Page 146 - Lords of Madness: The Book of Aberrations
P. 146
and can try to extract in the next round. touch), touch of idiocy (+19 melee touch); 3rd—clairaudi-
The opponent can escape with a single ence/clairvoyance, dispel magic, displacement,
successful grapple check or Escape nondetection; 4th—detect scrying, dimen-
Elder brain
Artist check, but the elder brain gets sional anchor (+19 ranged touch),
a +2 circumstance bonus for the deep Evard’s black tentacles, scrying (DC
attachment, and the opponent takes 22); 5th—dismissal (DC 23), send-
1d6 points of damage from ripping the ing, telekinesis (DC 23), teleport;
tendril free. 6th—analyze dweomer, chain
Mind Blast (Sp): This psionic attack is lightning (DC 24), greater dispel
a cone 60 feet long. Anyone caught in this magic; 7th—insanity (DC 25),
cone must succeed on a DC 31 Will save summon monster VII, vision; 8th—
or be stunned for 3d4 rounds. An elder discern location, maze, screen (DC MONSTERS CHAPTER 8
brain can use this ability once every 1d4 26); 9th—energy drain (+19 ranged NEW
rounds. The save DC is Charisma- touch), Mordenkainen’s disjunction,
based. This ability is the equivalent prismatic sphere (DC 27).
of a 4th-level spell. If you use the Expanded
Psionics (Sp): At will—astral Psionics Handbook in your
projection, charm monster (DC 22), campaign, alter the crea-
detect thoughts (DC 20), dominate ture as described in the
monster (DC 27), mass suggestion Psionic Elder Brain side-
(DC 24), plane shift. Caster or bar.
manifester level 20th. The save Blindsight (Ex): An
DCs are Charisma-based. elder brain has no visual
Spells: An elder brain casts organs but can “see” by
spells as a 20th-level sorcerer. using psychic energy to
Typical Sorcerer Spells Known ascertain objects and crea-
(6/8/8/8/8/7/7/7/7/6 per day; tures within 240 feet. Illus. by W. England
caster level 20th): 0—acid splash Bud Brain Golem
(+19 ranged touch), daze (DC (Ex): Once per day, an elder
18), detect magic, detect poison, flare brain can bud a portion of its
(DC 18), mage hand, ray of frost (+19 flesh, forming a golemlike
ranged touch), read magic, touch of creature composed of fused and
fatigue (+19 melee touch; DC 18); hardened brains. An elder brain
1st—comprehend languages, identify, ray can never have more than three
of enfeeblement (+19 ranged touch), shield, active brain golems at a time. Brain
true strike; 2nd—locate object, obscure object golems are discussed on page 65.
(DC 20), resist energy, scorching ray (+19 ranged
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PSIONIC ELDER BRAIN
If you use the Expanded Psionics Handbook in your game, alter it manifests psionic powers as a 20th-level psion (telepath). The
the elder brain as follows: save DCs are Intelligence-based.
Typical Psion Powers Known (power points 423): 1st—
Large Aberration (Psionic) defensive precognition, detect psionics, mind thrust (DC 20),
Hit Dice: 26d8+364 plus 3 (484 hp) psionic charm (DC 20), vigor; 2nd—body equilibrium, ego
Special Attacks: Extract, improved grab, mind blast, psionic whip (DC 21), id insinuation (DC 21), psionic levitate, psionic
powers suggestion (DC 21), read thoughts (DC 21); 3rd—body adjust-
Skills: Bluff +37, Concentration +43, Diplomacy +41, Dis- ment, body purification, dispel psionics, false sensory input
guise +8 (+10 acting in character), Intimidate +41, Knowledge (DC 22), mental barrier; 4th—intellect fortress, personality
(dungeoneering) +38, Knowledge (the planes) +38, Knowledge parasite (DC 23), psionic dimension door, psionic divination,
(psionics) +38, Listen +38, Psicraft +42, Sense Motive +36, Spot psionic dominate (DC 23), schism; 5th—adapt body, mind
+36, Survival +7 (+9 on other planes) probe (DC 24), psionic plane shift, psychic crush (DC 20),
Feats: Alertness, Great Fortitude, Improved Initiative, Iron shatter mind blank (DC 24); 6th—energy wave (DC 25), mass
Will, Lightning Reflexes, Psionic Meditation, Quicken Power, cloud mind (DC 25), psionic disintegrate (DC 25), psionic true
Toughness, Weapon Focus (tendril) seeing; 7th—crisis of life (DC 26), insanity (DC 26), personal
mind blank; 8th—mind seed (DC 27), psionic greater teleport,
A psionic elder brain does not cast spells or possess the spell- true metabolism; 9th—apopsi (DC 28), assimilate (DC 28),
like abilities described as “psionics” in the main entry. Instead, microcosm, psychic chirurgery (DC 28).
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