Page 196 - Lords of Madness: The Book of Aberrations
P. 196

(see the sidebar). In addition, it serves as a focus for most of   An attempt to destroy the door or magic portal counts as an
          your class features. Without this focus, these abilities do not   attempt to pass through it. You know whenever an aberration
          function.                                         attempts to pass through the door or portal, and you also know
            Detect Aberrant Taint (Sp): As long as you wear your   if the aberration is successful or not, provided you are on the
          cerulean focus, you can detect the taint of aberrations. This   same plane as the warding.

          ability functions as the spell detect aberration (see page 211),     You can maintain this effect indefinitely, but you can sustain
          except that it also allows you to detect the presence or absence   only one warded portal at any time.
          of any mind-affecting spells or supernatural abilities in effect   Mental Backlash (Su): Beginning at 7th level, once per

          on any creature, as long as the effect in question was placed   day you can reflexively lash out at any aberration or aberration
          there by an aberration. Additionally, it reveals any creature   cultist that targets you but fails to affect you with a mind-
          that willingly belongs to a cult that knowingly worships aber-  affecting spell or ability. You can do so only if you make a
          rations. A cultist who believes he is worshiping Pelor when in   saving throw against a mind-affecting spell or ability directed   HUNTER  CHAPTER 9

          fact his devotions are led by a mind flayer in disguise would not   at you by an aberration or aberration cultist. When this power   THE ABERRATION
          register as tainted by the use of this ability, but a cultist who   is activated, the aberration or cultist must make a Fortitude

          worships knowingly under a mind flayer would be revealed.   saving throw (DC 10 + keeper level + Cha modifier) or take

          You can use this ability a number of times per day equal   1d6 points of damage per keeper level and become nauseated
          to your class level.                              for 1d4 rounds. A successful saving throw halves the damage
            Greater Banemagic (Su): At 2nd level, you gain   and negates the nausea.
          the greater banemagic feature. This ability works   Cleanse  Aberration  (Sp):  At  10th  level,  as  a  standard
          like the Aberration Banemagic feat (see page 178),   action  once  per  day  you  can  attempt  to  utterly  destroy  a

          except that once per day you can triple the benefit   single aberration within 30 feet. The aberration must make

          gained. The damage increases by 6d6 instead of      a Fortitude save (DC 20 + your Cha modifier) or be killed.
          2d6 and the save DC increases by 6 instead of by     If the aberration is destroyed, you heal a number of hit
          2. You gain an extra use of this ability at every     points equal to the number of hit points the aberration
          even-numbered class level (two times per day          had when it died.
          at 4th level, three times per day at 6th level,
          and so on).                                                                                         Illus. by S. Belledin
            Word of Revelation (Su): Start-
          ing at 3rd level, you can utter a
          word of revelation as a standard
          action once per day. This super-
          natural  ability  duplicates  the
          effect  of  an  area  dispel  magic
          that targets all spells or effects
          from  the  school  of  illusion
          that were originally cast by an
          aberration or aberration cultist
          within a 30-foot burst centered
          on you. Additionally, any aber-
          ration or aberration cultist in
          the area must make a Fortitude
          save  (DC  10  +  keeper  level
          +  Cha  modifier)  or  take  1d4

          points of Charisma damage.
            Portal Warding (Su): Start-
          ing at 5th level, you can place
          a potent warding effect on any
          doorway or magic portal once
          per day. An aberration can pass
          through a warded doorway or
          magic portal only if it makes
          a successful Will saving throw (DC
          10  +  keeper  level  +  Cha  modifier);

          otherwise it cannot use the doorway or
          portal and takes 3d6 points of damage.
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                                                                Selsharra Derissor, a keeper of the Cerulean Sign
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