Page 140 - Lords of Madness: The Book of Aberrations
P. 140

The baleful flash blinds creatures for 2d6 rounds and stuns   Space/Reach: 10 ft./10 ft.

          them for half the duration of the blindness. A DC 22 Fortitude   Special Attacks: Command beholder, constrict 1d6+6, eye rays,
          save negates the stun and reduces the blindness to dazzled.   improved grab
          Sightless creatures are immune to this attack. The save DC is   Special Qualities: All-around vision, darkvision 60 ft., fungus,
          Constitution-based.                                spell resistance 23
            Constrict (Ex): An eye of the deep deals 2d6+5 points of   Saves: Fort +12, Ref +5, Will +13
          damage with a successful grapple check.           Abilities: Str 22, Dex 13, Con 22, Int 20, Wis 18, Cha 22
            Eye Rays (Su): Each of an eye of the deep’s two small eyes   Skills: Knowledge (any four) +22, Listen +21, Search +22, Spot
          can produce a magical ray once per round as a free action. Each   +21, Survival +4 (+6 following tracks)
                                                                        B
          ray has a range of 150 feet and a save DC of 18 (caster level 12th).   Feats: Alertness , Enlarge Spell, Great Fortitude, Improved
          The save DCs are Charisma-based. The two eye rays include:  Initiative, Metaray†, Maximize Spell
            Hold Monster: The target must succeed on a Will save or be     † New feat described on page 45.
          affected as though by the spell.                 Environment: Cold hills                             MONSTERS  NEW   CHAPTER 8
            Cone of Cold: This works like the spell, but affects only the   Organization: Solitary, pair, or grove (2–4 plus 3–6 beholders
          creature touched by the ray (Reflex save for half).  and 3–6 directors)

            Improved  Grab  (Ex):  To  use  this  ability,  an  eye  of  the   Challenge Rating: 15
          deep must hit with its claw attack. It can then attempt to   Treasure: Double standard
          start a grapple as a free action without provoking attacks of   Alignment: Always lawful evil
          opportunity. If it wins the grapple check, it establishes a hold   Advancement: 15–28 HD (Huge); 29–42 HD (Gargantuan)
          and can constrict.                                Level Adjustment: —
            Persistent Image (Sp): As a standard action, an eye of the
          deep can create a persistent image (as the spell at caster level   This  creature  resembles  a  black,  rubbery  tree  of  undulant  fl esh.
          12th). The eye of the deep cannot use its eye rays   Thick, matted sheets of wiry fungus grow all over its surface. The
          in the same round that it casts persistent image.  tree’s thirteen gnarled branches each end in a single large eye. Three
                                                                fanged maws gurgle lower on the tree’s trunk, and it supports
        OVERSEER                                                 itself with a thick, coiling mass of eight long tentacles.
          Large Aberration                                                                                    Illus. by C. Fix
          Hit Dice: 14d8+84 (147 hp)                               Overseers serve hive mothers as subordinates in
          Initiative: +5                                            large beholder communities, similar to the way
          Speed: 5 ft. (1 square)                                   humanoid  rulers  employ  others  as  guards  or
          Armor Class: 30 (–1 size, +1 Dex, +6 fungus armor,       governors. The rare overseer that does not belong

            +14 natural), touch 10, flat-footed 29                to a beholder community seeks out societies of other

          Base Attack/Grapple: +10/+20                           creatures to infiltrate and dominate from behind the
          Attack: Eye rays +10 ranged touch and                 scenes. An overseer is uncomfortable without a large
            tentacle +15 melee (1d6+6)                         number  of  subservient  minions  to  tend  to  its  real  (or
          Full Attack: Eye rays +10 ranged touch                imagined) needs.
            and  8  tentacles  +15  melee  (1d6+6)                   An  overseer  is  normally  about  15  feet  tall  and
            and  3  bites                                          weighs  4,000  pounds.  They  speak  Beholder  and
            +10 melee                                              Common.
            (1d8+3)
                                                                Combat
                                                                       Unlike  most  other  beholderkin,  overseers
                                                                                   have a large number of physi-
                                                                                     cal  attacks  that  they  can
                                                                                       use in melee combat to
                                                                                        great effect. Neverthe-
                                                                                          less,  they  prefer  to
                                                                          Overseer         let  their  minions
                                                                                           handle such crude
                                                                                           activities  as  melee
                                                                                           combat,  and  con-
                                                                                      centrate  on  using  their
                                                                                              eye rays against
                                                                                                enemies. An
                                                                                          overseer’s  greatest
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