Page 98 - D&D - Player's Handbook
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The five High Captains take the names of their Ships   glamorous and less lucrative tasks to the captains and
         when they ascend to leadership. The captains are the   Ships of lower rank.
         highest authorities in Luskan; they and the members   Since each of the Ships has the ability to take what it
         of their Ships conduct themselves as a sort of nobility,   likes and leave what it doesn't want to the lesser Ships,
         albeit one that isn't hereditary.                 a strict division of duties has arisen among them.
           Despite the name, each Ship is not a single vessel,   Ship Kurth controls the city's docks and activity
         but an organization of stalwarts owing allegiance to one   occurring thereupon. Among the most profitable of the
         another and to their captain, whom they elect for life. To   merchandise that passes through the port are weapons
         be a member of a Ship is a select privilege, one that only   and tools from Ironmaster, and ambergris for the per-
         one in ten of Luskan's residents can claim.       fume trade.
           The five Ships of Luskan are more than gangs of   Ship Baram operates Luskan's fishing industry. The
         pirates. They are fellowships of people who live, train,   food it provides is so vital to the city's welfare nowadays
         work, make love, and go to war with each other. To join   that Baram has risen to Second Ship on the strength of
         one is a mark of honor and continues a grand tradition   its successful forays out to sea.
         that Luskar associate with democracy, self-determina-  Ship Suljack holds sway over, and conducts most of,
         tion, and individuality.                          the piracy and raiding that originates out of Luskan.
           Each Ship has its own symbol and colors. Members   It occasionally passes the more meager opportunities
         of a Ship often wear their colors, decorate their round   down to Taerl.
         shields with the symbol and colors, and tattoo them-  Ship Taerl, recently elevated from Fifth Ship, had
         selves with the symbol.  Like their Northlander relations,   been accustomed to taking the hindmost. Now its work-
         Luskar Ship members regularly tattoo their faces, but   ers and sailors happily accept chances for profit handed
         instead of representing their island, the tattoos are   down from above, and just as happily delegate the most
         either personal marks or tattoos of their allegiance to   menial and undesirable chores to Rethnor.
         their Ship.                                         Ship Rethnor engages in few worthwhile activities
           Membership in a Ship is voluntary, but once under-  aside from guard duty, which is a poor source of income.
         taken it is until death. To join a Ship, a Luskar must be   Rethnor toughs sometimes roam the streets of Luskan,
         of fighting age (fourteen or so, for humans), and possess   looking for a quick and perhaps violent way to grab
         at least one sword or axe, one spear, and three of the   some coin.
         sturdy, bossed shields the Northlanders prefer. Each
         Ship accepts new candidates from time to time to fill   PEOPLE AND LAWS
         vacancies caused by death, but as a rule, the Ships don't   Without question, the people of Luskan show their
         expand their ranks by taking on a large number of new   Northlander heritage. They raid ships and coastal set-
         members at one time.                              tlements, engage in interdiction and piracy, and value
           Each Ship has some number of sailing vessels, the   strength of arms above most other qualities. During
         size, crew, and type of which help to determine the influ-  Luskan's long history on the Sword Coast, however, the
         ence of the Ship's High Captain and its rank within the   city has adopted many of the attitudes of mainland folk.
         city. The current First Ship, Kurth, has so many vessels   Luskar don't kidnap people from other settlements or
         that it nearly outnumbers the next two Ships combined,   tribes, and they hold that women have social standing
         and its membership is so numerous that Ships Suljack,   equal to men (two of the High Captains, Suljack and
         Taerl, and Rethnor could merge and still not equal it.   Taerl, are women). They don't distrust magic, as their
           The laws of the city govern the behavior of the Ships   island brethren do. Slavery is, at least nominally, illegal
         and their captains, decreeing the Ships responsible for   in Luskan, though a slave taken and sold at sea is usu-
         the city's defense, its administration, and the manage-  ally overlooked by authorities.
         ment of its resources. Beyond these universal tasks,   The law in Luskan is supposed to be upheld by
         each captain takes on other duties as desired in order   soldiers of the Ships, who are empowered to arrest
         of that Ship's standing in the hierarchy, leaving less   criminals and bring them before the Magistrates of the
                                                           city. In practice, arrests are as often made by mobs, but
                                                           the result is the same: an appearance before the Magis-
                                                           trates. Each of the five Magistrates is chosen by a High
                                                           Captain, but need not be a member of that captain's
                                                           Ship. The Magistrates are, at least officially, neutral.
                                                           Most citizens have their cases decided by a single one of
                                                           these judges, but a dispute involving a Ship member is
                                                           heard by all five.
                                                           TRADE AND  COMMERCE
                                                           Luskan doesn't officially tax its citizens; the city makes
                                                           its money through trade, fishing, piracy, and raiding.
                                                           The defense of the city comes at the expense of the
                                                           Ships, paid for by the profits of those activities as well as
                                                           the protection money the Ships extort from businesses
                                                           and homes to keep the thieves and gangs at bay. Bribery
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