Page 25 - Lords of Madness: The Book of Aberrations
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Special: When on land, this ability affects only nonaboleth   self-defeating. Armor is thought of as something that lesser
               (or nontransformed creatures) that walk through the mucus   races wear in a futile attempt to protect themselves from a

               puddle; flying creatures are not affected.         dangerous world in which they should not rightfully exist.
                 An aboleth must replenish its mucus constantly to maintain     Due to their unusual anatomy, aboleths use magic items
               the poisonous qualities. Samples taken from the aboleth retain   differently than humanoid-shaped creatures do. An aboleth
               their toxic qualities for only 1 minute.          can wear:

                                                                 •  One headband or phylactery on a tentacle.
                                 ABOLETH MAGIC                   •  One pair of eye lenses or goggles on or over one eye. Because

               Aboleths constantly search for new magic items, finding them
                                                                   aboleth eyes are considerably larger than human eyes, one
      CHAPTER 2  THE DEEP   MASTERS  to be among the few objects that lesser races are any good at   •  One belt, cloak, cape, or mantle about the tail just behind
                                                                   eye can hold both lenses of a pair without having to stack
               producing. An aboleth that enslaves a spellcasting creature
                                                                   them.

               that has Item Creation feats finds itself the owner of a potent
               commodity. A slave who can create new magic items is perhaps

                                                                   the flukes.
               the most valued of resources in an aboleth city and is rented
                                                                   embedded in the slimy flesh on top of its head.
               out  to other  aboleths  for  extensive  payments  of additional   •  One amulet, brooch, medallion, necklace, periapt, or scarab

               slaves or favors.                                 •  Two pairs of bracers or bracelets on two pairs of tentacles.
                 Aside  from  specialized  glyphs,  aboleth  spellcasters  also   •  Up to three rings on the ends of its tentacles.
               spend  their  resources  on  creating  new  magic  items  for
               themselves. Although only a rare few aboleths take levels in   Aboleths cannot wear hats, helmets, vests, vestments, shirts,
               divine spellcasting classes, they have no compunction against   robes, gloves, gauntlets, boots, or shoes.
               utilizing magic items created by divine magic.
                 An aboleth’s tentacles can wield objects like wands, staffs,  MASTER GLYPHS
               rods, and other held magic items. An aboleth can even wield   Aboleths that learn the Craft Aboleth Glyph feat can use their
           Illus. by R. Sardinha  attacks in combat because they are not naturally proficient   spell. Aboleths that have the knowledge and power can learn
               magic weapons, although most prefer to use their tentacle
                                                                 knowledge of magic to create powerful magic glyphs. Most of

                                                                 these glyphs merely duplicate the effect of a glyph of warding
               with any form of weapon. Additionally, an aboleth that wields
               a weapon in one tentacle must make any other tentacle attacks
                                                                 to craft much more potent, powerful glyphs known as master
               as secondary attacks (at the standard –5 penalty). It can wield
                                                                 glyphs. Each master glyph is a unique glyph with specific

               multiple weapons in its tentacles if it takes the Multiweapon
               Fighting feat; otherwise, the penalties it suffers for using more   effects. Several sample master glyphs are detailed here; you
                                                                 can use these master glyphs as guidelines for creating new
               than one weapon are severe.                       master glyphs.
                 Although an aboleth could theoretically wear armor, the     Master glyphs affect a creature upon its initial entry into the

               armor would have to be sized and built to conform to the   glyph’s range. Beneficial glyphs apply their effects immediately.
               creature’s body shape. Additionally, the fact that armor check   Hostile glyphs typically grant a saving throw to negate or
               penalties  count  double  against  Swim  checks  means  that   reduce their effects; in this case, a creature need only make the

               aboleths  find  the  prospect  of  wearing  armor  illogical  and   save upon entering the glyph’s range. The effect of a glyph ends
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              PSIONIC ABOLETHS
              This chapter assumes that you utilize the version of the aboleth     A savant aboleth does not gain new spells per day as it gains
              from the Monster Manual. If you have the Expanded Psionics   levels. Instead, it gains increased power points and access to
              Handbook, you should instead use the psionic aboleth variant   new powers as if it had gained a level in whatever manifesting
              detailed there. This version of the aboleth is identical to the one   class it belonged to before it added the prestige class.
              presented in the Monster Manual, except that it does not pos-    A savant aboleth’s spell-like ability to cast the various glyph
              sess the same spell-like abilities or the enslave ability. It instead   spells is now a psi-like ability that duplicates the effect of the
              possesses  a  large  array  of  similar  psi-like  abilities,  including   spell in question.
              psionic dominate.                                  A 2nd-level savant aboleth’s psionic dominate psi-like ability
                If you wish to use psionic aboleths in your campaign, you   is now enhanced as if by the Enlarge Power metapsionic feat
              can do so with a few adjustments to the rules in this chapter. In   for free; the savant need not expend its psionic focus to use the
              particular, you should make the following minor adjustments to   Enlarged psionic dominate psi-like ability.
              the new rules introduced in this book:             The Craft Aboleth Glyph feat requires the aboleth to be at
                The savant aboleth monster prestige class no longer has an   least a 5th-level manifester rather than a 5th-level spellcaster.
              entry requirement of “ability to cast 3rd-level arcane spells.”   Likewise, the glyphs created by this feat are considered to be
              Rather, it must be able to manifest 3rd-level psionic powers as   psionic in nature, not arcane magic; this includes all master
              a psion or wilder.                               glyphs.
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