Page 99 - D&D - Player's Handbook
P. 99

is a common practice, a seemingly accepted means of   The north side of the city, known as North Bank,
           gaining the favor of one of the High Captains to obtain   is devoted almost entirely to warehouses, caravan
           fishing rights, earning an advantageous decision from   yards, and workspace. It includes the Mirabar Shield,
           the Magistrates, or having a business rival or undesired   the fortified compound that represents Mirabar's
           suitor arrested, accosted, or roughed up.         trading interest in Luskan. Mirabar uses it as a base
             Given its status as the harbor that feeds the goods of   to trade with the Sword Coast and the islands of the
           Mirabar to the Sword Coast, bridging the coast with   Trackless Sea.
           the utter north, and offers the only convenient crossing   The main city stands on the southern side of the River
           of the River Mirar for many miles, Luskan makes con-  Mirar. North of Reaver's Run is the Reach, where most
           siderable coin as a crossroads. Merchants wishing to   of the homes and smaller businesses are located. South
           avoid Luskan can choose to use the Blackford Crossing,   of the Run are the slums, the "bad" area of town. Near
           some thirty miles upstream, eventually connecting with   the slums is the Captain's Close, where the residences
           the Blackford Road on the northern bank, but the savvy   of High Captains Taerl and Suljack stand, but the area is
           know that Luskan's Ships control the cable-guided   otherwise quite poor.
           ferries at the crossing, and demand tolls based on the
           size and contents of the goods being ferried across.   THE ISLA NDS
           The Blackford Road still bears the ancient marks of the   Five islands stand in the bay formed by the River Mirar
           dwarven realm of Gharraghaur, reminding travelers of   and are claimed by Luskan:
           whose wealth sustains the region.                   Blood Island is filled with Ships' soldiers tasked with
             North of the city, the Northern Means heads up    guarding the city; it holds a guard tower, barracks, an
           toward Icewind Dale. Not many take this route without   armory, and little else of interest.
           purpose, but scrimshaw from the dale finds its way into   Closeguard Island is the home of High Captain Kurth.
           Luskan, where those who would purchase it can do so   •  Cutlass Island has two rocky heights split by a peb-
           without going any farther into the frozen terrain.   ble-strewn beach. The southern peak is surmounted


                                                                    CHAPTER  2  I THE SWORD  COAST AND THE  NORTH
   94   95   96   97   98   99   100   101   102   103   104