Page 146 - Lords of Madness: The Book of Aberrations
P. 146

and can try to extract in the next round.              touch), touch of idiocy (+19 melee touch); 3rd—clairaudi-
          The opponent can escape with a single                          ence/clairvoyance,  dispel  magic,  displacement,
          successful  grapple  check  or  Escape                          nondetection;  4th—detect  scrying,  dimen-
                                            Elder brain
          Artist check, but the elder brain gets                              sional  anchor  (+19  ranged  touch),
          a +2 circumstance bonus for the deep                                  Evard’s black tentacles, scrying (DC
          attachment, and the opponent takes                                     22); 5th—dismissal (DC 23), send-
          1d6 points of damage from ripping the                                   ing, telekinesis (DC 23), teleport;
          tendril free.                                                           6th—analyze  dweomer,  chain
            Mind Blast (Sp): This psionic attack is                               lightning (DC 24), greater dispel
          a cone 60 feet long. Anyone caught in this                             magic;  7th—insanity  (DC  25),
          cone must succeed on a DC 31 Will save                                summon monster VII, vision; 8th—
          or be stunned for 3d4 rounds. An elder                                discern  location,  maze,  screen  (DC   MONSTERS  CHAPTER 8
          brain can use this ability once every 1d4                             26); 9th—energy drain (+19 ranged   NEW
          rounds. The save DC is Charisma-                                      touch), Mordenkainen’s disjunction,
          based. This ability is the equivalent                                   prismatic sphere (DC 27).
          of a 4th-level spell.                                                        If  you  use  the  Expanded
            Psionics (Sp): At will—astral                                             Psionics Handbook in your
          projection, charm monster (DC 22),                                           campaign, alter the crea-
          detect thoughts (DC 20), dominate                                            ture as described in the
          monster (DC 27), mass suggestion                                             Psionic Elder Brain side-
          (DC  24),  plane  shift.  Caster  or                                       bar.
          manifester level 20th. The save                                               Blindsight  (Ex):  An
          DCs are Charisma-based.                                                     elder  brain  has  no  visual
            Spells: An elder brain casts                                             organs  but  can  “see”  by
          spells as a 20th-level sorcerer.                                          using  psychic  energy  to
            Typical  Sorcerer  Spells  Known                                          ascertain objects and crea-
          (6/8/8/8/8/7/7/7/7/6  per  day;                                              tures within 240 feet.  Illus. by W. England
          caster level 20th): 0—acid splash                                              Bud  Brain  Golem
          (+19  ranged  touch),  daze  (DC                                           (Ex): Once per day, an elder

          18), detect magic, detect poison, flare                                   brain can bud a portion of its
          (DC 18), mage hand, ray of frost (+19                                    flesh,  forming  a  golemlike

          ranged touch), read magic, touch of                                     creature composed of fused and
          fatigue  (+19  melee  touch;  DC  18);                                  hardened brains. An elder brain
          1st—comprehend languages, identify, ray                              can  never  have  more  than  three
          of enfeeblement (+19 ranged touch), shield,                          active brain golems at a time. Brain
          true strike; 2nd—locate object, obscure object                      golems are discussed on page 65.
          (DC 20), resist energy, scorching ray (+19 ranged
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         PSIONIC ELDER BRAIN
         If you use the Expanded Psionics Handbook in your game, alter   it manifests psionic powers as a 20th-level psion (telepath). The
         the elder brain as follows:                      save DCs are Intelligence-based.
                                                            Typical  Psion  Powers  Known  (power  points  423):  1st—
         Large Aberration (Psionic)                       defensive precognition, detect psionics, mind thrust (DC 20),
           Hit Dice: 26d8+364 plus 3 (484 hp)             psionic  charm  (DC  20),  vigor;  2nd—body  equilibrium,  ego
           Special Attacks: Extract, improved grab, mind blast, psionic   whip (DC 21), id insinuation (DC 21), psionic levitate, psionic
         powers                                           suggestion (DC 21), read thoughts (DC 21); 3rd—body adjust-
           Skills:  Bluff  +37,  Concentration  +43,  Diplomacy  +41,  Dis-  ment,  body  purification,  dispel  psionics,  false  sensory  input
         guise +8 (+10 acting in character), Intimidate +41, Knowledge   (DC  22),  mental  barrier;  4th—intellect  fortress,  personality
         (dungeoneering) +38, Knowledge (the planes) +38, Knowledge   parasite (DC 23), psionic dimension door, psionic divination,
         (psionics) +38, Listen +38, Psicraft +42, Sense Motive +36, Spot   psionic  dominate  (DC  23),  schism;  5th—adapt  body,  mind
         +36, Survival +7 (+9 on other planes)            probe  (DC  24),  psionic  plane  shift,  psychic  crush  (DC  20),
           Feats: Alertness, Great Fortitude, Improved Initiative, Iron   shatter mind blank (DC 24); 6th—energy wave (DC 25), mass
         Will, Lightning Reflexes, Psionic Meditation, Quicken Power,   cloud mind (DC 25), psionic disintegrate (DC 25), psionic true
         Toughness, Weapon Focus (tendril)                seeing; 7th—crisis of life (DC 26), insanity (DC 26), personal
                                                          mind blank; 8th—mind seed (DC 27), psionic greater teleport,
         A psionic elder brain does not cast spells or possess the spell-  true metabolism; 9th—apopsi (DC 28), assimilate (DC 28),
         like abilities described as “psionics” in the main entry. Instead,   microcosm, psychic chirurgery (DC 28).
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