be
Hit Points 3 (ld6) knocked prone.
Speed 10 ft., fly 60 ft.
ACTI O N S
STR DEX CON INT WIS CHA Ram. Melee Weapon Attack: 5 to hit, reach 5 ft., one target.
+
6 (-2) 15 (+2) 10 (+O) 2 (-4) 14 (+2) 7 (-2) Hit: 6 (ld6 + 3) bludgeoning damage.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone
Skills Perception +4 creature. Hit: 8 (2d4 + 3) bludgeoning damage.
Senses passive Perception 14
Languages -
Challenge 0 (10 P ) FLYING SNAKE
X
Tiny beast, unaligned
Keen Sight. The eagle has advantage on Wisdom (Perception)
checks that rely on sight. Armor Class 14
Hit Points 5 (2d4)
AC I O N S Speed 30 ft., fly 60 ft., swim 30 ft.
T
Talons. Melee Weapon Attack: 4 to hit, reach 5 ft., one target. STR DEX CON INT WIS CHA
+
Hit: 4 (ld4 + 2) slashing damage.
4 (-3) 18 (+4) 11 (+O) 2 (-4) 12 (+l) 5 (-3)
ELEPHANT Senses blindsight 10 ft., passive Perception 1
1
Huge beast, unaligned Languages -
Challenge 1/8 (25 X P )
Armor Class 1 2 (natural armor)
Hit Points 76 (8 l 2 + 24) Flyby. The snake doesn't provoke opportunity attacks when it
d
Speed 40 ft. flies out of an enemy's reach.
STR DEX CON INT WIS CHA ACTI O N S
1
22 (+6) 9 (- ) 17 (+3) 3 (-4) 11 (+O) 6 (-2)
+
Bite. Melee Weapon Attack: 6 to hit, reach 5 ft., one target.
Hit: 1 piercing damage plus 7 (3d4) poison damage.
Senses passive Perception 10
Languages - A flying snake is a brightly colored, winged serpent
Challenge 4 (1 ,100 XP) found in remote jungles. Tribespeople and cultists
sometimes domesticate flying snakes to serve as
Trampling Charge. If the elephant moves at least 20 feet messengers that deliver scrolls wrapped in their coils.
h
straight toward a creature and then i ts it with a gore attack
1
on the same turn, that target must succeed on a DC 2 FROG
I
o
i
Strength saving throw r be knocked prone. f the target s
prone, the elephant can make one stomp attack against t a s a Tiny beast, unaligned
i
bonus action.
Armor Class 1 1
ACTI O N S Hit Points 1 (ld4 - 1 )
2
Speed 0 ft., swim 20 ft.
Gore. Melee Weapon Attack: 8 to hit, reach 5 ft., one target.
+
Hit: 19 (3d8 + 6) piercing damage. STR DEX CON INT WIS CHA
1 (-5) 13 (+l) 8 (-1) 1 (-5) 8 (- ) 3 (-4)
1
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone
creature. Hit: 22 (3dl0 + 6) bludgeoning damage.
1
Skills Perception + , Stealth +3
Senses darkvision 0 ft., passive Perception 1
1
3
ELK Languages -
Large beast, unaligned Challenge 0 (0 XP)
Armor Class 10 Amphibious. The frog can breathe air and water.
Hit Points 3 (2dl0 + 2)
1
Speed 50 ft. Standing Leap. The frog's long jump is up to 10 feet and its
high jump is up to 5 feet, with or without a running start.
STR DEX CON INT WIS CHA
1 6 (+3) 10 (+O) 12 (+l) 2 (-4) 10 (+O) 6 (-2) A frog has no effective attacks. It feeds on small
insects and typically dwells near water, in trees, or
underground. The frog's statistics can also be used to
Senses passive Perception 10
Languages - represent a toad.
Challenge 1/4 (SO XP)
APPENDIX A : M l S C ELLAN EOUS CREATU RES
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