Page 144 - Lords of Madness: The Book of Aberrations
P. 144
Armor Class: 26 (–2 size, +3 Dex, +11 natural, +4 mage armor), A shadowcloak elder is a cloaker advanced to 10 Hit Dice
touch 11, flat-footed 23 (size Huge), with the shadow creature template and seven
Base Attack/Grapple: +10/+26 sorcerer levels.
Attack: Tail slap +16 melee (2d6+8)
Full Attack: Tail slap +16 melee (2d6+8) and bite +11 melee COMBAT
(2d6+4) Shadowcloak elders are clever and resourceful opponents
Space/Reach: 15 ft./10 ft. with numerous strange abilities. They coordinate the efforts
Special Attacks: Engulf, moan, spells of their cloaker followers, so that some cloakers constantly
Special Qualities: Damage reduction 5/magic, darkvision moan while others attack the weakened and disori-
60 ft., low-light vision, plane shift, resistance to cold 15, save ented prey. A shadowcloak elder hovers out of melee
bonus, shadow blend, shadow shift, spell resistance 22 range to attack enemy spellcasters with its own spells
Saves: Fort +14, Ref +10, Will +16 while its minions do their grisly work, MONSTERS CHAPTER 8
Abilities: Str 26, Dex 17, Con 24, Int 16, Wis 14, Cha 22 counting on its shadow blend power NEW
Skills: Concentration +14, Hide +8, Intimidate +13, Knowl- to stay out of
edge (arcana) +10, Knowledge (dungeoneering) +10, sight.
Listen +15, Move Silently +21, Search +6, Sense If confront-
Motive +6, Spellcraft +10, Spot +15 ed by a dangerous
Feats: Combat Reflexes, Flyby Attack, spellcaster, a shadow-
Improved Initiative, Improved Natu- cloak elder might
ral Attack (tail), Improved Natural swoop in and en-
Armor, Spell Focus (illusion) gulf the enemy,
Environment: Plane of hoping to smoth-
Shadow er the offending
Organization: caster with one
Solitary, mob (1 bold stroke.
shadowcloak Engulf (Ex):
elder plus 3–6 A shadowcloak Illus. by D. Crabapple
cloakers), or elder can try
flock (1 shadow- to wrap a Large
cloak elder or smaller crea-
plus 7–12 ture in its body as
cloakers) a standard action.
Challenge Rating: 11 The shadowcloak el-
Treasure: Standard der attempts to initiate
Alignment: Usually neutral evil a grapple that does not pro-
Advancement: By class voke attacks of opportunity.
Level Adjustment: — If it wins the grapple check, it
establishes a hold and makes an imme-
Shadowcloak elder
A great, menacing shadow hovers in the air, with hate- diate bite attack against the engulfed victim
ful red eyes and a crooked maw full of needlesharp with a +4 bonus on its attack roll. It can still
fangs. Its raylike body ripples in shades of black, gray, and pallid use its whiplike tail to strike at other targets.
white, and it has a long, lashing whip of a tail. Attacks that hit an engulfing shadowcloak elder deal half
damage to the monster and half to the trapped victim.
Deep underground, cloakers build citylike nests of swooping Moan (Ex): A shadowcloak elder can emit a dangerous
shadows and crawling darkness. The secret rulers of these dark subsonic moan (a sonic, mind-affecting ability) as a standard
cities lurk behind the perceived leaders—the shadowcloak action. By changing the frequency, a shadowcloak elder can
elders, cloakers of great size and power, tainted with the create one of four effects, which are described below. Shad-
substance of shadow and skilled in dark sorcery. Sinister and owcloak elders are immune to the moans of other cloakers.
inscrutable, shadowcloak elders occasionally emerge from Unless otherwise specified, a creature that successfully saves
secrecy to lead their lesser fellows in raids and patrols of the against one of these effects cannot be affected by the same
nearby territory, in search of slaves and food. moan effect from the same cloaker for 24 hours. All save DCs
An average shadowcloak elder has a wingspan of 12 for moan effects are Charisma-based.
feet and weighs 400 pounds. Shadowcloak elders speak Unnerve: Anyone within a 60-foot spread automatically takes
Undercommon. a –2 penalty on attack and damage rolls. Those forced to hear
the moan for more than 6 consecutive rounds must succeed on
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