Page 324 - Monster Manual [11th Print]
P. 324
GIANT APE Echolocation. The bat can't use its blindsight while deafened.
Huge beast, unaligned Keen Hearing. The bat has advantage on Wisdom (Perception)
checks that rely on hearing.
1
Armor Class 2
T
Hit Points 5 7 ( l 5 dl2 + 60) AC I O N S
1
Speed 40 ft., climb 40 ft.
+
Bite. Melee Weapon Attack: 4 to hit, reach 5 ft., one creature.
Hit: 5 (ld6 + 2) piercing damage.
STR DEX CON INT WIS CHA
23 (+6) 14 (+2) 18 (+4) 7 (-2) 12 (+l) 7 (-2)
B
GIANT O AR
Skills Athletics +9, Perception +4 Large beast, unaligned
Senses passive Perception 14
Languages - Armor Class 2 (natural armor)
1
Challenge 7 (2,900 XP)
Hit Points 42 (5dl0 + 1 5 )
Speed 40 ft.
T
AC I O N S
STR DEX CON INT WIS CHA
Multiattack. The ape makes two fist attacks. 1 7 (+3) 10 (+O) 1 6 (+3) 2 (-4) 7 (-2) 5 (-3)
Fist. Melee Weapon Attack: +9 to hit, reach 1 0 ft., one target.
Hit: 22 (3dl0 + 6) bludgeoning damage. Senses passive Perception 8
Languages -
Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one Challenge 2 (450 XP)
target. Hit: 30 (7d6 + 6) bludgeoning damage.
Charge. If the boar moves at least 20 feet straight toward a
D
GIANT BA G ER target and then i ts it with a tusk attack on the same turn, the
h
Medium beast, unaligned target takes an extra 7 (2d6) slashing damage. If the target is a
creature, it must succeed on a DC 1 3 Strength saving throw or
be knocked prone.
Armor Class 0
1
Hit Points 3 (2d8 + 4) Relentless (Recharges a f t er a Short or Long Rest). If the boar
1
Speed 30 ft., burrow 10 ft. takes 10 damage or less that would reduce it to 0 hit points, it
is reduced to 1 hit point instead.
STR DEX CON INT WIS CHA
1 3 (+l) 10 (+O) 1 5 (+2) 2 (-4) 1 2 (+l) 5 (-3) AC I O N S
T
+
Tusk. Melee Weapon Attack: 5 to hit, reach 5 ft., one target.
Senses darkvision 30 ft., passive Perception 1
1
Languages - Hit: 10 (2d6 + 3) slashing damage.
Challenge 1/4 (50 XP)
GIANT CENTIPEDE
Keen Smell. The badger has advantage on Wisdom (Perception) Small beast, unaligned
checks that rely on smell.
1
Armor Class 3 (natural armor)
T
AC I O N S Hit Points 4 (ld6 + l)
Speed 30 ft., climb 30 ft.
Multiattack. The badger makes two attacks: one with its bite
and one with its claws.
STR DEX CON INT WIS CHA
Bite. Melee Weapon Attack: +3 to i t, reach 5 ft., one target. 5 (-3) 14 (+2) 1 2 (+l) l (-5) 7 (-2) 3 (-4)
h
Hit: 4 (ld6 + l) piercing damage.
Senses blindsight 30 ft., passive Perception 8
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Languages -
Hit: 6 (2d4 + l) slashing damage.
Challenge 1/4 (50 XP)
GIANT BAT AC I O N S
T
Large beast, unaligned
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 4 (ld4 + 2) piercing damage, and the target must succeed
Armor Class 1 3
Hit Points 2 (4dl0) on a DC 11 Constitution saving throw or take 10 (3d6) poison
2
Speed 1 0 ft., fly 60 ft. damage. If the poison damage reduces the target to 0 hit
points, the target is stable but poisoned for l hour, even
STR DEX CON INT WIS CHA after regaining hit points, and is paralyzed while poisoned
1 5 (+2) 1 6 (+3) 1 1 (+O) 2 (-4) 12 (+l) 6 (-2) in this way.
Senses blindsight 60 ft., passive Perception 1
1
Languages -
Challenge 1/4 (50 XP)
A P P E N D I X A: M I S C ELLAN EOUS C R E A TU RES
'3 2 '3

