Page 151 - Tales from the Yawning Portal
P. 151

CHAPTER 5  /  DEAD  IN  THAY

                                                                                                               triggered.
                                                                                                               attacked or when the teleportation magic of the pillars is
                                                             takes a successful DC 25 Strength (Athletics) check to
                                                                                                               effect to become fully empowered. They come to life if
                                                             doors open is removed, they magically slam shut. It
                                                                                                               lars. The golem hopes to draw on the pillars' lightning
                                                           Doors. If  the 800-pound stone block holding these
                                                                                                               Monsters," page 113) stand inactive here in front of pil-
                                                             remains in the cage.
                                                                                                               a reduced-threat flesh golem (see "Reduced-Threat
                                                             amount of necrotic damage at the end of each minute it
                                                                                                             Creatures. Two reduced-threat helmed horrors and
                                                             a cage. A non-undead creature in a cage takes the same
                                                             restores 20 hit points per hour to an undead creature in
                                                             feet above the floor. Necromancy magic on the cages
                                                                                                             pillars  rise to the ceiling.
                                                           Cages. The bottoms of these unlocked cages hang 3
                                                                                                             other finery,  while servants bow at their feet.  Huge white
                                                             dix B) and two wights rest in the cages.
                                                                                                             humanoid monarchs adorned with jeweled crowns and
                                                             recover in the cages. One deathlock wight (see appen-
                                                                                                             The walls of this massive hall  are carved with  reliefs of
                                                             guard this chamber while some members of their squad
                                                           Creatures. A wight commands eight zombies who
                                                                                                              86.  HALL OF TELEPORTATION
                                                           ner is  a black gate.
                                                                                                               these halls.
                                                           ceiling of this dark-walled chamber.  In  the northeast cor-
                                                                                                               Red Wizards bind and reanimate dead flesh and bone in
                                                           rusted black iron cages hang by  heavy chains from the
                                                                                                               FLESH  GOLEM  MORTUARIES
                                                           double doors prevents them from  fully  closing. Within,
                                                           A large stone block on the floor between the room's
                                                                                                               bers and to the Spawn Pools.
                                                                                                               corridor to the west, leading to the Augmentation Cham-
                                                                                                             White Gate. A white gate stands at the junction in the
                                                             88.  BLACK PRISON
                                                                                                               be expected.
                                                                                                               such, the value of the treasure is less than what might
                                                             that leads to the Clay Golem Kilns.
                                                                                                               terials and tools used in the creation of the golems. As
                                                           White Gate. The eastern corridor holds a white gate
                                                                                                             Treasure. The treasure in this sector consists of ma-
                                                             to this zone.
                                                                                                               activated thereafter.
                                                           Glyph Key. The Red Wizard has a glyph key attuned
                                                                                                               golems that remained inactive become inert and can't be
                                                             are worth 1,500 gp.
                                                                                                             Dungeon State. When these areas are cleared, any
                                                             realizes that these materials, which weigh 10 pounds,
                                                                                                               because the construct is incomplete.
                                                             who succeeds on a DC 15 Intelligence (Arcana) check
                                                                                                               golem is listed as being a reduced-threat monster, it is
                                                             bindings used in the creation of the golems. A character
                                                                                                             Go/ems. If  a golem is inactive, it is unconscious. If  a
                                                           Treasure. One table contains special unguents and
                                                                                                               on map 5.10.
                                                             in this area can't be activated and are no threat.
                                                                                                             Locations in the Golem Laboratories are identified
                                                             ners, while a ghoul mops gore from the floors. Golems
                                                                                                               Red Wizards create golems.
                                                             lecting parts. Four skeletons keep watch from the cor-
                                                                                                               In these formerly cursed temples and workshops, the
                                                             are in this area, moving among the tables working or se-
                                                             dix B) and two Thayan apprentices (see appendix B)
                                                                                                              GOLEM LABORATORIES
                                                           Creatures. A Red Wizard necromancer (see appen-
                                                                                                               to this zone.
                                                                                                             Glyph Key. The dread warrior has a glyph key attuned
                                                             1  southern wall.
                                                                                                               from area 84.
                                                          A contact stone is  set in the midpoint of the
                                                                                                             Ledge. A 10-foot-high rough ledge separates this area
                                                           only prepared body parts and  bones.
                                                                                                               covers in 1 minute.
                                                           assembly are on a few of  the tables. Other tables contain
                                                                                                               becomes paralyzed. A character who leaves the area re-
                                                                                                               affected score is reduced to 2 or lower, the character
                                                           hint of rot.  Flesh golems in  their first gruesome stages of
                                                                                                               A creature can be affected only once per round. If  any
                                                           a stark counterpoint to the stench of preservatives with a
                                                                                                               Charisma scores by ld6 each (roll once for all three).
                                                           Relief-carved walls showing nobles at a great feast make
                                                                                                               shrine lowers the creature's Intelligence, Wisdom, and
                                                                                                               throw. On a failed save, the necromancy magic of the
                                                                                                               such a location must make a DC 15 Intelligence saving
                                                             87. GOLEM VAULT
                                                                                                               to within 20 feet of the black shrine or ends its turn in
                                                             gate that connects with the Clay Golem Kilns.
                                                                                                             Black Shrine. Any non-undead creature that moves
                                                           White Gate. The corridor that leads east has a white
                                                                                                               commoners standing around it in a catatonic state.
                                                             the creature takes double damage.
                                                                                                               horrid meals. The magic of the black shrine keeps ten
                                                             If  the destination pillar is the same as the origin pillar,
                                                                                                               huagin involves providing prisoners for dark rites and
                                                             d20). The creature also takes 5 (2d4) lightning damage.
                                                                                                             Part of the deal the Red Wizards struck with the sa-
                                                             ported to a random space next to another pillar (roll a
                                                                                                               ers in tow.
                                                            ucceed on a DC 17 Wisdom saving throw or be tele-
                                                                                                               from the east without fighting, even with the prison-
                                                             within 5 feet of a pillar on its turn, the creature must
                                                                                                              magic gate. The characters can enter and leave this area
                                                           Teleporting Pillars. The first time a creature moves
                                                                                                               creatures moving toward or appearing from either
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