Page 195 - Lords of Madness: The Book of Aberrations
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2-1/2 ft./0 ft.; SA deliver touch spells; SQ darkvision 60 ft.,   easiest path to entering this prestige class is through the
               immunity to extra damage from critical hits and sneak attacks,   bard  class.  Most  other  spellcasting  classes  either  need  to
               improved evasion, low-light vision, speak with master, speak   wait until they’re at least 16th level so they can acquire 8
               with primates; AL CN; SV Fort +8, Ref +5, Will +10; Str 3, Dex   ranks in a cross-class skill, or they need to multiclass. A
               15, Con 10, Int 9, Wis 12, Cha 5.                 character of a class that cannot cast spells must multiclass
                 Skills and Feats: Balance +10, Climb +10, Concentration +15,   into a spellcasting class, but since all spellcasting classes can
               Heal +12, Hide +10, Knowledge (arcana) +14, Knowledge (dun-  cast the required spell to craft a cerulean sign, the choice of
               geoneering) +3, Knowledge (the planes) +2, Listen +3, Spellcraft   spellcasting class is wide open.
               +14, Spot +3, Use Magic Device +9; Weapon Finesse.    Charisma is the most important ability for a keeper of the
                                                                 Cerulean Sign, since it affects many of her skills and most of
      CHAPTER 9  THE ABERRATION   HUNTER  The enemy is ancient, eternal, and forever. Yet they are not without   her class features. Bard keepers also rely on Charisma for their
                                   KEEPER OF THE
                                                                 spellcasting and bardic music powers. After Charisma, Intel-
                                  CERULEAN SIGN
                                                                 ligence and Wisdom are perhaps the most important ability
                                                                 scores. Keepers of the Cerulean Sign rely on their magic and

               weakness, for they have been put down before and shall be put down
                                                                 aren’t as important to them.
               again. The power of the Cerulean Sign has not faded over the eons;   skills to avoid conflict, and thus the physical ability scores
               it has grown. With its power within my soul, I cannot help but
               prevail against the Elder Evils, and they cannot help but fall against  Entry Requirements
               my might.                                            Type: Cannot be an aberration.
                      —Selsharra Derissor, a keeper of the Cerulean Sign    Skills: Gather Information 5 ranks, Knowledge (arcana) 8
                                                                  ranks, Knowledge (dungeoneering) 8 ranks, Sense Motive
                                                                  5 ranks.
               The Cerulean Sign is an ancient rune of power, created untold     Feats: Aberration Banemagic†, Craft Wondrous Item.
               eons ago by a race or deity long since vanished. This ancient     Special: Must create a cerulean sign without aid.
               race or deity clearly opposed the rise of the aberrant races,     †New feat described on page 178.
               yet its efforts were ultimately a failure. The aberration races
               prosper, while their ancient adversary is forgotten. All that  CLASS FEATURES
               remains is the Cerulean Sign and its still-potent power against   All of the following are class features of the keeper of the
               creatures from outside the realm of sanity.       Cerulean Sign prestige class.
                 The power of the Cerulean Sign draws a small group of   Spellcasting: At each level, you gain new spells per day and
               loyal keepers. These people work to keep the knowledge of   an increase in caster level (and spells known, if applicable) as
               the Cerulean Sign alive, for without it, the ancient aberrations   if you had also gained a level in a spellcasting class to which
               cannot be opposed. But a keeper does far more than protect   you belonged before adding the prestige class level. You do not,


               the Cerulean Sign. She takes the fight to the aberrations, and   however, gain any other benefit a character of that class would

               specifically to those they have seduced. She seeks out aberra-  have gained. If you had more than one spellcasting class before
               tion cults and crushes them, ensuring that the foul taint from   becoming a keeper of the Cerulean Sign, you must decide to
               beyond can never supplant what is pure in the world.  which class to add each level for the purpose of determining
                                                                 spells per day, caster level, and spells known.
              BECOMING A KEEPER                                    Cerulean Focus: Before becoming a keeper of the Cerulean
               Since the keeper of the Cerulean Sign prestige class requires   Sign, you must successfully craft your own personal version
               both  spellcasting  and  a  large  number  of  skill  points,  the   of the sign. Once created, this item functions as a cerulean sign

              Table 9–7: Keeper of the Cerulean Sign   Hit Die: d6
                       Base
                      Attack  Fort  Ref  Will
                Level  Bonus  Save  Save  Save   Special                        Spellcasting
                  1st   +0   +0   +0   +2      Cerulean focus, detect aberrant taint   +1 level of existing spellcasting class
                  2nd   +1   +0   +0   +3      Greater banemagic 1/day          +1 level of existing spellcasting class
                  3rd   +1   +1   +1   +3      Word of revelation               +1 level of existing spellcasting class
                  4th   +2   +1   +1   +4      Greater banemagic 2/day          +1 level of existing spellcasting class
                  5th   +2   +1   +1   +4      Portal warding                   +1 level of existing spellcasting class
                  6th   +3   +2   +2   +5      Greater banemagic 3/day          +1 level of existing spellcasting class
                  7th   +3   +2   +2   +5      Mental backlash                  +1 level of existing spellcasting class
                  8th   +4   +2   +2   +6      Greater banemagic 4/day          +1 level of existing spellcasting class
                  9th   +4   +3   +3   +6      —                                +1 level of existing spellcasting class
                10th   +5    +3   +3   +7      Cleanse aberration,              +1 level of existing spellcasting class
                                               greater banemagic 5/day
                Class Skills (6 + Int modifier per level): Bluff, Concentration, Decipher Script, Disguise, Forgery, Gather Information, Hide,
                Intimidate, Knowledge (arcana), Knowledge (dungeoneering), Knowledge (history), Knowledge (local), Knowledge (religion),
  194           Knowledge (the planes), Listen, Move Silently, Search, Sense Motive, Spellcraft, Spot, and Use Magic Device.
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