Page 147 - Lords of Madness: The Book of Aberrations
P. 147

Regeneration (Ex): An elder brain takes normal damage   manoids that enter this room” or “Patrol the perimeter of this
               from sonic- and acid-based attacks.               building.” Often, the focus of an eidolon’s task has long since
                 Telepathic Awareness (Su): Within a radius of 350 feet, the   crumbled away, yet the construct continues to guard or patrol
               elder brain detects all creatures whose minds are not shielded   for eons after the location itself has gone to dust.
               with an effect such as mind blank, even through solid rock.     Damaged  eidolons  repair  themselves  quickly,  or  can  be
               Within this same range, it can communicate with any creature   repaired in an appropriate workshop or laboratory. The person
               that has a language.                              performing the repairs must have the Craft Construct feat or
                                                                 10 ranks in Knowledge (architecture and engineering), and
              ELDER BRAIN SOCIETY                                must spend 50 gp and 1 hour per hit point restored.
               An elder brain is the physical and spiritual center of its illithid
      CHAPTER 8  NEW   MONSTERS  community. It serves as a living repository of the community’s  SAMPLE ELDER EIDOLON
                                                                 Elder Eidolon Kraken
               technology, history, and psionic expertise, as well as its advisor
                                                                 Gargantuan Construct
               (or more often, as its de facto leader).
                                                                 Hit Dice: 20d10+60 (170 hp)
                 It  is  the  right  and  obligation  of  every  illithid  to  merge
               with the elder brain when its natural life span nears its end.
                                                                 Speed: Swim 20 ft.
               Though most illithids hope otherwise, their sacrifice is com-  Initiative: +0


               plete—their egos are subsumed, and their gray matter serves   Armor Class: 28 (–4 size, +18 natural, +4 deflection), touch

               only to revitalize the elder brain.                 10, flat-footed 28
                 An elder brain preys upon the thousands of illithid tadpoles   Base Attack/Grapple: +15/+43
               that share its briny pool. The tadpoles that survive are deemed   Attack: Tentacle +27 melee (2d8+16/19–20)
               strong enough to be used to create true illithids.  Full Attack: 2 tentacles +27 melee (2d8+16/19–20) and 6 arms
                                                                   + 22 melee (1d6+8) and bite +22 melee (4d6+8)
                                                                 Space/Reach: 20 ft. (9 squares)/15 ft. (60 ft. with tentacle, 30
                                  ELDER EIDOLON                  Special Attacks: Constrict 2d8+24 or 1d6+24, improved grab,
                                                                   ft. with arm)
           Illus. by M. Phillippi  has existed for eons. It was an old practice when the humanoid   Special Qualities: Construct traits, damage reduction 10/ada-
               The art of crafting magical constructs to serve as guardians
                                                                   insanity aura
               races took their first tentative steps toward the mastery of

               magic, and today, most constructs that exist are based on the
                                                                   mantine, darkvision 60 ft., fast repair 5, immunity to magic,
                                                                   low-light vision, otherworldly geometry
               humanoid form. Yet constructs from previous epochs still exist
               in the darkest, most secluded regions of the world. Known
               collectively as elder eidolons, these ageless creatures guard   Saves: Fort +6, Ref +6, Will +6
                                                                 Abilities: Str 42, Dex 11, Con —, Int —, Wis 11, Cha 1
               sites that have long since been abandoned, the races that built   Skills: —
               them having faded into obscurity. Eidolons are all that remain   Feats: Improved Critical (tentacle)
               of these ancient races, and from their form one can surmise   Environment: Any
               that the world is better off without them.        Organization: None
                 An elder eidolon is built of ancient rock, basalt, porphyry,   Challenge Rating: 15
               obsidian, or other igneous stone. Its surface is covered with   Treasure: None
               ancient runes or glyphs from forgotten, dead languages. While   Alignment: Always neutral
               the features of an eidolon might appear somewhat eroded or   Advancement: —
               timeworn, the creatures remain quite sturdy and      Level Adjustment: —
               dangerous. Eidolons are mindless, and do only
               what they are ordered to do by their cre-
               ators. The process for creating eidolons
               has long since passed into antiquity,
               so eidolons that still exist are without
               masters.  They  contin-
               ue to perform their
               prior tasks, relent-
               less and eternal in
               their  obedience.
               These  instruc-
               tions  must  be
               simple, such as
               “Remain  here
               and attack any hu-
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