Page 149 - Lords of Madness: The Book of Aberrations
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in those nearby. Any living creature within 10 feet of an eido-  Skills and Feats: An eidolon loses all skill points and feats,
               lon must make a successful Will saving throw (DC 10 + 1/2   except feats that improve its attacks, such as Improved Natural
               the eidolon’s Hit Dice + Wis modifier) each round or become   Attack, Multiattack, or Weapon Finesse.

               confused for 1 round.                               Environment: Any.
                 Special Qualities: An elder eidolon loses all special quali-  Organization: None.
               ties of the base creature, but gains the special qualities listed   Challenge Rating: As base creature +3.
               below.                                              Treasure: None.
                 Construct Traits: An eidolon has immunity to poison, sleep   Alignment: Always neutral.
               effects, paralysis, stunning, disease, death effects, necromancy   Advancement: —.
                                                                   Level Adjustment: —.
               effects, mind-affecting spells and abilities (charms, compul-
      CHAPTER 8  NEW   MONSTERS  sions, phantasms, patterns, and morale effects), and any effect   Although the technique to build eidolons is ancient and, for
               that requires a Fortitude save unless it also works on objects  CONSTRUCTING AN ELDER EIDOLON
               or is harmless. It is not subject to extra damage from critical
               hits, nonlethal damage, ability damage, ability drain, fatigue,
                                                                 all practical purposes, lost to time, rules for creating them are
               exhaustion, or energy drain. It cannot heal damage, but it
                                                                 could form the core of a high-level adventure.
               can be repaired. It has darkvision out to 60 feet and low-light   presented here. Discovering the secrets of creating eidolons
               vision.                                             The eidolon’s creator must have the Craft Construct feat.
                 Damage Reduction: An eidolon gains damage reduction based   The eidolon’s body must be built from stone, and requires a
               on the base creature’s Hit Dice:                  DC 25 Craft (sculpting or stonemasonry) check. Knowledge
                                                                 (architecture and engineering) can be substituted for the Craft
                Hit Dice    Damage Reduction                     skill when building an eidolon. The cost of the eidolon’s body
                1–3           1/adamantine                       depends on its size:
                4–6           3/adamantine
                7–10          5/adamantine
                11–15         7/adamantine                        Size                Cost
                16 or more    10/adamantine                       Tiny                500 gp
                                                                  Small             1,000 gp
                                                                  Medium            2,000 gp
                 Fast Repair (Ex): An eidolon repairs damage to itself at a rate   Large     5,000 gp
               of 5 hit points per round as long as it is above 0 hit points.  Huge   10,000 gp
                 Immunity to Magic (Ex): An eidolon is immune to any spell   Gargantuan   25,000 gp
               or spell-like ability that allows spell resistance. In addition,   Colossal   50,000 gp
               certain  spells  and  effects  function  differently  against  the
               creature, as noted below.                         The market price is 6,000 gp per Hit Die of the eidolon, plus
                 Etherealness immediately repairs damage to an eidolon equal   the cost of its body. The cost to create is 3,000 gp and 240 XP
               to the spell’s caster level. Dimensional anchor causes an eidolon   per Hit Die, plus the cost of the body. The minimum caster
               to cease functioning for 1 round (treat as if dazed). Dimensional   level to create an eidolon is equal to its Hit Dice.
               lock  does  not  interfere  with  an  eidolon’s  operation,  but an     For example, a Gargantuan eidolon with 20 Hit Dice has a
               eidolon that enters the area of a dimensional lock spell or similar   market price of 145,000 gp and requires 4,800 XP to create.

               effect loses the benefits of its otherworldly geometry and its   The cost to create is 85,000 gp, and the caster must be at least
               insanity aura.                                    20th level.
                 A transmute rock to mud spell slows an eidolon (as the slow
               spell) for 2d6 rounds, with no saving throw, while transmute
               mud to rock heals all of its lost hit points.                                GAS SPORE
                 A stone to flesh spell does not actually change an eidolon’s   Large Plant

               structure, but negates its damage reduction and immunity to   Hit Dice: 10d8–30 (15 hp)
               magic for 1 round.                                Initiative: –3

                 Otherworldly Geometry (Su): An eidolon’s form incorporates   Speed: 5 ft. (1 square), fly 20 ft. (poor)

               what should be impossible geometrics. This warping of planar   Armor Class: 6 (–1 size, –3 Dex), touch 6, flat-footed 6

               realities around an elder eidolon grants it a +4 deflection bonus   Base Attack/Grapple: +7/+14
               to its Armor Class.                               Attack: Slam +9 melee (1d6+4 and spores)
                 Saves: Recalculate an eidolon’s saving throws. The eidolon’s   Full Attack: Slam +9 melee (1d6+4 and spores)
               base save bonuses are Fort +1/3 Hit Dice, Ref +1/3 Hit Dice,   Space/Reach: 10 ft./5 ft.
               and Will +1/3 Hit Dice.                           Special Attacks: Death throes, infestation
                 Abilities:  Modify  the  base  creature’s  ability  scores  as   Special Qualities: All-around vision, beholder camouflage,


               follows: Strength +8, Dexterity +4. An eidolon has no Constitu-  flight, low light vision
               tion or Intelligence score. Change its Wisdom score to 11, and   Saves: Fort +4, Ref +0, Will +3
               its Charisma score to 1.                          Abilities: Str 16, Dex 4, Con 4, Int —, Wis 10, Cha 1
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