Page 22 - Lords of Madness: The Book of Aberrations
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Table 2–1: The Savant Aboleth Hit Die: d8
Base
Attack Fort Ref Will
Level Bonus Save Save Save Special Spellcasting
1st +0 +2 +0 +2 Glyph mastery, +1 level of existing arcane spellcasting class
ossification +2
2nd +1 +3 +0 +3 Enlarged enslave, +1 level of existing arcane spellcasting class
recrudescent memories
3rd +2 +3 +1 +3 Greater glyph, +1 level of existing arcane spellcasting class
ossification +4
4th +3 +4 +1 +4 Recrudescent memories, +1 level of existing arcane spellcasting class
true enslave
5th +3 +4 +1 +4 Elder glyph, ossification +6 +1 level of existing arcane spellcasting class
Class Skills (6 + Int modifier per level): Appraise, Bluff, Concentration, Craft, Decipher Script, Forgery, Gather Information,
Intimidate, Knowledge (all skills, taken individually), Listen, Search, Sense Motive, Speak Language, Spellcraft, Spot, Swim, MASTERS THE DEEP CHAPTER 2
and Use Magic Device.
Attack (tentacle), Iron Will, Lightning Reflexes, Powerful Entry Requirements
Bite†, Reach Bite†, Weapon Focus (bite). Race: Aboleth.
† New feats described on page 23. Feats: Ability Focus (enslave), Ability Focus (slime), Craft
Aboleth Glyph, Quickslime.
Languages: Aboleth, Aquan, Undercommon, Common,
Spells: Ability to cast 3rd-level arcane spells.
Infernal.
Enslave (Su): Orluthian’s enslave special attack can be
resisted on a DC 27 Will save. CLASS FEATURES
Slime (Ex): Orluthian’s slime special attack can be resisted All the following are class features of the savant aboleth
with a DC 31 Fortitude save. prestige class.
Smite Good (Su): Once per day, Orluthian can make a Spellcasting: At each level, a savant aboleth gains new spells
normal melee attack to deal an extra 20 points of damage per day as if it had also gained a level in an arcane spellcasting
against a good foe. class it belonged to before adding the prestige class. It does not,
Mucus Cloud (Ex): The effect of Orluthian’s mucus cloud however, gain any other benefit a character of that class would
can be resisted with a DC 29 Fortitude save. have gained, except for an increased effective level of spellcast-
ing. If an aboleth had more than one arcane spellcasting class
SAVANT ABOLETH PRESTIGE CLASS before becoming a savant, it must decide to which class it adds
Aboleths are powerfully strong creatures, but they do not the new level for the purpose of determining spells per day.
value physical strength in their leaders. Rather, they look Glyph Mastery (Sp): At 1st level, a savant aboleth has
to the eldest, the most intelligent, the wisest, and the most mastered the ancient craft of the aboleth glyph. When a savant
forceful of personality to lead them. In short, they look to the aboleth creates an aboleth glyph, multiply the base cost of the
savant aboleths. glyph by 75% to determine its cost in XP and raw materials.
Savant aboleths are highly arrogant creatures. They organize Additionally, a savant aboleth gains the ability to cast glyph
and run aboleth society, rarely leaving the boundaries of their of warding as a spell-like ability a number of times each day
chosen city except to trade information or to train a new savant equal to its savant aboleth level. Each use of this spell-like
in the ways of the glyph. Savants lust for magical lore and bend ability costs 200 gp in raw materials (rare inks, crushed shells,
all of their city’s resources to the acquisition of new magic—in and powdered gemstones). Alternatively, a savant aboleth can
particular, the capture of new slaves with the ability to cast expend 8 XP instead of spending the 200 gp.
arcane spells. Although this ability mimics a divine spell, this spell-like
ability uses arcane magic.
pqqqqqqqqqrs Ossification (Ex): As a savant aboleth grows more power-
ful, its body begins to transform and become more heavily
ELDER GLYPH OF WARDING
Abjuration armored. Ridges of bone form atop its skull and run down its
Level: Cleric 9 spine, eventually encasing the savant aboleth’s brain and back
in thick natural armor. A savant aboleth’s natural armor bonus
This spell functions like glyph of warding, except that an elder improves by 2 points at 1st level, 3rd level, and 5th level.
blast glyph deals 1d8 points of damage per caster level (maxi- Enlarged Enslave (Su): Beginning at 2nd level, the range
mum of 30d8), and an elder spell glyph can store a spell of 9th
level or lower. of a savant aboleth’s enslave special attack is doubled from 30
Material Component: You trace the elder glyph with incense, feet to 60 feet.
which first must be sprinkled with powdered diamond worth Recrudescent Memories (Ex): At 2nd level, a savant
at least 1,000 gp. aboleth’s memories surface in a sudden blast of forgotten
pqqqqqqqqqrs
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