Page 138 - Lords of Madness: The Book of Aberrations
P. 138

Hive mother














                                                   Director                                                    MONSTERS  NEW   CHAPTER 8

                                                                                      Eye of the deep



          grapple as a free action without provoking attacks of oppor-  Space/Reach: 10 ft./5 ft.
          tunity. If it wins the grapple check, it establishes a hold.  Special Attacks: Eye rays
            Swallow Whole (Ex): A hive mother can try to swallow a   Special Qualities: All-around vision, darkvision 60

          grabbed opponent that is at least two size categories smaller   ft., deflection, flight, spell resistance 16, verminbond

          than itself by making a successful grapple check. Once swal-  Saves: Fort +5, Ref +7, Will +7
          lowed, the opponent takes 2d8+7 points of crushing damage   Abilities: Str 12, Dex 12, Con 16, Int 15, Wis 12, Cha 19
          plus  2d8  points  of  acid  damage  per  round  from  the  hive   Skills: Handle Animal +23*, Listen +14, Ride +22*, Search
          mother’s gizzard. A swallowed creature can cut its way out by   +6, Spot +18
          using a light slashing or piercing weapon to deal 15 points of   Feats:  Alertness ,  Mounted  Archery,  Mounted  Combat,
                                                                         B
          damage to the gizzard (Armor Class 20). Once the creature   Multiattack                             Illus. by M. Cotie
          exits,  muscular  action  closes  the  hole;  another  swallowed   Environment: Cold hills
          opponent must cut its own way out. A Huge hive mother’s   Organization: Solitary, pair, or cluster (3–6) plus an equal
          gizzard can hold 1 Medium, 2 Small, 8 Tiny, or 32 Diminutive   number of assorted vermin
          or smaller opponents.                             Challenge Rating: 8
            Antimagic Cone (Su): A hive mother’s central eye continu-  Treasure: Standard
          ally produces a 240-foot cone of antimagic. This functions   Alignment: Usually lawful evil
          just like antimagic field (caster level 20th). All magical and   Advancement: 9–16 HD (Large); 17–24 HD (Huge)

          supernatural  powers  and  effects  within  the  cone  are  sup-  Level Adjustment: —
          pressed—even the hive mother’s own eye rays. Once each
          round, during its turn, the hive mother decides whether the   This bloated sphere of green fl esh is armored with hundreds of
          antimagic cone is active or not (the hive mother deactivates   interlocking  chitinous  plates.  Six  stalked  eyes  writhe  atop  the
          the cone by shutting its central eye).            sphere, and three cruelly barbed tentacles trail below it. A single
            Flight (Ex): A hive mother’s body is naturally buoyant. This   eye stares from one side of the sphere, just above a maw fi lled

          buoyancy allows it to fly at a speed of 20 feet. This buoyancy   with needle-sharp teeth.
          also grants it a permanent feather fall effect (as the spell) with
          personal range.                                   Directors serve as cavalry units for beholder cities; their ability
                                                            to bond with and completely control their vermin mounts
        DIRECTOR                                            makes them invaluable as troops in wars against enemies of
          Large Aberration                                  other races.
          Hit Dice: 8d8+24 (60 hp)                            Directors are about 6 feet in diameter. An average director
          Initiative: +1                                    can weigh up to 1,800 pounds.
          Speed: 5 ft. (1 square), fly 20 ft. (good)           Directors speak Beholder and Common.

          Armor Class: 24 (–1 size, +1 Dex, +10 natural, +4 deflection),


            touch 14, flat-footed 23                       Combat
          Base Attack/Grapple: +6/+11                       Although a director has several potent eye rays, it can also
          Attack: Eye rays +6 ranged touch and tentacle +6 melee (1d6)  inflict terrible wounds with its bite and tentacles. Most direc-

          Full Attack: Eye rays +6 ranged touch and 3 tentacles +6 melee   tors avoid combat unless they have a bonded mount. When
            (1d6) and bite +4 melee (1d8)
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