Page 137 - Lords of Madness: The Book of Aberrations
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Armor  Class:  35  (–2  size,  +2  Dex,  +25  natural),  touch  10,  Combat


                 flat-footed 33                                   Hive  mothers  prefer  to  let  their  minions  do  the  fighting,

               Base Attack/Grapple: +15/+30                      but when drawn into combat, they fight in a manner similar
               Attack:  Eye  rays  +15  ranged  touch  and  bite  +20  melee   to beholders. Against smaller opponents that don’t seem to
                 (2d6+10)                                        present a threat, a hive mother approaches to melee range to
               Full Attack: Eye rays +15 ranged touch and bite +20 melee   eat its foes alive.
                 (2d6+10)                                          Command Beholder (Sp): A hive mother can use dominate
               Space/Reach: 15 ft./10 ft.                        monster at will as a spell-like ability (caster level 20th), but only
               Special  Attacks:  Command  beholder,  eye  rays,  improved   against beholders and beholderkin. A beholder can resist this
                                                                 effect with a successful DC 27 Will saving throw. This is the
                 grab, swallow whole
      CHAPTER 8  NEW   MONSTERS  Special Qualities: All-around vision, antimagic cone, dark-  equivalent of a 9th-level spell.

                                                                   Hive mothers are immune to the command beholder ability
                 vision 60 ft., flight
                                                                 of other hive mothers.
               Saves: Fort +14, Ref +8, Will +17
               Abilities: Str 24, Dex 14, Con 22, Int 21, Wis 17, Cha 25
                                                                   If a hive mother loses control of a dominated beholder (as
               Skills: Hide +17, Intimidate +30, Knowledge (any two) +28,
                                                                 another beholder), the hive mother immediately senses the loss
                 Listen +28, Search +32, Spot +32, Survival +3 (+5 following   is the case if a dominated beholder is in the antimagic cone of
                 tracks)                                         of control, and knows the position and distance to the beholder
                            B
               Feats: Alertness , Disjunction Ray†, Flyby Attack, Focused   at the time control was lost. If control does not return within
                 Antimagic†, Great Fortitude, Improved Initiative, Improved   a few rounds, the hive mother seeks out the rogue beholder
                 Natural Attack (bite), Iron Will                to investigate and possibly punish it.
                 † New feats described on page 45.                 Eye Rays (Su): Each of a hive mother’s ten small eyes can
               Environment: Cold hills                           produce a magical ray once per round as a free action. Hive
               Organization: Solitary, hive (1 hive mother plus 3–6 beholders   mothers can rotate and adjust their position with much greater
                 plus 2–4 directors), or city (1 hive mother plus 1–3 overseers   speed and skill than normal beholders, and they can aim up
                 plus 10–20 beholders plus 3–10 directors and 20–40 slaves,   to six eye rays at targets in any given 90-degree arc.
                 usually bugbears, gnolls, ogres, or minotaurs)    Each eye’s effect resembles a spell (caster level 20th). Each
               Challenge Rating: 16                              ray has a range of 240 feet and a save DC of 27. The save DCs
               Treasure: Triple standard                         are Charisma-based.
               Alignment: Usually lawful evil                      The ten eye rays include:
               Advancement: 21–30 HD (Huge); 31–50 HD (Gargantuan);     Charm Monster: The target must succeed on a Will save or
                 51–60 HD (Colossal)                             be affected as though by the spell.
               Level Adjustment: —                                 Charm Person: The target must succeed on a Will save or be
                                                                 affected as though by the spell.
               This massive sphere-shaped monstrosity is covered with spiny,     Disintegrate: The target must succeed on a Fortitude save or
               razor-sharp plates of chitin and bone. The creature has a cavern-  be affected as though by the spell.
               ous maw fi lled with multiple rows of swordlike teeth. A single     Fear: This works like the spell, except that it targets one
               huge eye protrudes from above the mouth, and above this eye ten   creature. The target must succeed on a Will save or be affected
               smaller eyes, each recessed in a bony hood, are scattered across   as though by the spell.
               the upper surface of the sphere in a radial pattern.    Finger of Death: The target must succeed on a Fortitude save
                                                                 or be slain as though by the spell. The target takes 3d6+20
               The hive mother is an extraordinarily (and thankfully) rare   points of damage if its saving throw succeeds.
               creature  found  only  in  the  largest  beholder  communities.     Flesh to Stone: The target must succeed on a Fortitude save
               Called “ultimate tyrants,” or simply “ultimates,” hive mothers   or be affected as though by the spell.
               rule beholder communities with tyranny and cruelty, and are     Inflict Critical Wounds: This works like the spell, causing

               mistakenly worshiped as deities by neighboring creatures of   4d8+20 points of damage (Will save for half).
               other races.                                        Sleep: This works like the spell, except that it affects one
                 A hive mother is larger than a typical beholder, measuring   creature with any number of Hit Dice (Will negates).
               about 12 feet across. The average hive mother weighs 15,000     Slow: This works like the spell, except that it affects one
               pounds. As with other beholders, these creatures are asexual   creature (Will negates).
               and genderless. The name “hive mother” was given to these     Telekinesis: A hive mother can move objects or creatures
               monsters some time in the past by a misinformed (and now   that weigh up to 375 pounds, as though with a telekinesis spell.
               eaten) adventurer, but the name seems to have stuck.  Creatures can resist the effect with a successful Will save.
                 Hive  mothers  speak  Beholder  and  Common,  and  speak   Improved Grab (Ex): To use this ability, a hive mother
               numerous other local languages as well.           must hit with its bite attack. It can then attempt to start a


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