Page 195 - Lords of Madness: The Book of Aberrations
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2-1/2 ft./0 ft.; SA deliver touch spells; SQ darkvision 60 ft., easiest path to entering this prestige class is through the
immunity to extra damage from critical hits and sneak attacks, bard class. Most other spellcasting classes either need to
improved evasion, low-light vision, speak with master, speak wait until they’re at least 16th level so they can acquire 8
with primates; AL CN; SV Fort +8, Ref +5, Will +10; Str 3, Dex ranks in a cross-class skill, or they need to multiclass. A
15, Con 10, Int 9, Wis 12, Cha 5. character of a class that cannot cast spells must multiclass
Skills and Feats: Balance +10, Climb +10, Concentration +15, into a spellcasting class, but since all spellcasting classes can
Heal +12, Hide +10, Knowledge (arcana) +14, Knowledge (dun- cast the required spell to craft a cerulean sign, the choice of
geoneering) +3, Knowledge (the planes) +2, Listen +3, Spellcraft spellcasting class is wide open.
+14, Spot +3, Use Magic Device +9; Weapon Finesse. Charisma is the most important ability for a keeper of the
Cerulean Sign, since it affects many of her skills and most of
CHAPTER 9 THE ABERRATION HUNTER The enemy is ancient, eternal, and forever. Yet they are not without her class features. Bard keepers also rely on Charisma for their
KEEPER OF THE
spellcasting and bardic music powers. After Charisma, Intel-
CERULEAN SIGN
ligence and Wisdom are perhaps the most important ability
scores. Keepers of the Cerulean Sign rely on their magic and
weakness, for they have been put down before and shall be put down
aren’t as important to them.
again. The power of the Cerulean Sign has not faded over the eons; skills to avoid conflict, and thus the physical ability scores
it has grown. With its power within my soul, I cannot help but
prevail against the Elder Evils, and they cannot help but fall against Entry Requirements
my might. Type: Cannot be an aberration.
—Selsharra Derissor, a keeper of the Cerulean Sign Skills: Gather Information 5 ranks, Knowledge (arcana) 8
ranks, Knowledge (dungeoneering) 8 ranks, Sense Motive
5 ranks.
The Cerulean Sign is an ancient rune of power, created untold Feats: Aberration Banemagic†, Craft Wondrous Item.
eons ago by a race or deity long since vanished. This ancient Special: Must create a cerulean sign without aid.
race or deity clearly opposed the rise of the aberrant races, †New feat described on page 178.
yet its efforts were ultimately a failure. The aberration races
prosper, while their ancient adversary is forgotten. All that CLASS FEATURES
remains is the Cerulean Sign and its still-potent power against All of the following are class features of the keeper of the
creatures from outside the realm of sanity. Cerulean Sign prestige class.
The power of the Cerulean Sign draws a small group of Spellcasting: At each level, you gain new spells per day and
loyal keepers. These people work to keep the knowledge of an increase in caster level (and spells known, if applicable) as
the Cerulean Sign alive, for without it, the ancient aberrations if you had also gained a level in a spellcasting class to which
cannot be opposed. But a keeper does far more than protect you belonged before adding the prestige class level. You do not,
the Cerulean Sign. She takes the fight to the aberrations, and however, gain any other benefit a character of that class would
specifically to those they have seduced. She seeks out aberra- have gained. If you had more than one spellcasting class before
tion cults and crushes them, ensuring that the foul taint from becoming a keeper of the Cerulean Sign, you must decide to
beyond can never supplant what is pure in the world. which class to add each level for the purpose of determining
spells per day, caster level, and spells known.
BECOMING A KEEPER Cerulean Focus: Before becoming a keeper of the Cerulean
Since the keeper of the Cerulean Sign prestige class requires Sign, you must successfully craft your own personal version
both spellcasting and a large number of skill points, the of the sign. Once created, this item functions as a cerulean sign
Table 9–7: Keeper of the Cerulean Sign Hit Die: d6
Base
Attack Fort Ref Will
Level Bonus Save Save Save Special Spellcasting
1st +0 +0 +0 +2 Cerulean focus, detect aberrant taint +1 level of existing spellcasting class
2nd +1 +0 +0 +3 Greater banemagic 1/day +1 level of existing spellcasting class
3rd +1 +1 +1 +3 Word of revelation +1 level of existing spellcasting class
4th +2 +1 +1 +4 Greater banemagic 2/day +1 level of existing spellcasting class
5th +2 +1 +1 +4 Portal warding +1 level of existing spellcasting class
6th +3 +2 +2 +5 Greater banemagic 3/day +1 level of existing spellcasting class
7th +3 +2 +2 +5 Mental backlash +1 level of existing spellcasting class
8th +4 +2 +2 +6 Greater banemagic 4/day +1 level of existing spellcasting class
9th +4 +3 +3 +6 — +1 level of existing spellcasting class
10th +5 +3 +3 +7 Cleanse aberration, +1 level of existing spellcasting class
greater banemagic 5/day
Class Skills (6 + Int modifier per level): Bluff, Concentration, Decipher Script, Disguise, Forgery, Gather Information, Hide,
Intimidate, Knowledge (arcana), Knowledge (dungeoneering), Knowledge (history), Knowledge (local), Knowledge (religion),
194 Knowledge (the planes), Listen, Move Silently, Search, Sense Motive, Spellcraft, Spot, and Use Magic Device.

