Page 170 - Lords of Madness: The Book of Aberrations
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restrain their research to volunteers who seek out the silthilar   Infestation (Su): A silthilar can infest any living creature
          to enhance their own bodies.                      it strikes with its claws or its swarm damage. A creature so
            A  silthilar  swarm  that  is  at  rest  or  performing  research   struck must make a DC 17 Fortitude save or take 1d4 points
          appears as a roiling cloud of green particles. Up close, a single   of ability damage selected randomly from Strength, Dexterity,
          particle appears as a tiny sphere of fleshy tendrils and bony   or Constitution. The save DC is Constitution-based.

          spines, no more than half an inch in diameter and often much   Warp  Flesh  (Su):  As  a  full-round  action  that  provokes
          smaller than that.                                attacks of opportunity, a silthilar in swarm form can focus
            Unlike other swarms, a silthilar swarm can organize itself   its attention on a single living creature that shares one of its
          and transform into a solid shape that closely approximates that   squares. The target must make a DC 19 Fortitude save or be
          of their original body, although one without distinguishing   transformed into an entirely different creature. This effect
          features. In this form, a silthilar is roughly human-sized and     is  identical  to  polymorph  any  object
          shaped, with eight long, thin limbs arranged                        (caster level 9th), except that it can   MONSTERS  CHAPTER 8
          in a radial pattern around the body in two                          only  change  a  living  creature  into   NEW
          rings of four. Its four lower extremities                           another living creature (see the spell
          end  in  tiny  hands,  each  with  four                              description, pager 263 of the Player’s

          fingers extending in a radial pattern                                 Handbook). A silthilar does not deal
          from  the  palm,  that  wield  kukris.                                 normal swarm damage or cause
          (When  a  silthilar  assumes  swarm                                     distraction on a round in which

          form,  it  stores  these  weapons  in                                   it warps flesh. The save DC is
          an extradimensional pocket.) Its                                        Constitution-based.
          upper  arms  are  arranged  in  a                                         Coalesced  Form  (Su):  As
          similar manner, and each ends                                           a  standard  action  that  pro-
          in a long, thin spine that serves                                       vokes  attacks  of  opportunity,
          as a natural weapon. A silthilar’s                                       a  silthilar  can  switch  from
          head is a roughly spherical mass                                         its  swarm  form  to  its  solid
          of hundreds of thin tendrils.                                            form. Retrieving its weapons
            Silthilar  speak  their  own                                           from their extradimensional   Illus. by M. Phillippi
          language,  and  their  high  intel-                                      pockets  is  a  free  action  that
          ligence  allows  them  to  speak                                          does  not  provoke  attacks  of
          many other languages as well.                                                opportunity.  A  silthilar
          All  languages  are  considered                                               does not regain lost hit
          bonus  languages  for  silthilar.                                             points when it changes
          Their  voices  have  a  distinct                                             form.  It  can  remain  in
          buzzing to their otherwise airy                                              either  form  as  long  as
          tones.                                                                        it likes.
                                                                                          In its coalesced form,
        COMBAT                                                                          a silthilar is treated as a
          A silthilar swarm’s attacks depend                                           Medium aberration with
          on  its  current  shape.  As  a  swarm,  it                                  a space/reach of 5 feet/5
          prefers to simply engulf enemies and scour                          feet. It loses its +8 size bonus to its

          away at exposed flesh, dealing 2d6 points of    Silthilar          Armor Class and attack rolls, but gains a
          damage to any creature whose space it occupies at the end   +8 natural armor bonus from the dense plates of hardened bone
          of its move. In its coalesced form, a silthilar attacks more   and chitin that cover its body. It retains the swarm subtype and
          conventionally; it can use its kukris or its spines with great   all the traits associated with that swarm with the exception

          finesse, although it can only bring four natural weapons to   of its swarm attack and distraction ability. As a swarm of Fine
          bear in a single round (either the four kukris or the four   creatures, it is not subject to extra damage from critical hits
          spines, but not some of each).                    and retains its immunity to weapon damage. If a silthilar is
            Distraction (Ex): Any living creature that begins its turn   struck with a physical attack, it must make a Concentration
          with a silthilar in swarm form in its square is nauseated for 1   check (DC 10 + the number of points of damage dealt by the
          round; a DC 17 Fortitude save negates the effect. Even with a   attack) or revert immediately to swarm form and be nauseated
          successful save, spellcasting or concentrating on spells within   for 1d4 rounds.
          the area of a swarm requires a Concentration check (DC 20   Immortality (Ex): A silthilar does not age, nor can it be
          + spell level). Using skills requiring patience and concentra-  harmed by effects that cause magical aging.
          tion requires a DC 20 Concentration check. The save DC is   Swarm Traits: A swarm has no clear front or back and no
          Constitution-based.                               discernible anatomy, so it is not subject to extra damage from
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