Page 23 - Lords of Madness: The Book of Aberrations
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and hidden knowledge. The memories quickly return to the   glyph automatically reappears 1 minute after it is discharged.

               hidden depths of the aboleth’s mind, but the flash of insight   Similarly, if the glyph is dispelled, it reforms as good as new
               is enough to infuse the creature’s mind with a powerful rush   1 minute later. An aboleth glyph can be destroyed only in
               of inspiration and spontaneous evolution. The aboleth can   the same manner that a magic item can be destroyed—Mor-
               increase  its Intelligence,  Wisdom,  or Charisma score  by 2   denkainen’s disjunction, physical destruction of the glyph, and
               points. This is a permanent, untyped bonus, similar to those   so on.
               gained by advancing four character levels.          Alternatively, the aboleth can create a master glyph. Each
                 At 4th level, a savant aboleth’s memories flare again, and it   master glyph is a unique glyph with specific effects and base


               can increase its Intelligence, Wisdom, or Charisma score by   costs; several sample master glyphs are detailed later in this
                                                                 chapter.
               2 points.
      CHAPTER 2  THE DEEP   MASTERS  glyph of warding spell-like ability improves and becomes a greater  Death Frenzy
                 Greater Glyph (Sp): Starting at 3rd level, a savant aboleth’s
               glyph of warding spell-like ability. It must expend raw materials
                                                                 When an aboleth takes this feat, its sense of immortality rebels
                                                                 against the very concept of death. If threatened with death,
               worth 400 gp (or 16 XP) each time it uses this spell-like ability.
               A savant aboleth can voluntarily underpower this spell-like
               ability to cast a glyph of warding instead.       the creature becomes frenzied with speed and fury.
                                                                   Prerequisites: Aboleth, Diehard, Endurance.
                 True Enslave (Su): Beginning at 4th level, a savant aboleth’s   Benefit: If the aboleth is reduced to fewer hit points than its

               enslave ability grows much more powerful. An enslaved crea-  total Hit Dice, it automatically enters a death frenzy. Entering
               ture can no longer make a new Will saving throw each day to   this state is an immediate action; the aboleth can enter a death
               break free from the enslavement; the condition is permanent   frenzy even when it’s not its turn. While in a death frenzy,
               until  successfully  dispelled.  Additionally,  the  enslavement   the aboleth cannot cast spells, use spell-like abilities, or use
               lasts no matter how far the savant aboleth moves from its slave.   supernatural special attacks.
               Slaves on a different plane remain enslaved, but the savant     When an aboleth enters a death frenzy, it gains a +4 morale
               aboleth cannot communicate with them telepathically until   bonus to its Strength and Dexterity, and the threat range for
               they return to the same plane.                    all its natural attacks doubles. When it makes a full attack, it
                 Elder Glyph (Sp): At 5th level, a savant aboleth’s greater   can make one additional attack each round at its highest base
               glyph of warding spell-like ability improves and becomes an elder   attack bonus. Its land speed increases by 10 feet, and its swim
               glyph of warding spell-like ability (see below). It must expend   speed increases by 20 feet. Finally, it gains fast healing 2.
               raw materials worth 1,000 gp (or 40 XP) each time it uses this     A death frenzy lasts until the creature is killed or until its
               spell-like ability. A savant aboleth can voluntarily underpower   hit points rise enough to equal or exceed its total number of
               this spell-like ability to duplicate either a glyph of warding or a   Hit Dice. Upon emerging from a death frenzy, the creature
               greater glyph of warding instead.                 immediately takes 1d4 points of Strength damage.

              ABOLETH FEATS                                    Enlarge Mucus Cloud
               Although aboleths have no doubt discovered and developed   An aboleth with this feat can extend its mucus cloud into a
               countless specialized and unique feats during their millions   wider area.
               of years of existence in the sunken realms of the world, those   Prerequisites: Aboleth, Con 20.

               aboleths that come into contact with other races favor a fairly   Benefit: The aboleth’s mucus cloud extends to fill an area

               small number of unique feats. These feats are detailed below.  equal to its natural reach (a 10-foot radius for most aboleths).
                                                                   Normal: The aboleth’s mucus cloud has a radius of only 1
              Craft Aboleth Glyph [Item Creation]                foot.
               An aboleth with this feat can create magic glyphs that store   Special: On land, the aboleth’s mucus cloud becomes a
               spells or have specialized effects of their own.  mucus puddle of an equal radius. The mucus can affect other
                 Prerequisites: Aboleth, caster level 5th.       beings in contact with the puddle (including any that move

                 Benefit: The creature can create a permanent glyph of ward-  through it using their base land speed), but beings that jump

               ing effect that automatically recharges and replenishes its own   or fly over it, or otherwise avoid the puddle, are safe.
               energy after a short period of inactivity after it is triggered.
               Crafting an aboleth glyph takes one day for each 1,000 gp in its  Memory Eater
               base price. The base price of an aboleth glyph is its caster level   An aboleth with this feat is particularly adept at extracting
               × spell level × 1,000 gp. To create the glyph, the creature must   memories and knowledge from the bodies of those it con-
               spend 1/25 of the base price in XP and use up raw materials   sumes.
               costing one-half of the base price.                 Prerequisites: Aboleth, Cha 21.

                 A newly created glyph functions exactly as if the creature   Benefit: The aboleth processes and remembers countless
               had cast glyph of warding on the affected area, except that the   memories of those it has eaten. It can make untrained skill

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