Page 172 - Lords of Madness: The Book of Aberrations
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more than convenient tools for the mind flayers to use as they   Strands  (Ex):  Most  encounters  with  a  urophion  begin



          see fit. They live lonely, brooding lives on the fringes of mind   when it fires strong, sticky strands. The creature can have up

          flayer society, serving as guardians and sentinels, with little   to six strands at once, and they can strike up to 50 feet away
          reward for their loyalty other than the promise of joining the   (no range increment). If one of its strand is severed, a urophion
          elder brain on death.                             can extrude a new one on its next turn as a free action.
                                                             Weakness (Ex): A urophion’s strands can sap an opponent’s
        COMBAT                                              strength. Anyone grabbed by a strand must succeed on a DC
          Like a roper, a urophion hunts by standing completely still   19 Fortitude save or take 2d8 points of Strength damage. The
          until prey wanders near. It can then use detect thoughts to pick   save DC is Constitution-based.
          out the best targets for immediate attack, which it launches   Skills: Urophions have a +8 racial bonus on Hide checks
          with surprise.                                    in stony or icy areas.
            Drag (Ex): If a urophion hits with a strand attack, the strand
          latches onto the opponent’s body. This deals no damage but                                           MONSTERS  NEW   CHAPTER 8
          drags the stuck opponent 10 feet closer each subsequent round                ZEUGALAK
          (provoking  no  attack  of  opportunity)  unless  that  creature   Huge Aberration
          breaks free, which requires a DC 24 Escape Artist check or a   Hit Dice: 16d8+128 (200 hp)
          DC 20 Strength check. The check DCs are Strength-based, and   Initiative: +3
          the Escape Artist DC includes a +4 racial bonus. A urophion   Speed: 30 ft. (6 squares), climb 30 ft.
          can draw a creature to within 10 feet of itself and bite with a   Armor  Class:  25  (–2  size,  +3  Dex,  +14  natural),  touch  11,
          +4 attack bonus in the same round.                 flat-footed 22

            A strand has 10 hit points and can be attacked by making   Base Attack/Grapple: +12/+29
          a successful sunder attempt. Attacking a urophion’s strand   Attack: Tentacle +19 melee (1d8+9 plus 1d6 electricity/19–
          does not provoke attacks of opportunity. If the strand is cur-  20/×3)
          rently attached to a target, the urophion takes a –4 penalty on   Full Attack: 3 tentacles +19 melee
          its attack roll to resist the sunder attempt. Severing a strand   (1d8+9 plus 1d6 electricity/19–
          deals no damage to the urophion itself.                                              Zeugalak
            Extraction (Ex): If a urophion begins its turn                                                    Illus. by R. Sardinha
          with at least one strand attached to a victim of
          Huge size or smaller that is adjacent to it, it can
          attempt to perform an extraction of the victim’s
          brain as a full-round action. It must succeed on
          a bite attack, dealing normal damage. It then
          makes an immediate grapple attempt as a
          free action without provoking attacks of
          opportunity. If the urophion succeeds
          on this check, it tears the victim’s skull
          open and devours its brain, killing it
          immediately.
            Constructs,  elementals,  oozes,
          plants, and undead are immune to
          extraction. Extraction is not instantly
          fatal to foes with multiple heads.
            Mind Blast (Sp): A urophion can
          discharge a devastating psionic attack
          in the form of a cone 60 feet long.
          Anyone  caught  in  this  cone  must
          succeed on a DC 18 Will save or be
          stunned for 3d4 rounds. The save DC
          is  Charisma-based.  This  ability  is  the
          equivalent of a 4th-level spell.
            Psionics (Sp): At will—detect thoughts
          (DC 14), suggestion (DC 15). Caster level
          12th.  The  save  DCs  are  Charisma-
          based.


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