Page 196 - Lords of Madness: The Book of Aberrations
P. 196
(see the sidebar). In addition, it serves as a focus for most of An attempt to destroy the door or magic portal counts as an
your class features. Without this focus, these abilities do not attempt to pass through it. You know whenever an aberration
function. attempts to pass through the door or portal, and you also know
Detect Aberrant Taint (Sp): As long as you wear your if the aberration is successful or not, provided you are on the
cerulean focus, you can detect the taint of aberrations. This same plane as the warding.
ability functions as the spell detect aberration (see page 211), You can maintain this effect indefinitely, but you can sustain
except that it also allows you to detect the presence or absence only one warded portal at any time.
of any mind-affecting spells or supernatural abilities in effect Mental Backlash (Su): Beginning at 7th level, once per
on any creature, as long as the effect in question was placed day you can reflexively lash out at any aberration or aberration
there by an aberration. Additionally, it reveals any creature cultist that targets you but fails to affect you with a mind-
that willingly belongs to a cult that knowingly worships aber- affecting spell or ability. You can do so only if you make a
rations. A cultist who believes he is worshiping Pelor when in saving throw against a mind-affecting spell or ability directed HUNTER CHAPTER 9
fact his devotions are led by a mind flayer in disguise would not at you by an aberration or aberration cultist. When this power THE ABERRATION
register as tainted by the use of this ability, but a cultist who is activated, the aberration or cultist must make a Fortitude
worships knowingly under a mind flayer would be revealed. saving throw (DC 10 + keeper level + Cha modifier) or take
You can use this ability a number of times per day equal 1d6 points of damage per keeper level and become nauseated
to your class level. for 1d4 rounds. A successful saving throw halves the damage
Greater Banemagic (Su): At 2nd level, you gain and negates the nausea.
the greater banemagic feature. This ability works Cleanse Aberration (Sp): At 10th level, as a standard
like the Aberration Banemagic feat (see page 178), action once per day you can attempt to utterly destroy a
except that once per day you can triple the benefit single aberration within 30 feet. The aberration must make
gained. The damage increases by 6d6 instead of a Fortitude save (DC 20 + your Cha modifier) or be killed.
2d6 and the save DC increases by 6 instead of by If the aberration is destroyed, you heal a number of hit
2. You gain an extra use of this ability at every points equal to the number of hit points the aberration
even-numbered class level (two times per day had when it died.
at 4th level, three times per day at 6th level,
and so on). Illus. by S. Belledin
Word of Revelation (Su): Start-
ing at 3rd level, you can utter a
word of revelation as a standard
action once per day. This super-
natural ability duplicates the
effect of an area dispel magic
that targets all spells or effects
from the school of illusion
that were originally cast by an
aberration or aberration cultist
within a 30-foot burst centered
on you. Additionally, any aber-
ration or aberration cultist in
the area must make a Fortitude
save (DC 10 + keeper level
+ Cha modifier) or take 1d4
points of Charisma damage.
Portal Warding (Su): Start-
ing at 5th level, you can place
a potent warding effect on any
doorway or magic portal once
per day. An aberration can pass
through a warded doorway or
magic portal only if it makes
a successful Will saving throw (DC
10 + keeper level + Cha modifier);
otherwise it cannot use the doorway or
portal and takes 3d6 points of damage.
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Selsharra Derissor, a keeper of the Cerulean Sign

