Page 97 - D&D - Player's Handbook
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ancient and wicked magics of the Netherese failed, this   Such monstrosities are also common prowling the
           city plummeted from the sky; the chunks and slabs of   ruins of the Crypt itself. During my brief sojourn into
           stone scattered about the site are not natural terrain, but   this place, I identified several creatures that likely
           are the shards of that disc.                      began their lives as griffons, owlbears, trolls, and even
                                                             a beholder, but they had become twisted and nearly
           MY ONLY VISIT                                     unrecognizable. What it is these liches do to these crea-
           I have been to the Warlock's Crypt but once, in the   tures is a question for minds far more wise than mine- I
           days of my youth before I knew better. I was hired by   know only that the first such abomination I fought
           Daerismun Aerath, one of the Avowed- the esteemed   nearly killed me, and I barely escaped from the others
           scholar-monks of Candlekeep- to guide him there. He   we sighted.
           was writing a treatise on the place and desired firsthand   The Crypt has defenses other than monsters, as
           experience of the locale. Fresh as I was from Evereska,   well. My companion Daerismun asserted that it was
           I'd never heard the warnings of the wise regarding this   protected with layers of "spell webs," constructions of
           site. I am either extraordinarily beloved of Solonor, or   magical energy waiting to unleash spells against those
           stupidly lucky, to hav;e made it back out alive. Tragically,   who stumbled into them. I had the terrible opportunity
           Daerismun was not so fortunate.                   to see one of them in action, when the Avowed scholar
            As we approached, this ruined cityscape seemed   unknowingly breached one of those so-called webs
           uninhabited. Its expanse is fairly limited, and consists   and set off a ball of fire, which ignited with himself at
           almost entirely of a mess of destroyed buildings and   its center.
           massive boulders.                                  As one might imagine, this blast drew the attention
            The central towers were apparently preserved by   of all manner of twisted predators and hungry undead,
           some aspect of their magical construction-which isn't   which came forth to investigate. I don't know how these
           to say that they were entirely unaffected by the crash.   creatures kept from being caught in these traps, or if
           Upon closer inspection, one of the central towers has a   they had simply dwelt here long enough to know how to
           great crack running along its western edge, and several   avoid them. Before I could give the matter any thought, I
           of the others display a degree of damage.         was forced to flee, and I don't intend to ever return.
            As we came even closer to the towers, they appeared
           to be anything but abandoned. In their windows flick-  LUSKAN
           ered occasional eldritch lights, and on their sides we
                                                             Anyone who goes to Luskan should know about its
           could see indistinct shapes scampering across the sur-  ruling Ships and the Arcane Brotherhood. The Ships
           face. These buildings were crafted to appear as though   of Luskan have been described as bands of pirates, but
           clad in black mail, made of overlapping plates and
                                                             that characterization misses how deeply ingrained the
           slightly discordant, off-center architecture creating the
                                                             Ships are to the society of Luskan and the mentality of
           impression of joints that might bend at any moment.
                                                             its citizens. Attack a Ship member and you might incur
            The towers, joined in a rough circle by walls of smooth
                                                             not just the wrath of the Ship, but of much of the city
           black stone, form a perimeter around the heart of the
                                                             as well. As for the Arcane Brotherhood, one member of
           Crypt- which can be seen only from a terrifyingly close
                                                             it may or may not come to another's aid, but know that
           vantage. Obscured and protected by the towers are sev-
                                                             each of these egotistical mages is eager to prove his or
           eral strange plots of land: some barren, others overrun
                                                             her magical prowess, and none can afford to show weak-
           with twisted, thorny flora not found in nature. Rail-less
                                                             ness before the folk of Luskan.
           bridges connect these towers at various points, and all
                                                              Luskan, the City of Sails, spans the icy River Mirar,
           of them spiral around the heart: that which is reputedly
                                                             which tumbles from the Spine of the World, races past
           the demesne of the lich-king Larloch himself, who has   Mirabar, and then plunges toward the sea. The swift
           also been called the Shadow King.
                                                             river has cut deep here, and Luskan rests atop two
                                                             escarpments on either side, with sheer, forty-foot bluffs
           THREATS AND DEFENSES
                                                             of gray stone rising above the water. Around the city's
           I warn you: do not come to this place. And if you must,
                                                             perimeter, thick stone walls with squat towers provide
           do not tarry, for its defenders are brutal and blood-
                                                             defense. The southern gate, called the Twin Teeth,
           thirsty, as inimical to life as any plague or poison, and
                                                             boasts the most impressive towers, standing twice as
           they take delight in the suffering of those who come into
                                                             tall as the city walls, and bedecked with crenellations
           their reach.
                                                             and arrow slits enough for numerous defenders, in a
            This place is rife with undead, of all varieties. In
                                                             show of strength toward the southern approach.
           addition to the Shadow King, the Crypt houses several
           other liches, undead sorcerous vassals to Larloch. He
                                                             THE SHIPS
           calls upon their power when he has need, but other-
                                                             Within the city walls and on the nearby waters, Luskan
           wise leaves them alone to conduct the experiments and
                                                             is ruled by its Ships and their five High Captains:
           plots he demands of them. Though he once bound their
           influence tightly, reports suggest he has begun giving   •  First High Captain Beniago Kurth
           them a greater lead on their leashes, for magical horrors   Second High Captain Barri Baram
           that could well be the result of their experiments have   •  Third High Captain Dagmaer Suljack
           been seen unleashed in the Troll Hills and Troll Forest   •  Fourth High Captain Throa Taerl
           around the ruins.                                  Fifth High Captain Hartouchen Rethnor
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