Page 197 - Lords of Madness: The Book of Aberrations
P. 197

PLAYING A                                          and  messages  you  uncover  while  investigating  a  cult,  in
              KEEPER OF THE CERULEAN SIGN                        Knowledge (dungeoneering) to keep up on aberration lore,
               You tend to be enigmatic, yet intrigue others with your words.   and in Sense Motive to aid in detecting if people are being
               Your beliefs are based on ideals and concepts that predate the   magically manipulated. Spell Penetration and Greater Spell
               world’s current governments, religions, and societies, yet those   Penetration are good choices for feats, since many aberrations
               ideas remain as compelling as anything those societies have   have spell resistance. Likewise, since many aberrations have
               to offer. The Cerulean Sign has survived the eons not only   powerful mental attacks, Iron Will is always a good choice.
               because of the power it carries but for the primal ideals and   Since you will be fighting cultists more often than not, it’s

               needs it represents.                              probably a good idea to improve your combat skills by taking
                 You can be rather mysterious regarding your motives and
                                                                 feats such as Weapon Focus and Dodge.
      CHAPTER 9  THE ABERRATION   HUNTER  needs. You know that the tendrils of aberrant taint can slip     Similarly, it can’t hurt to invest in an aberration bane weapon.
                                                                 Such a weapon can quickly take apart most of the creatures you
               unseen into the minds of the unsuspecting, so you keep what
                                                                 will end up fighting. You might want to look into buying items
               you know to yourself for fear of exposing your plans and secrets

               to the enemy. Your enemies include not only beholder cultists,
                                                                 that enhance your skills, as well, such as a circlet of persuasion
               slavers who sell to the neogi, and thralls of the illithids, but
               also the aberrations themselves, and their ageless, unknowable,   or a rod of splendor. A rod of rulership can go a long way toward
                                                                 wresting control of a large number of cultists away from their
               primal masters that lurk beyond the veil of reality.  unhuman leaders. You should also not hesitate to seek out

                 Yet, unlike the abolishers of the Circle of the True, you and   magic items that specifically defeat common aberration attacks.
               your fellows are not pessimistic and dour people. On the con-  A vest of escape can aid in getting out of grapple attacks, for
               trary, you have a powerful personality and are quite passionate   example, and a scarab of protection is invaluable when you face
               about what you believe in. You must be, if you want  to combat   an aberration with instant death attacks (such as a beholder).
               the insidious aberration cults that fester in the suggestible     Finally, don’t forget to upgrade your cerulean sign as you
               corners of the world.                             gain levels. This magic item is quite helpful, and enhancing
                                                                 its bonuses only makes it more so.
              Combat
               As a keeper of the Cerulean Sign, you are best at using your  Resources
               magic and your skills to fight enemies. In most combats you   As a keeper of the Cerulean Sign, you do not have an organiza-

               fall back to a supporting role, using your spells to augment the   tion or guild to back you up. You are guided purely by your
               better fighters in the group or to tend to the injured.  own conscience and your need to oppose the aberration cults

                 Against  aberrations  and  those  who  forsake  their  kin  to   that constantly threaten society. Yet you are not alone in the
               throw in their lot with aberrations, you can be a terrible foe   world.
               indeed. Many keepers take one or two levels in a fighting class     The Circle of the True supports the keepers as best they can,

               just to augment their combat skills for the inevitable conflicts   providing a safe place for you to rest and recover, or sending

               with aberrations and their cultists, but even without such   along fighters or abolishers to help eradicate a cult when one

               measures, your ability to smite cultists can rapidly turn the   is discovered. See page 217 for more information on the Circle
               battle against these foes. If you have bard levels, the Music of   of the True.
               the Outer Spheres feat (see page 181) is an excellent choice to
               aid in your struggles against aberrations.      KEEPERS IN THE WORLD
                                                                 The PCs normally won’t attract the attentions of a keeper of the
              Advancement                                        Cerulean Sign—unless, of course, one of them is an aberration
               As you gain levels in this prestige class, you should maintain   cultist (or an aberration).

               maximum ranks in Bluff to trick cultists into thinking you’re     It’s far more likely that the PCs find themselves working

               one of them, in Decipher Script to make sense of weird tomes   with a keeper, even if they do not realize it at first. They might
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              CERULEAN SIGN                                    grants the carrier a +1 resistance bonus on all Will saving throws
              The ancient cerulean sign is a potent symbol against aberra-  made against effects that originate from aberrations.
              tions and their ilk. Said to be an ancient glyph that captures and     If worn, a cerulean sign also grants a luck bonus to your Armor
              focuses the power of the natural world, an item of jewelry that   Class and on all saving throws against attacks from aberrations,
              bears a properly crafted cerulean sign becomes a potent ward   as well as a luck bonus on level checks made to penetrate an
              against creatures from outside the natural order.  aberration’s spell resistance. The magnitude of this luck bonus
                A  cerulean  sign  is  usually  crafted  as  an  amulet,  but  it  can   ranges from +1 to +5.
              sometimes be found in the form of a mantle, medallion, periapt,     Moderate abjuration; CL 7th; Craft Wondrous Item, invoke the
              or ring. As long as a cerulean sign is carried (either in the hand   cerulean sign†; Price 4,000 gp (+1), 16,000 gp (+2), 36,000 gp
              or in a pocket or container you are wearing, excluding those   (+3), 60,000 gp (+4), 100,000 gp (+5).
              that create extradimensional spaces, such as bags of holding), it     †New spell described on page 211.
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