Page 164 - Lords of Madness: The Book of Aberrations
P. 164

Immunities (Ex): Psurlons are immune to sleep, charm,   Full  Attack:  2  claws  +6  melee  (1d4+1)  and  bite  +4  melee
          and compulsion effects.                            (1d6)
            Telepathy (Su): A psurlon can communicate telepathically   Space/Reach: 5 ft./5 ft.
          with any creature within 250 feet that has a language.  Special Attacks: Psionics
            Skills: Psurlons gain a +4 racial bonus on Escape Artist   Special  Qualities:  Blindsight  60  ft.,  damage  reduction
          checks due to their soft and flexible bodies.       10/magic, darkvision 120 ft., immunities, spell resistance

                                                             14, telepathy 250 ft.
        PSURLON VARIETIES                                   Saves: Fort +3, Ref +4, Will +6
          Psurlons come in three different varieties: average psurlons,   Abilities: Str 13, Dex 14, Con 12, Int 18, Wis 13, Cha 17
          elder  psurlons,  and  giant  psurlons.  Most  average  psurlons   Skills: Bluff +13, Concentration +11 (+15 casting defensively),
          advance by Hit Dice until they reach 12 Hit Dice, at which   Diplomacy +7, Disguise +3 (+5 acting in character), Escape
          point they become elder psurlons and gain additional mental   Artist +11, Heal +6, Intimidate +5, Knowledge (arcana) +9,   MONSTERS  CHAPTER 8
          powers. Elder psurlons advance by class, and most eventually   Knowledge (dungeoneering) +9, Listen +11, Sense Motive   NEW
          take levels in psion, sorcerer, or wizard.         +6, Spellcraft +11, Use Rope +2 (+4 bindings)
            A small number of psurlons that reach 12 Hit Dice fail to   Feats: Combat Casting, Improved Initiative, Multiattack
          manifest the advanced mental powers of an elder psurlon.   Environment: Warm desert
          Instead, they continue to grow physically larger and more   Organization: Solitary, pair, team (3–6 plus 1 elder psurlon),
          powerful. Giant psurlons gain few new mental abilities, but   cluster (8–14 plus 1 elder psurlon), or strike team (3–6 plus
          they are dangerous opponents in physical combat.   1 elder psurlon and 1 giant psurlon)
                                                            Challenge Rating: 5
        AVERAGE PSURLON                                     Treasure: Standard
          Medium Aberration                                 Alignment: Usually neutral evil
          Hit Dice: 7d8+7 (38 hp)                           Advancement: 8–11 HD (Medium)
          Initiative: +6                                    Level Adjustment: +4
          Speed: 30 ft. (6 squares)

          Armor Class: 16 (+2 Dex, +4 mage armor), touch 16, flat-  This creature resembles a bipedal, man-sized earthworm, with
            footed 14                                       a pink tubular body and a blunt, circular maw for a head. Its
          Base Attack/Grapple: +5/+6                        arms and legs are long and fl exible. Small, dark eye-dots ring
          Attack: Claw +6 melee (1d4+1)                     its mouth.
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         PSIONIC PSURLONS                                    Feats:  Combat  Manifestation,  Dodge,  Improved  Initiative,
         If you use the Expanded Psionics Handbook in your game, alter   Multiattack, Weapon Finesse
         the psurlon varieties as follows.                   Psi-Like Abilities: At will—concussion blast (4d6, two targets),
                                                           inertial armor, psionic suggestion (ML 3rd, one target, DC 17),
         Average Psurlon                                   read thoughts (DC 17), 3/day—brain lock (all types, DC 17), cloud
         Medium Aberration (Psionic)                       mind (DC 17), psionic dimension door; 1/day—energy bolt (12d6,
           Special Attacks: Psi-like abilities             DC 21), psionic dominate (all types, DC 21), psionic suggestion
           Skills: Bluff +13, Concentration +11 (+15 manifesting defen-  (five targets, DC 17). telekinetic maneuver (+19 check modifier),
         sively),  Diplomacy  +7,  Disguise  +3  (+5  acting  in  character),   telekinetic thrust (425 lb., DC 18). Manifester level 12th unless
         Escape  Artist  +11,  Heal  +6,  Intimidate  +5,  Knowledge  (dun-  otherwise noted. The save DCs are Charisma-based.
         geoneering) +9, Knowledge (psionics) +9, Listen +11, Psicraft
         +11, Sense Motive +6, Use Rope +2 (+4 bindings)   Giant Psurlon
           Feats:  Combat  Manifestation,  Improved  Initiative,  Multi-  Large Aberration (Psionic)
         attack                                              Special Attacks: Psi-like abilities
           Psi-Like  Abilities:  At  will—concussion  blast  (3d6),  inertial     Skills:  Bluff  +18,  Concentration  +23  (+27  manifesting  de-
         armor, read thoughts (DC 15), 3/day—brain lock (all types, DC   fensively), Diplomacy +7, Disguise +3 (+5 acting in character),
         15), cloud mind (DC 15), energy bolt (7d6, DC 17); 1/day—psionic   Escape Artist +15, Heal +11, Intimidate +5, Knowledge (dun-
         dimension door, telekinetic maneuver (+11 check modifier), teleki-  geoneering) +14, Knowledge (psionics) +14, Listen +22, Psicraft
         netic thrust (300 lb., DC 16). Manifester level 7th. The save DCs   +21, Sense Motive +16, Use Rope +1 (+3 bindings)
         are Charisma-based.                                 Feats: Combat Manifestation, Great Fortitude, Improved Initia-
                                                           tive, Improved Natural Armor, Improved Natural Attack (claw),
         Elder Psurlon                                     Multiattack, Quicken Spell-Like Ability (telekinetic thrust)
         Medium Aberration (Psionic)                         Psi-Like  Abilities:  At  will—concussion  blast  (5d6,  four  tar-
           Special Attacks: Psi-like abilities             gets), inertial armor, read thoughts (DC 16), 3/day—brain lock
           Skills: Bluff +20, Concentration +16 (+20 manifesting defen-  (all types, DC 16), cloud mind (DC 16), energy bolt (ML 12th,
         sively),  Diplomacy  +9,  Disguise  +5  (+7  acting  in  character),   2d6,  DC  20);  1/day—psionic  dimension  door, telekinetic  ma-
         Escape Artist +17, Heal +13, Intimidate +7, Knowledge (dun-  neuver (+22 check modifier), telekinetic thrust (575 lb., DC 17).
         geoneering) +15, Knowledge (psionics) +15, Listen +13, Psicraft   Manifester level 18th unless otherwise noted. The save DCs are
         +17, Sense Motive +18, Use Rope +3 (+5 bindings)  Charisma-based.
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