Page 163 - Lords of Madness: The Book of Aberrations
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Combat                                               Spell  Resistance  (Ex):  A  pseudonatural  creature  gains  spell
               A pseudonatural hippogriff dives at its prey and strikes with   resistance equal to 10 + the base creature’s HD (maximum 25).
               its clawed forelegs. When it cannot dive, it slashes with claws   Abilities: Same as the base creature, but Intelligence is
               and beak.                                         at least 3.
                 Alternate Form (Su): As a standard action, a pseudonatural   Environment: Any land and underground.
               hippogriff  can  take  the  form  of  a  grotesque,  tentacled  mass   Challenge  Rating:  Up  to  3  HD,  as  base  creature;  4
               (though this alien appearance has no effect on the creature’s abili-  HD to 11 HD, as base creature +1; 12 or more HD, as base
               ties). Other creatures receive a –1 morale penalty on their attack   creature +2.
               rolls against the creature when it is in this alternate form.                  PSURLON
                 True Strike (Su): Once per day, a pseudonatural hippogriff
      CHAPTER 8  NEW   MONSTERS  can gain a +20 insight bonus on a single attack roll. In addition,   Psurlons are wormlike creatures with formidable mental
               the creature suffers no miss chance against a target that has
                                                                 powers. They dwell in the deep desert and pose a consid-
               concealment or total concealment when making this attack.
                                                                 erable  threat  to  passing  travelers  or  nearby  settlements.
                 Skills: Hippogriffs have a +4 racial bonus on Spot checks.
              CREATING A                                         Psurlons detest humanoids of any sort, and go to considerable
                                                                 lengths to kill or drive off any they come across. From time
              PSEUDONATURAL CREATURE                             to time, they seek to foment trouble by manipulating lead-
               “Pseudonatural” is an acquired template that can be added   ers, dealing with evil folk who are willing to accommodate
               to any corporeal creature (referred to hereafter as the base   the psurlons’ wishes in exchange for psurlon assistance, or
               creature).                                        duping weak-minded creatures such as goblinoids or gnolls

                 A pseudonatural creature uses all the base creature’s statistics   into fighting for them.
               and abilities except as noted here. Even though the creature’s     A psurlon has a long, tubular, pink body divided into subtle
               type changes, do not recalculate Hit Dice, base attack bonus,   rings or segments, just like an earthworm’s body. It also has
               or skill points.                                  two arms and two legs, also segmented. The psurlon’s head is
                 Size and Type: The creature’s type changes to outsider. Size   little more than a blunt end to its tubular body. Its only facial
               is unchanged.                                     feature is a large, circular mouth filled with gnashing teeth.

                 Special Attacks: A pseudonatural creature retains all the   It has visual organs (for darkvision) spaced evenly around the
               special attacks of the base creature and also gains the following   head. The typical psurlon wears a decorative or utilitarian
               attack.                                           belt fitted with straps and hooks to carry items, but no other

                 True Strike (Su): Once per day, a pseudonatural creature can   clothing or armor.
               gain a +20 insight bonus on a single attack roll. In addition,     Psurlons are clever, malicious, and deceitful. While their
               the creature suffers no miss chance against a target that has   psionic powers are telekinetic in nature and offer little abil-
               concealment or total concealment when making this attack.  ity to directly control an enemy’s mind, they are skillful liars
                 Special Qualities: A pseudonatural creature retains all   that inveigle the unwary. They always seek to misinform and
               the special qualities of the base creature and also gains the   mislead their enemies, and delight in arranging for their foes

               following special qualities.                      to fight one another.
                 Resistance (Ex): A pseudonatural creature has resistance to     Psurlons choose to live solitary lives, but sometimes form
               acid and electricity based on the base creature’s Hit Dice (see   small communities called clusters. The most powerful elder in
               the table below).                                 a psurlon cluster leads the group, although elders are frequently
                 Damage  Reduction  (Ex):  A  pseudonatural  creature  gains   replaced by younger, more ambitious psurlons when their plans
               damage reduction based on the base creature’s Hit Dice (see   go awry.
               the table below).                                   Psurlons can speak Undercommon but rarely do so. Instead,
                                                                 they rely on their natural telepathic powers.
                             Acid, Electricity
                Hit Dice      Resistance      Damage Reduction  COMBAT
                1–3               5                 —            Psurlons never use melee weapons. They can fight with their

                4–7               5               5/magic
                8–11              10              5/magic        bare claws and teeth, but they are not particularly formidable in
                12 or more        15             10/magic        melee combat. Instead, they attack with their psionic powers,
                                                                 battering foes with telekinetic blasts or immobilizing them
                 Alternate Form (Su): As a standard action, a pseudonatural   with mental energy.
               creature  can  take  the  form  of  a  grotesque,  tentacled  mass   Blindsight (Ex): A psurlon can ascertain its surroundings
               (or another appropriately gruesome form, as determined by   by sensing sound, scent, heat, and vibration. This ability enables
               the DM). Despite the alien appearance, its abilities remain   it to discern objects and creatures within 60 feet. The psurlon
               unchanged. Other creatures receive a –1 morale penalty on   does not need to make Spot or Listen checks to notice creatures
               their attack rolls against a pseudonatural creature when it is   within range of its blindsight.
  162          in this alternate form.
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