Page 150 - Tales from the Yawning Portal
P. 150

Treasure. Tanjus has a black pearl COO"   a=  den   White Gates. In the corridor behind the secret door
                gorget set with aquamarines (1,000 gp. and a_ i1ff   is a white gate that connects with the Spawn Pools. In
                of  charming.                                    the passage that leads east, a white gate stands between
                 A character who succeeds on a DC 15 ·.  ·~- om  Per-  this area and the Stone Golem Quarries.
                ception) check while searching the debris  sco  er
                five potions of  water breathing and two spell   84. ALTAR POOL
                •\·ater walk.                                    If  the sahuagin occupy this area, those approaching can
                 Glyph Key. Tanjus has a glyph key attuned co this   hear chanting.
                zone and the Pools of Devotion.
                 Dungeon State. If the characters leave Tanju  ali\·e   r  An  octagonal pool fills  this chamber. A slick of blood
                and Ihanvas is killed, the hag and her merrow allie  re-
                _ocate to area 76. No matter what else happens. Tanjus   darkens the water around a stepped stone altar that sits
                and her monsters attack any characters who return to   on a broad pillar rising from  the pool. Smaller pillars are
                his zone.                                          spread around the central one. An  enormous globe of
                 White Gates. A white gate stands at the junction in   blue liquid  is  suspended in  the air to the north.
                ·he corridor to the south, which leads to the Augmenta-
                tion Chambers and to the Blood Pools. Another white
                gate is located in the corridor to the north behind the   Creatures. Four sahuagin stand and chant along with
                -ecret door that leads toward the Blood Pools.   a sahuagin priestess on the altar pillar. Another five
                                                                 sahuagin and two hunter sharks dwell in the pool. A
                BLOOD  POOLS                                     commoner is bound on the altar.
                                                                   The chanting that precedes the sacrifice takes 3
                ~he Red Wizards have the allegiance of sahuagin that   rounds to complete. If  the characters deal at least 20
                are exiled from Aleaxtis in the Sea of Fallen Stars.   damage to the priestess in that time, she breaks off the
                 Light. Unless otherwise notes, this zone has no   ritual to lead a counterattack. Otherwise, the prisoner
                 ight sources.
                                                                  is slain and thrown to the sharks. Any sahuagin on the
                                                                  altar then gains the effects of the aid and bless spells.
                83.  BARON'S  COURT
                                                                   Enmity between the priestess and the baron (area
                                                                  83) means that these sahuagin make no attempt to
                 The pool that takes up  most of this circular chamber is   call for aid.
                 filled  with clear water. Stone pillars rise from  the bottom   Altar Pillar. The outside area of the pillar is 1 foot
                                                                  above the surface of the water. The central altar rises
                 to break the surface. Sets of double doors are spaced
                                                                  3 feet above the outside pillar. It takes 5 extra feet of
                 evenly around the room's perimeter.
                                                                  movement to move from the outside pillar to the top of
                                                                  the altar.
                  Creatures. Six sahuagin swim along the surface   Paralysis Pillars. See area 83.
                around the edge of the pool, while a sahuagin baron   Prisoner. If  the prisoner is saved, he is in the same
                and two hunter sharks swim deeper down.           mental state as the prisoners in area 85. He can't aid the
                  Enmity between the baron and the priestess (area   characters or answer questions.
                 -l) means that these sahuagin make no attempt to   Ledge. A 10-foot-high rough ledge separates this area
                call for aid.                                     from area 85.
                  The sahuagin know the hazards of the pillars. They   Treasure. The priestess carries a dagger of  venom
                aren't aware of the secret door.                  and wears a headdress of ivory, coral, leather, and gold
                  Paralysis Pillars. The tops of the pillars are even with   (worth 500 gp).
                 he floor around the edge of the pool, so they protrude 1   Glyph Key. The sahuagin priestess has a glyph key
                ·oot above the surface of the water. The remnants of an   attuned to this zone.
                old magical trap exist in the three pillars marked with   White Gates. The narrow exit to the south opens onto
                an X on the map. A creature that ends its turn touching   a white gate that offers access to the Spawning Pools.
                the top of one of those pillars must succeed on a DC 15   The northeast corridor contains a white gate that con-
                Constitution saving throw or become paralyzed for 1   nects with the Stone Golem Quarries.
                minute. A paralyzed creature slips into the water and
                 inks to the bottom of the pool. The creature can repeat   85.  PRISONER CAVERN
                che saving throw at the end of each of its turns, ending
                the effect on itself on a successful save.         On the north wall  of this cavern  is  a black stone shrine
                  Treasure. The baron wears + 1 leather armor (shark   set with  relief carvings of roses. On the wall about a foot
                 kin and chitin) and a crown-like helm of ivory. coral,
                leather, and gold (worth 500 gp).                  above the arcane shrine is  a contact stone. To the south
                  At the bottom of the pool is a stone coffer that contains   is  a black gate.
                a stash of 100 pp and eight large pearls (100 gp). It also
                has a crystal phial that contains a potion of  diminution.   Creatures. A dread warrior (see appendix B) keeps
                  Glyph Key. The sahuagin baron has a glyph key at-  watch with seven skeletons. They do little but confront
                tuned to this zone.


                                                                                          CHAPTER 5  1  DE.AD  IN  THAY
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