Page 22 - Lords of Madness: The Book of Aberrations
P. 22

Table 2–1: The Savant Aboleth    Hit Die: d8
                 Base
                 Attack   Fort   Ref   Will
           Level  Bonus   Save   Save   Save   Special               Spellcasting
           1st    +0     +2     +0      +2    Glyph mastery,         +1 level of existing arcane spellcasting class
                                              ossification +2
           2nd    +1     +3     +0      +3    Enlarged enslave,      +1 level of existing arcane spellcasting class
                                              recrudescent memories
           3rd    +2     +3     +1      +3    Greater glyph,         +1 level of existing arcane spellcasting class
                                              ossification +4
           4th    +3     +4     +1      +4    Recrudescent memories,   +1 level of existing arcane spellcasting class
                                              true enslave
           5th    +3     +4     +1      +4    Elder glyph, ossification +6   +1 level of existing arcane spellcasting class
           Class Skills (6 + Int modifier per level): Appraise, Bluff, Concentration, Craft, Decipher Script, Forgery, Gather Information,
           Intimidate, Knowledge (all skills, taken individually), Listen, Search, Sense Motive, Speak Language, Spellcraft, Spot, Swim,   MASTERS  THE DEEP   CHAPTER 2
           and Use Magic Device.

          Attack  (tentacle),  Iron  Will,  Lightning  Reflexes,  Powerful  Entry Requirements
          Bite†, Reach Bite†, Weapon Focus (bite).          Race: Aboleth.
            † New feats described on page 23.               Feats: Ability Focus (enslave), Ability Focus (slime), Craft
                                                            Aboleth Glyph, Quickslime.
            Languages: Aboleth,  Aquan, Undercommon,  Common,
                                                            Spells: Ability to cast 3rd-level arcane spells.
          Infernal.
            Enslave  (Su):  Orluthian’s  enslave  special  attack  can  be
          resisted on a DC 27 Will save.                  CLASS FEATURES
            Slime (Ex): Orluthian’s slime special attack can be resisted   All  the  following  are  class  features  of  the  savant  aboleth
          with a DC 31 Fortitude save.                      prestige class.
            Smite Good (Su): Once per day, Orluthian can make a   Spellcasting: At each level, a savant aboleth gains new spells
          normal melee attack to deal an extra 20 points of damage   per day as if it had also gained a level in an arcane spellcasting
          against a good foe.                               class it belonged to before adding the prestige class. It does not,

            Mucus Cloud (Ex): The effect of Orluthian’s mucus cloud   however, gain any other benefit a character of that class would
          can be resisted with a DC 29 Fortitude save.      have gained, except for an increased effective level of spellcast-
                                                            ing. If an aboleth had more than one arcane spellcasting class
        SAVANT ABOLETH PRESTIGE CLASS                       before becoming a savant, it must decide to which class it adds
          Aboleths  are  powerfully  strong  creatures,  but  they  do  not   the new level for the purpose of determining spells per day.
          value  physical  strength  in  their  leaders.  Rather,  they  look   Glyph  Mastery  (Sp):  At  1st  level,  a  savant  aboleth  has
          to the eldest, the most intelligent, the wisest, and the most   mastered the ancient craft of the aboleth glyph. When a savant
          forceful of personality to lead them. In short, they look to the   aboleth creates an aboleth glyph, multiply the base cost of the
          savant aboleths.                                  glyph by 75% to determine its cost in XP and raw materials.
            Savant aboleths are highly arrogant creatures. They organize     Additionally, a savant aboleth gains the ability to cast glyph
          and run aboleth society, rarely leaving the boundaries of their   of warding as a spell-like ability a number of times each day
          chosen city except to trade information or to train a new savant   equal to its savant aboleth level. Each use of this spell-like
          in the ways of the glyph. Savants lust for magical lore and bend   ability costs 200 gp in raw materials (rare inks, crushed shells,
          all of their city’s resources to the acquisition of new magic—in   and powdered gemstones). Alternatively, a savant aboleth can
          particular, the capture of new slaves with the ability to cast   expend 8 XP instead of spending the 200 gp.
          arcane spells.                                      Although this ability mimics a divine spell, this spell-like
                                                            ability uses arcane magic.

        pqqqqqqqqqrs                                         Ossification (Ex): As a savant aboleth grows more power-
                                                            ful, its body begins to transform and become more heavily
         ELDER GLYPH OF WARDING
         Abjuration                                         armored. Ridges of bone form atop its skull and run down its
         Level: Cleric 9                                    spine, eventually encasing the savant aboleth’s brain and back
                                                            in thick natural armor. A savant aboleth’s natural armor bonus
         This spell functions like glyph of warding, except that an elder   improves by 2 points at 1st level, 3rd level, and 5th level.
         blast glyph deals 1d8 points of damage per caster level (maxi-  Enlarged Enslave (Su): Beginning at 2nd level, the range
         mum of 30d8), and an elder spell glyph can store a spell of 9th
         level or lower.                                    of a savant aboleth’s enslave special attack is doubled from 30
           Material Component: You trace the elder glyph with incense,   feet to 60 feet.
         which first must be sprinkled with powdered diamond worth   Recrudescent  Memories  (Ex):  At  2nd  level,  a  savant
         at least 1,000 gp.                                 aboleth’s  memories  surface  in  a  sudden  blast  of  forgotten
        pqqqqqqqqqrs
                                                                                                                21
   17   18   19   20   21   22   23   24   25   26   27