Page 21 - Lords of Madness: The Book of Aberrations
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ABOLETH VARIANTS                                   in the high clouds alone with their unknowable thoughts, and
               Although the aboleths have existed for untold eons, the shape   they seldom take slaves. The creatures dwell miles above the
               and function of their bodies has not evolved as much as one   ground, rarely at an altitude of less than 3 miles and usually
               would suspect over time. This might be due to the fact that   at a height of 3 to 6 miles. They make their homes inside vast,

               their racial memories somehow serve to stagnate their develop-  perpetual clouds filled with dense moisture and maintained
               ment by encouraging them to conform to the past. Or it might   by their ancient magic. How the uobilyths came to dwell in
               be simply that their current form represents the pinnacle of   the distant reaches of the skies is unknown, but it likely has
               perfection for their kind, and that any further adaptation or   something to do with their intrinsic rejection of the traditions
               evolution would be nothing more than regression.  of aboleth history and society.
                 Yet a few alternative forms of aboleths exist, having arisen
                                                                   Stygian Aboleth: Eons ago, a large city of exceptionally
      CHAPTER 2  THE DEEP   MASTERS  as the creatures expanded into new terrains and were forced   gargantuan aboleths managed an amazing feat of magic and
                                                                 transported an entire world of slaves and minions from the
               to change as a result. For the most part, these variant aboleths
                                                                 Material Plane to the Nine Hells; they arrived on the layer
               are statistically quite similar to the standard aboleth presented

                                                                 known as Stygia and flourished. Since that time, the influ-
               in the Monster Manual; changes are indicated in the paragraphs

               that follow.
                 Amphibious Aboleth: Aboleths spend              ence of the Nine Hells has changed these aboleths, infusing
                                                                    them with the frozen evil magic of Stygia and creating
               their entire lives underwater. They have little         an entirely new species. These Stygian aboleths rule
               interest in exploring the                                  nations of aquatic baatezu and slaves culled from
               surface world to any great                                     countless worlds and planes. In time, these
               extent; that’s what slaves                                        aboleths  might  transform  fully  into  a
               are  for.  Yet  some  aboleths,                                      new kind of devil, but until then



           Illus. by C. Fix  particularly those that                 a stygian aboleth        the  average  Stygian

               become stranded after
                                                                       Orluthian,
               caverns  collapse  be-
                                                                                             aboleth is similar to an
               hind them or that are

               forced to flee their home                          advanced  fiendish  aboleth  in  capabilities  and  statistics.  A

               city  for  some  reason,  must                    sample Stygian aboleth is described below.
               dwell  in  areas  that  aren’t  ideal
               for  their  physiology.  Aboleths               Orluthian, Stygian Aboleth

               trapped  in  dry  areas  quickly  succumb         Orluthian rules a small city of fiendish skum built into the
               to the long dreaming, but those stuck in areas with at least   underside of an iceberg located in a remote corner of Stygia.
               some water, such as in a large swamp or fen, can adapt over   There, it plots the construction of specialized vortex portals
               time. These amphibious aboleths are identical to their aquatic   that can reach across the dimensions to manifest in Material
               kin, except that their land speed increases to 20 feet, their   Plane oceans. It is from the ships and victims pulled through
               swim speed decreases to 40 feet, and they gain the amphib-  these  vortices  that  Orluthian  gathers  the  raw  materials  it
               ious special quality (meaning they can breathe air as well   needs to further its experiments to learn why humanoids are

               as water). They can survive indefinitely on land, and they   suddenly so common among the worlds.
               dry out and succumb to the long dreaming only if they take   Orluthian: Stygian aboleth; CR 15; Gargantuan aberration
               enough nonlethal damage from thirst or starvation to be   (aquatic, cold); HD 24d8+168; hp 276; Init +1; Spd 10 ft., swim
               rendered unconscious.                             60 ft.; AC 18, touch 7, flat-footed 17; Base Atk +18; Grp +42; Atk

                 Uobilyth (Aerial Aboleth): The most exotic and unusual   +26 melee (3d6+12 plus slime, tentacle); Full Atk +26 melee
               aboleth variant is the reclusive uobilyth or “aerial aboleth,”   (3d6+12 plus slime, 4 tentacles) and +22 melee (2d8+6, bite);
               as they are known to the few who have encountered them.   Space/Reach 20 ft./15 ft. (20 ft. with bite); SA enslave, psionics,
               An uobilyth looks similar to an aboleth in shape except that   slime, smite good 1/day; SQ damage reduction 10/magic, dark-

               its tail has no flukes and its coloration is a deeper green-blue.   vision 60 ft., immunity to cold, mucus cloud, spell resistance

               Uobilyths do not have the aquatic subtype or a swim speed.   25, vulnerability to fire; AL LE; SV Fort +15, Ref +11, Will +19;
               They gain the air subtype and a fly speed of 60 feet (good). An   Str 34, Dex 12, Con 24, Int 15, Wis 17, Cha 17.

               uobilyth’s ability to fly is a supernatural ability.  Skills and Feats: Concentration +34, Knowledge (the planes)

                 Uobilyths are never lawfully aligned; most are neutral evil or   +29, Listen +30, Spot +30, Swim +20; Ability Focus (enslave),
               even chaotic evil. Solitary creatures, they are content to dwell   Ability  Focus  (slime),  Combat  Casting,  Improved  Natural
   20
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