Page 324 - Monster Manual [11th Print]
P. 324

GIANT APE                                         Echolocation. The bat can't use its blindsight while deafened.
             Huge beast, unaligned                             Keen Hearing. The bat has advantage on Wisdom (Perception)
                                                               checks that rely on hearing.
                      1
             Armor Class  2
                                                                  T
             Hit Points  5 7 ( l 5 dl2 + 60)                   AC I O  N S
                     1
             Speed 40 ft., climb 40 ft.
                                                                                  +
                                                               Bite. Melee Weapon Attack:  4   to hit, reach 5 ft., one creature.
                                                               Hit: 5  (ld6 + 2) piercing damage.
               STR     DEX    CON     INT    WIS    CHA
              23  (+6)   14 (+2)   18  (+4)   7 (-2)   12 (+l)   7 (-2)
                                                                         B
                                                               GIANT  O AR
             Skills Athletics +9, Perception +4                Large beast, unaligned
             Senses passive Perception 14
             Languages -                                       Armor Class  2   (natural armor)
                                                                        1
             Challenge 7 (2,900 XP)
                                                               Hit Points 42 (5dl0 + 1 5 )
                                                               Speed 40 ft.
                T
             AC I O  N S
                                                                 STR    DEX    CON      INT    WIS    CHA
             Multiattack. The ape makes two fist attacks.       1 7   (+3)   10 (+O)   1 6   (+3)   2 (-4)   7 (-2)   5  (-3)
             Fist. Melee Weapon Attack: +9 to hit, reach  1 0   ft., one target.
             Hit: 22 (3dl0 + 6) bludgeoning damage.            Senses passive Perception 8
                                                               Languages -
             Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one   Challenge 2  (450 XP)
             target. Hit: 30 (7d6 + 6) bludgeoning damage.
                                                               Charge. If the boar moves at least 20 feet straight toward a
                           D
             GIANT BA G ER                                     target and then  i ts it with a tusk attack on the same turn, the
                                                                          h
             Medium beast, unaligned                           target takes an extra 7 (2d6) slashing damage. If the target is a
                                                               creature, it must succeed on a  DC 1 3   Strength saving throw or
                                                               be knocked prone.
             Armor Class  0
                      1
             Hit Points  3   (2d8 + 4)                         Relentless (Recharges a f t er a Short or Long Rest).  If the boar
                    1
             Speed 30 ft., burrow 10 ft.                       takes 10 damage or less that would reduce it to 0 hit points, it
                                                               is  reduced to 1  hit point instead.
               STR    DEX    CON      INT    WIS    CHA
              1 3   (+l)   10 (+O)   1 5   (+2)   2 (-4)   1 2   (+l)   5 (-3)   AC I O  N S
                                                                 T
                                                                                   +
                                                               Tusk. Melee Weapon Attack:  5   to hit, reach 5 ft., one target.
             Senses darkvision 30 ft., passive Perception  1
                                            1
             Languages -                                       Hit: 10  (2d6 + 3) slashing damage.
             Challenge 1/4  (50 XP)
                                                               GIANT CENTIPEDE
             Keen Smell. The badger has advantage on Wisdom (Perception)   Small beast, unaligned
             checks that rely on smell.
                                                                        1
                                                               Armor Class  3   (natural armor)
               T
             AC I O  N S                                       Hit Points 4 (ld6 + l)
                                                               Speed 30 ft., climb 30 ft.
             Multiattack. The badger makes two attacks: one with its bite
             and one with its claws.
                                                                 STR    DEX    CON     INT    WIS     CHA
             Bite. Melee Weapon Attack: +3 to  i t, reach 5 ft., one target.   5  (-3)   14 (+2)   1 2   (+l)   l  (-5)   7 (-2)   3 (-4)
                                    h
             Hit: 4 (ld6 +  l)  piercing damage.
                                                               Senses blindsight 30 ft., passive Perception 8
             Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.   Languages -
             Hit: 6 (2d4 +  l) slashing damage.
                                                               Challenge 1/4  (50 XP)
             GIANT BAT                                         AC I O  N S
                                                                 T
             Large beast, unaligned
                                                               Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
                                                               Hit: 4 (ld4 + 2) piercing damage, and the target must succeed
             Armor Class 1 3
             Hit Points  2   (4dl0)                            on a DC 11  Constitution saving throw or take 10 (3d6) poison
                    2
             Speed 1 0   ft., fly 60 ft.                       damage. If the poison damage reduces the target to 0 hit
                                                               points, the target is stable but poisoned for l  hour, even
               STR    DEX    CON     INT    WIS     CHA        after regaining hit points, and is paralyzed while poisoned
              1 5   (+2)   1 6   (+3)   1 1   (+O)   2 (-4)   12 (+l)   6 (-2)   in this way.
            Senses blindsight 60 ft., passive Perception  1
                                            1
             Languages -
            Challenge 1/4  (50 XP)
                                                                           A  P  P  E  N  D  I X    A:  M  I S  C ELLAN EOUS  C  R  E  A  TU RES
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