Page 150 - Lords of Madness: The Book of Aberrations
P. 150

Skills:  Disguise  –5  (+15  imitating  beholders),  Search  +4,   Infestation  (Ex):  Any  living  nonplant  creature  that  is
            Spot +4                                         damaged by a gas spore’s slam attack or its death throes must
          Feats: —                                          immediately succeed on a DC 12 Fortitude save or become
          Environment: Cold hills                           infested with spores. An infested creature takes 1d4 points
          Organization: Solitary, pair, or cluster (3–6)    of  Constitution  damage  upon  becoming  infested  and  an
          Challenge Rating: 3                               additional 1d4 points of Constitution damage every hour that

          Treasure: Spores; see text                        follows as the spores rapidly grow and consume flesh. The save
          Alignment: Always neutral                         DC is Constitution-based.
          Advancement: —                                             These spores are similar to poison, and anything
          Level Adjustment: —                                           that delays, neutralizes, or prevents poisoning
                                                                         has a similar effect on the spores. Creatures
          A bulbous body fl oats toward you. It has a central,             immune to extra damage from critical hits   MONSTERS  CHAPTER 8
          unblinking eye, and a large maw fi lled                                     or  immune  to  poison  are   NEW
          with  daggerlike  teeth.  Smaller  eyes,                                    immune  to  a  gas  spore’s
          attached  to  wriggling  stalks,                                            infestation.
          sprout from the top of the orb-                                              When the victim’s Con-
          like body.                                                                 stitution  is  reduced  to  0,
                                                                                   it dies. Its body immediately
          The gas spore is a highly                                                dissolves into a formless mush
          specialized form of plant                                                that transforms into 1d4 Small
          life originally created by                                               gas  spores  over  the  course
          ancient beholder mages. Since                                            of  1  minute.  Each  Small  gas
          then, these prolific creatures                                       spore has 1 Hit Die. These gas spores

          have spread far and wide.                                            grow rapidly, gaining 1 Hit Die per
            While  a  gas  spore                                                 minute  until  they  reach  their
          resembles a beholder                                                   maximum size (10 Hit Dice).
          in appearance, it is                                                     Beholders,  beholderkin,  and   Illus. by D. Crabapple
          in fact a form                                                         creatures  with  beholder  grafts
          of  fungus.                                                             are immune to gas spore infesta-
          The creature                                                               tion, and gas spores know

          is hollow, filled with a                                                       intrinsically  to  ignore
          large volume of spores                                                           such creatures.

          under terrific pressure.                                                               All-Around
            A gas spore is typically about 8 feet                                      Vision (Ex): A gas spore
          across but weighs only 50 pounds.           Gas spore              can  see  in  all  directions  at  once.
                                                                          Because of this, it gains a +4 racial bonus
        COMBAT                                              on Search and Spot checks, and it cannot be flanked.


          Gas spores are mindless, but far from harmless. When they   Beholder Camouflage (Ex): A gas spore’s appearance is so
          sense  a  nearby  creature,  they  immediately  approach  and   clever that it gains a +20 racial bonus on Disguise checks to
          attempt to infest the creature with spores. A gas spore attacks   appear as a beholder.
          by slamming into a creature with its body. Upon contacting a   Flight (Ex): A gas spore’s body is naturally buoyant. This



          target, thousands of tiny filaments lash at the creature’s flesh   buoyancy allows it to fly at a speed of 20 feet. This buoyancy
          and infest it with spores. As mindless creatures, gas spores   also grants it a permanent feather fall effect (as the spell) with
          pursue their selected target relentlessly until slain or until   personal range.
          the target escapes beyond their range of sight. Even then, a
          gas spore continues to drift lazily in the direction it last saw  HARVESTING GAS SPORES
          its target.                                       A typical gas spore yields 1d4 doses of usable gas spore powder
            Death Throes (Ex): A gas spore reduced to 0 or fewer hit   with a DC 20 Craft (alchemy) check; failure by 5 or more
          points immediately explodes in a powerful burst of spores and   results in the gas spore’s explosion and the destruction of its
          foul-smelling gas. This blast affects all creatures in a 10-foot   supply of spores (and possible infestation of the harvester).
          radius, dealing them 6d6 points of sonic damage and exposing   Gas spore powder is a dangerous poison that costs 500 gp per
          them to the spores (see Infestation, below). A DC 10 Reflex save   dose. Anyone who dies of this poison quickly deteriorates into

          halves the damage. The save DC is Constitution-based. The   1d4 Small gas spores as detailed above under the creature’s
          spores are dispersed in this explosion and cannot be harvested   infestation attack.
          thereafter.                                        Poison (Ex): Contact, Fortitude DC 12, initial and secondary
                                                            damage 1d4 Con.
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