Page 148 - Lords of Madness: The Book of Aberrations
P. 148

This huge statue of black, glossy stone resembles an immense  CREATING AN ELDER EIDOLON
          squid with two staring eyes and a mass of tentacles. Its body   “Elder eidolon” is an inherited template that can be added
          shimmers and wavers, almost as if it’s not quite all there.  to any aberration, animal, dragon, giant, humanoid, magical
                                                            beast, monstrous humanoid, plant, or vermin. An eidolon uses
        Combat                                              all the base creature’s statistics and special abilities except as
          An eidolon kraken strikes opponents with its barbed tentacles,   noted here.
          then grabs and crushes them with its arms or drags victims into   Size and Type: The creature’s type changes to construct. It
          its huge jaws. An opponent can make sunder attempts against   loses all subtypes and does not gain the augmented subtype. It
          an eidolon kraken’s tentacles or arms as if they were weapons.   uses all the base creature’s statistics and special abilities except
          An eidolon kraken’s tentacles have 20 hit points, and its arms   as noted here. Recalculate base attack bonus, saving throws,
          have 10 hit points. If it’s grappling a target with one tentacle   feats, and skills as described below.
          or arm, it uses another limb to make its attack of opportunity   Hit Dice: Drop any Hit Dice gained from class levels (to   MONSTERS  CHAPTER 8
          against the sunder attempt. Severing a tentacle or arm deals   a minimum of 1 Hit Die) and change remaining Hit Dice to   NEW
          damage to the eidolon equal to half the limb’s full normal hit   d10s. As a construct, the creature loses any bonus hit points
          points; this damage bypasses the creature’s damage reduction.   for a high Constitution, but gains bonus hit points based on
          Since an eidolon kraken has fast repair, any damage done to   its size, as shown below:
          a tentacle or arm repairs at the rate of 5 hit points per round.
          Severed tentacles or arms regrow in 1d10+10 days.  Size        Bonus Hit Points
            Constrict (Ex): An eidolon kraken deals 1d6+24 (arm) or   Small   10
                                                            Medium            20
          2d8+24 (tentacle) points of damage with a successful grapple
                                                            Large             30
          check.                                            Huge              40
            Improved Grab (Ex): To use this ability, an eidolon kraken   Gargantuan   60
          must hit a creature with a tentacle or arm attack. It can then   Colossal   80
          attempt to start a grapple as a free action without provoking
          attacks of opportunity. If it wins the grapple, it establishes a   Armor Class: The creature’s natural armor improves by

          hold and immediately deals constrict damage.      4 points. The creature also gains a +4 deflection bonus to its
            Insanity Aura (Su): Any living creature within 10 feet   Armor Class, since its form does not wholly exist in the Mate-
          of an eidolon kraken must make a DC 20 Will saving throw   rial Plane. See Otherworldly Geometry, below.
          each round or become confused for 1 round. The save DC is   Base Attack: The creature’s base attack bonus changes to
          Wisdom-based.                                     its Hit Dice × 3/4, as a cleric.
            Fast Repair (Ex): An eidolon kraken repairs damage to   Attack: An elder eidolon retains all the natural attacks,
          itself at a rate of 5 hit points per round as long as it is above 0   manufactured weapon attacks, and weapon proficiencies of

          hit points.                                       the base creature. An eidolon based on a creature that has no
            Immunity to Magic (Ex): An eidolon kraken is immune   natural attacks gains a slam attack as shown below, which it
          to any spell or spell-like ability that allows spell resistance. In   can use in place of a manufactured weapon attack. (An eidolon
          addition, certain spells and effects function differently against   with two slams can wield a weapon in one hand and make a
          the creature, as noted below.                     slam attack with its off-hand at a –5 penalty, adding half its Str
            Etherealness immediately repairs damage to an eidolon equal   bonus to the damage roll).
          to the spell’s caster level. Dimensional anchor causes an eidolon
          to cease functioning for 1 round (treat as if dazed). Dimensional   Size   Attack
          lock  does  not  interfere  with  an  eidolon’s  operation,  but an   Tiny   1 slam (1d2 plus 1-1/2 Str bonus)
                                                            Small          1 slam (1d3 plus 1-1/2 Str bonus)
          eidolon that enters the area of a dimensional lock spell or similar
                                                            Medium          1 slam (1d4 plus 1-1/2 Str bonus)

          effect loses the benefits of its otherworldly geometry and its   Large   2 slams (1d6 plus Str bonus)
          insanity aura.                                    Huge           2 slams (2d6 plus Str bonus)
            A transmute rock to mud spell slows an eidolon (as the slow  Gargantuan   2 slams (3d6 plus Str bonus)
                                                            Colossal       2 slams (4d6 plus Str bonus)
          spell) for 2d6 rounds, with no saving throw, while transmute
          mud to rock heals all of its lost hit points.
            A stone to flesh spell does not actually change an eidolon’s   Special Attacks: An elder eidolon loses all of the super-

          structure, but negates its damage reduction and immunity to   natural special attacks, spell-like abilities, and extraordinary
          magic for 1 round.                                special attacks allowing a saving throw based on Constitution.
            Otherworldly Geometry (Su): An eidolon kraken’s form   It retains extraordinary special attacks that do not permit a
          incorporates  what  should  be  impossible  geometrics.  This   saving throw (such as rake, rend, or constrict) or that allow a
          grants it a +4 deflection bonus to its Armor Class.  saving throw based on Strength (such as trample). In addition,

                                                            an eidolon gains the following special attack:
                                                             Insanity Aura (Su): The elemental forces that power an elder
                                                            eidolon warp time and space and cause horrible hallucinations
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