Page 148 - Lords of Madness: The Book of Aberrations
P. 148
This huge statue of black, glossy stone resembles an immense CREATING AN ELDER EIDOLON
squid with two staring eyes and a mass of tentacles. Its body “Elder eidolon” is an inherited template that can be added
shimmers and wavers, almost as if it’s not quite all there. to any aberration, animal, dragon, giant, humanoid, magical
beast, monstrous humanoid, plant, or vermin. An eidolon uses
Combat all the base creature’s statistics and special abilities except as
An eidolon kraken strikes opponents with its barbed tentacles, noted here.
then grabs and crushes them with its arms or drags victims into Size and Type: The creature’s type changes to construct. It
its huge jaws. An opponent can make sunder attempts against loses all subtypes and does not gain the augmented subtype. It
an eidolon kraken’s tentacles or arms as if they were weapons. uses all the base creature’s statistics and special abilities except
An eidolon kraken’s tentacles have 20 hit points, and its arms as noted here. Recalculate base attack bonus, saving throws,
have 10 hit points. If it’s grappling a target with one tentacle feats, and skills as described below.
or arm, it uses another limb to make its attack of opportunity Hit Dice: Drop any Hit Dice gained from class levels (to MONSTERS CHAPTER 8
against the sunder attempt. Severing a tentacle or arm deals a minimum of 1 Hit Die) and change remaining Hit Dice to NEW
damage to the eidolon equal to half the limb’s full normal hit d10s. As a construct, the creature loses any bonus hit points
points; this damage bypasses the creature’s damage reduction. for a high Constitution, but gains bonus hit points based on
Since an eidolon kraken has fast repair, any damage done to its size, as shown below:
a tentacle or arm repairs at the rate of 5 hit points per round.
Severed tentacles or arms regrow in 1d10+10 days. Size Bonus Hit Points
Constrict (Ex): An eidolon kraken deals 1d6+24 (arm) or Small 10
Medium 20
2d8+24 (tentacle) points of damage with a successful grapple
Large 30
check. Huge 40
Improved Grab (Ex): To use this ability, an eidolon kraken Gargantuan 60
must hit a creature with a tentacle or arm attack. It can then Colossal 80
attempt to start a grapple as a free action without provoking
attacks of opportunity. If it wins the grapple, it establishes a Armor Class: The creature’s natural armor improves by
hold and immediately deals constrict damage. 4 points. The creature also gains a +4 deflection bonus to its
Insanity Aura (Su): Any living creature within 10 feet Armor Class, since its form does not wholly exist in the Mate-
of an eidolon kraken must make a DC 20 Will saving throw rial Plane. See Otherworldly Geometry, below.
each round or become confused for 1 round. The save DC is Base Attack: The creature’s base attack bonus changes to
Wisdom-based. its Hit Dice × 3/4, as a cleric.
Fast Repair (Ex): An eidolon kraken repairs damage to Attack: An elder eidolon retains all the natural attacks,
itself at a rate of 5 hit points per round as long as it is above 0 manufactured weapon attacks, and weapon proficiencies of
hit points. the base creature. An eidolon based on a creature that has no
Immunity to Magic (Ex): An eidolon kraken is immune natural attacks gains a slam attack as shown below, which it
to any spell or spell-like ability that allows spell resistance. In can use in place of a manufactured weapon attack. (An eidolon
addition, certain spells and effects function differently against with two slams can wield a weapon in one hand and make a
the creature, as noted below. slam attack with its off-hand at a –5 penalty, adding half its Str
Etherealness immediately repairs damage to an eidolon equal bonus to the damage roll).
to the spell’s caster level. Dimensional anchor causes an eidolon
to cease functioning for 1 round (treat as if dazed). Dimensional Size Attack
lock does not interfere with an eidolon’s operation, but an Tiny 1 slam (1d2 plus 1-1/2 Str bonus)
Small 1 slam (1d3 plus 1-1/2 Str bonus)
eidolon that enters the area of a dimensional lock spell or similar
Medium 1 slam (1d4 plus 1-1/2 Str bonus)
effect loses the benefits of its otherworldly geometry and its Large 2 slams (1d6 plus Str bonus)
insanity aura. Huge 2 slams (2d6 plus Str bonus)
A transmute rock to mud spell slows an eidolon (as the slow Gargantuan 2 slams (3d6 plus Str bonus)
Colossal 2 slams (4d6 plus Str bonus)
spell) for 2d6 rounds, with no saving throw, while transmute
mud to rock heals all of its lost hit points.
A stone to flesh spell does not actually change an eidolon’s Special Attacks: An elder eidolon loses all of the super-
structure, but negates its damage reduction and immunity to natural special attacks, spell-like abilities, and extraordinary
magic for 1 round. special attacks allowing a saving throw based on Constitution.
Otherworldly Geometry (Su): An eidolon kraken’s form It retains extraordinary special attacks that do not permit a
incorporates what should be impossible geometrics. This saving throw (such as rake, rend, or constrict) or that allow a
grants it a +4 deflection bonus to its Armor Class. saving throw based on Strength (such as trample). In addition,
an eidolon gains the following special attack:
Insanity Aura (Su): The elemental forces that power an elder
eidolon warp time and space and cause horrible hallucinations
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