Page 136 - Lords of Madness: The Book of Aberrations
P. 136

he aberrations presented in the Monster Manual are   Combat                          Illus. by D. Kovacs
                    only the tip of the iceberg. Numerous varieties of   The primary weapons of all beholderkin are their deadly
                    beholderkin, illithidlike creatures, and heretofore-  eye rays.
                   undiscovered aberrations also plague the world.  Eye Rays (Su): Each of a beholderkin’s small eyes can
                     These monster descriptions provide psionics as spell-  produce a magical ray once per round as a free action. The
              like abilities described as “psionics.” If you would like to make   number of eye rays that can be aimed at targets in any
              use of the rules from the Expanded Psionics Handbook, alterna-  90-degree arc varies with the species of beholderkin. A
              tive psionic versions of the creatures’ powers are provided. Use   beholderkin of any kind can tilt and pan its body each
              whichever version you prefer in your game (but don’t use both   round to change which rays it can bring to bear in any
              versions at the same time for the same monster).  given arc.
                                                                Each  eye’s  effect  resembles  a  spell  (caster  level
                                                              varies with beholderkin variety), but follows the rules
                                  BEHOLDERKIN                 for a ray (see Aiming a Spell, page 175 of the Player’s
              Most beholders are solitary monsters that regard others of   Handbook).
              their kind as deadly enemies. Other beholders hold a differ-  All-Around Vision (Ex): Beholderkin are excep-
              ent point of view, gathering in terrible hivelike cities deep   tionally alert and circumspect. Their many eyes give
              underground. Long ago, powerful hive mothers and elder   them a +4 on Search and Spot checks, and they can’t
              orbs sought to breed beholderkin slaves, others of their kind   be flanked.

              that would acknowledge their rule and give them the ability
              to destroy or conquer all other beholders. Creatures such as   HIVE MOTHER
              directors and overseers were the result. In other places, hive   Huge Aberration
              mothers altered their lesser fellows to perform specialized   Hit Dice: 20d8+120 (210 hp)
              tasks or to invade new environments, resulting in monsters   Initiative: +6

              such as spectators and the dreadful eyes of the deep.  Speed: 5 ft. (1 square), fly 20 ft. (good)
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