Page 136 - Lords of Madness: The Book of Aberrations
P. 136
he aberrations presented in the Monster Manual are Combat Illus. by D. Kovacs
only the tip of the iceberg. Numerous varieties of The primary weapons of all beholderkin are their deadly
beholderkin, illithidlike creatures, and heretofore- eye rays.
undiscovered aberrations also plague the world. Eye Rays (Su): Each of a beholderkin’s small eyes can
These monster descriptions provide psionics as spell- produce a magical ray once per round as a free action. The
like abilities described as “psionics.” If you would like to make number of eye rays that can be aimed at targets in any
use of the rules from the Expanded Psionics Handbook, alterna- 90-degree arc varies with the species of beholderkin. A
tive psionic versions of the creatures’ powers are provided. Use beholderkin of any kind can tilt and pan its body each
whichever version you prefer in your game (but don’t use both round to change which rays it can bring to bear in any
versions at the same time for the same monster). given arc.
Each eye’s effect resembles a spell (caster level
varies with beholderkin variety), but follows the rules
BEHOLDERKIN for a ray (see Aiming a Spell, page 175 of the Player’s
Most beholders are solitary monsters that regard others of Handbook).
their kind as deadly enemies. Other beholders hold a differ- All-Around Vision (Ex): Beholderkin are excep-
ent point of view, gathering in terrible hivelike cities deep tionally alert and circumspect. Their many eyes give
underground. Long ago, powerful hive mothers and elder them a +4 on Search and Spot checks, and they can’t
orbs sought to breed beholderkin slaves, others of their kind be flanked.
that would acknowledge their rule and give them the ability
to destroy or conquer all other beholders. Creatures such as HIVE MOTHER
directors and overseers were the result. In other places, hive Huge Aberration
mothers altered their lesser fellows to perform specialized Hit Dice: 20d8+120 (210 hp)
tasks or to invade new environments, resulting in monsters Initiative: +6
such as spectators and the dreadful eyes of the deep. Speed: 5 ft. (1 square), fly 20 ft. (good)
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