Page 150 - Tales from the Yawning Portal
P. 150
Treasure. Tanjus has a black pearl COO" a= den White Gates. In the corridor behind the secret door
gorget set with aquamarines (1,000 gp. and a_ i1ff is a white gate that connects with the Spawn Pools. In
of charming. the passage that leads east, a white gate stands between
A character who succeeds on a DC 15 ·. ·~- om Per- this area and the Stone Golem Quarries.
ception) check while searching the debris sco er
five potions of water breathing and two spell 84. ALTAR POOL
•\·ater walk. If the sahuagin occupy this area, those approaching can
Glyph Key. Tanjus has a glyph key attuned co this hear chanting.
zone and the Pools of Devotion.
Dungeon State. If the characters leave Tanju ali\·e r An octagonal pool fills this chamber. A slick of blood
and Ihanvas is killed, the hag and her merrow allie re-
_ocate to area 76. No matter what else happens. Tanjus darkens the water around a stepped stone altar that sits
and her monsters attack any characters who return to on a broad pillar rising from the pool. Smaller pillars are
his zone. spread around the central one. An enormous globe of
White Gates. A white gate stands at the junction in blue liquid is suspended in the air to the north.
·he corridor to the south, which leads to the Augmenta-
tion Chambers and to the Blood Pools. Another white
gate is located in the corridor to the north behind the Creatures. Four sahuagin stand and chant along with
-ecret door that leads toward the Blood Pools. a sahuagin priestess on the altar pillar. Another five
sahuagin and two hunter sharks dwell in the pool. A
BLOOD POOLS commoner is bound on the altar.
The chanting that precedes the sacrifice takes 3
~he Red Wizards have the allegiance of sahuagin that rounds to complete. If the characters deal at least 20
are exiled from Aleaxtis in the Sea of Fallen Stars. damage to the priestess in that time, she breaks off the
Light. Unless otherwise notes, this zone has no ritual to lead a counterattack. Otherwise, the prisoner
ight sources.
is slain and thrown to the sharks. Any sahuagin on the
altar then gains the effects of the aid and bless spells.
83. BARON'S COURT
Enmity between the priestess and the baron (area
83) means that these sahuagin make no attempt to
The pool that takes up most of this circular chamber is call for aid.
filled with clear water. Stone pillars rise from the bottom Altar Pillar. The outside area of the pillar is 1 foot
above the surface of the water. The central altar rises
to break the surface. Sets of double doors are spaced
3 feet above the outside pillar. It takes 5 extra feet of
evenly around the room's perimeter.
movement to move from the outside pillar to the top of
the altar.
Creatures. Six sahuagin swim along the surface Paralysis Pillars. See area 83.
around the edge of the pool, while a sahuagin baron Prisoner. If the prisoner is saved, he is in the same
and two hunter sharks swim deeper down. mental state as the prisoners in area 85. He can't aid the
Enmity between the baron and the priestess (area characters or answer questions.
-l) means that these sahuagin make no attempt to Ledge. A 10-foot-high rough ledge separates this area
call for aid. from area 85.
The sahuagin know the hazards of the pillars. They Treasure. The priestess carries a dagger of venom
aren't aware of the secret door. and wears a headdress of ivory, coral, leather, and gold
Paralysis Pillars. The tops of the pillars are even with (worth 500 gp).
he floor around the edge of the pool, so they protrude 1 Glyph Key. The sahuagin priestess has a glyph key
·oot above the surface of the water. The remnants of an attuned to this zone.
old magical trap exist in the three pillars marked with White Gates. The narrow exit to the south opens onto
an X on the map. A creature that ends its turn touching a white gate that offers access to the Spawning Pools.
the top of one of those pillars must succeed on a DC 15 The northeast corridor contains a white gate that con-
Constitution saving throw or become paralyzed for 1 nects with the Stone Golem Quarries.
minute. A paralyzed creature slips into the water and
inks to the bottom of the pool. The creature can repeat 85. PRISONER CAVERN
che saving throw at the end of each of its turns, ending
the effect on itself on a successful save. On the north wall of this cavern is a black stone shrine
Treasure. The baron wears + 1 leather armor (shark set with relief carvings of roses. On the wall about a foot
kin and chitin) and a crown-like helm of ivory. coral,
leather, and gold (worth 500 gp). above the arcane shrine is a contact stone. To the south
At the bottom of the pool is a stone coffer that contains is a black gate.
a stash of 100 pp and eight large pearls (100 gp). It also
has a crystal phial that contains a potion of diminution. Creatures. A dread warrior (see appendix B) keeps
Glyph Key. The sahuagin baron has a glyph key at- watch with seven skeletons. They do little but confront
tuned to this zone.
CHAPTER 5 1 DE.AD IN THAY
149

