Page 164 - Lords of Madness: The Book of Aberrations
P. 164
Immunities (Ex): Psurlons are immune to sleep, charm, Full Attack: 2 claws +6 melee (1d4+1) and bite +4 melee
and compulsion effects. (1d6)
Telepathy (Su): A psurlon can communicate telepathically Space/Reach: 5 ft./5 ft.
with any creature within 250 feet that has a language. Special Attacks: Psionics
Skills: Psurlons gain a +4 racial bonus on Escape Artist Special Qualities: Blindsight 60 ft., damage reduction
checks due to their soft and flexible bodies. 10/magic, darkvision 120 ft., immunities, spell resistance
14, telepathy 250 ft.
PSURLON VARIETIES Saves: Fort +3, Ref +4, Will +6
Psurlons come in three different varieties: average psurlons, Abilities: Str 13, Dex 14, Con 12, Int 18, Wis 13, Cha 17
elder psurlons, and giant psurlons. Most average psurlons Skills: Bluff +13, Concentration +11 (+15 casting defensively),
advance by Hit Dice until they reach 12 Hit Dice, at which Diplomacy +7, Disguise +3 (+5 acting in character), Escape
point they become elder psurlons and gain additional mental Artist +11, Heal +6, Intimidate +5, Knowledge (arcana) +9, MONSTERS CHAPTER 8
powers. Elder psurlons advance by class, and most eventually Knowledge (dungeoneering) +9, Listen +11, Sense Motive NEW
take levels in psion, sorcerer, or wizard. +6, Spellcraft +11, Use Rope +2 (+4 bindings)
A small number of psurlons that reach 12 Hit Dice fail to Feats: Combat Casting, Improved Initiative, Multiattack
manifest the advanced mental powers of an elder psurlon. Environment: Warm desert
Instead, they continue to grow physically larger and more Organization: Solitary, pair, team (3–6 plus 1 elder psurlon),
powerful. Giant psurlons gain few new mental abilities, but cluster (8–14 plus 1 elder psurlon), or strike team (3–6 plus
they are dangerous opponents in physical combat. 1 elder psurlon and 1 giant psurlon)
Challenge Rating: 5
AVERAGE PSURLON Treasure: Standard
Medium Aberration Alignment: Usually neutral evil
Hit Dice: 7d8+7 (38 hp) Advancement: 8–11 HD (Medium)
Initiative: +6 Level Adjustment: +4
Speed: 30 ft. (6 squares)
Armor Class: 16 (+2 Dex, +4 mage armor), touch 16, flat- This creature resembles a bipedal, man-sized earthworm, with
footed 14 a pink tubular body and a blunt, circular maw for a head. Its
Base Attack/Grapple: +5/+6 arms and legs are long and fl exible. Small, dark eye-dots ring
Attack: Claw +6 melee (1d4+1) its mouth.
pqqqqqqqqqqqqqqqqqqqqrs
PSIONIC PSURLONS Feats: Combat Manifestation, Dodge, Improved Initiative,
If you use the Expanded Psionics Handbook in your game, alter Multiattack, Weapon Finesse
the psurlon varieties as follows. Psi-Like Abilities: At will—concussion blast (4d6, two targets),
inertial armor, psionic suggestion (ML 3rd, one target, DC 17),
Average Psurlon read thoughts (DC 17), 3/day—brain lock (all types, DC 17), cloud
Medium Aberration (Psionic) mind (DC 17), psionic dimension door; 1/day—energy bolt (12d6,
Special Attacks: Psi-like abilities DC 21), psionic dominate (all types, DC 21), psionic suggestion
Skills: Bluff +13, Concentration +11 (+15 manifesting defen- (five targets, DC 17). telekinetic maneuver (+19 check modifier),
sively), Diplomacy +7, Disguise +3 (+5 acting in character), telekinetic thrust (425 lb., DC 18). Manifester level 12th unless
Escape Artist +11, Heal +6, Intimidate +5, Knowledge (dun- otherwise noted. The save DCs are Charisma-based.
geoneering) +9, Knowledge (psionics) +9, Listen +11, Psicraft
+11, Sense Motive +6, Use Rope +2 (+4 bindings) Giant Psurlon
Feats: Combat Manifestation, Improved Initiative, Multi- Large Aberration (Psionic)
attack Special Attacks: Psi-like abilities
Psi-Like Abilities: At will—concussion blast (3d6), inertial Skills: Bluff +18, Concentration +23 (+27 manifesting de-
armor, read thoughts (DC 15), 3/day—brain lock (all types, DC fensively), Diplomacy +7, Disguise +3 (+5 acting in character),
15), cloud mind (DC 15), energy bolt (7d6, DC 17); 1/day—psionic Escape Artist +15, Heal +11, Intimidate +5, Knowledge (dun-
dimension door, telekinetic maneuver (+11 check modifier), teleki- geoneering) +14, Knowledge (psionics) +14, Listen +22, Psicraft
netic thrust (300 lb., DC 16). Manifester level 7th. The save DCs +21, Sense Motive +16, Use Rope +1 (+3 bindings)
are Charisma-based. Feats: Combat Manifestation, Great Fortitude, Improved Initia-
tive, Improved Natural Armor, Improved Natural Attack (claw),
Elder Psurlon Multiattack, Quicken Spell-Like Ability (telekinetic thrust)
Medium Aberration (Psionic) Psi-Like Abilities: At will—concussion blast (5d6, four tar-
Special Attacks: Psi-like abilities gets), inertial armor, read thoughts (DC 16), 3/day—brain lock
Skills: Bluff +20, Concentration +16 (+20 manifesting defen- (all types, DC 16), cloud mind (DC 16), energy bolt (ML 12th,
sively), Diplomacy +9, Disguise +5 (+7 acting in character), 2d6, DC 20); 1/day—psionic dimension door, telekinetic ma-
Escape Artist +17, Heal +13, Intimidate +7, Knowledge (dun- neuver (+22 check modifier), telekinetic thrust (575 lb., DC 17).
geoneering) +15, Knowledge (psionics) +15, Listen +13, Psicraft Manifester level 18th unless otherwise noted. The save DCs are
+17, Sense Motive +18, Use Rope +3 (+5 bindings) Charisma-based.
163
pqqqqqqqqqqqqqqqqqqqqrs

