Page 149 - Tales from the Yawning Portal
P. 149

CHAPTER 5  I DEAD  IN  THAY


                                                                                                               spawn pits in area 81.
                                                             just above the surface of the contents of the spawn pit.
                                                                                                              round of combat and retreat to draw characters into the
                                                           Secret Door. The secret door in the north wall is built
                                                                                                               81. They open the southern doors during the fourth
                                                             zone are immune to this effect.
                                                                                                              the activity draws the attention of the creatures in area
                                                             until the start of its next turn. Creatures that live in this
                                                                                                             Development. If  combat lasts longer than 3 rounds,
                                                             on a DC 10 Constitution saving throw or be poisoned
                                                                                                              the bottom of the pool.
                                                             disgusting pile, which is difficult terrain, must succeed
                                                                                                             Black Gate. This zone's black gate is underwater at
                                                           Debris Pile. Any creature that starts its turn in this
                                                                                                              no such request.
                                                             deep down in the Sea of Fallen Stars.
                                                                                                              pass through this area. They attack anyone who makes
                                                             circle allows teleportation to the sea floor off Bezantur,
                                                                                                              loyal to Thay and expect to be asked to escort those who
                                                             magic. The character then becomes aware that the
                                                                                                              are sleeping on the bottom of the pool. All of them are
                                                             (Arcana) checks can reactivate the circle's conjuration
                                                                                                             Creatures. Five kuo-toa are on guard. Another four
                                                             spellcaster who succeeds on three DC 20 Intelligence
                                                             and teleportation circle, but it's currently dormant. A
                                                             of the north pool. It's a combination summoning circle
                                                                                                             the west.
                                                           North Pool. A magic circle is scribed on the bottom
                                                                                                             enormous globe of blue liquid is suspended in the air to
                                                             them not to.
                                                                                                             pool flow  into one-foot-diameter tubes in the wall. An
                                                            round of combat and attack unless Tanjus orders
                                                                                                             luminous pool  is  shrouded in  shadow. Trenches from  the
                                                             81. They open the southern doors during the fourth
                                                                                                             ples romantically entwined, the bottom of a slimy, dimly
                                                            the activity draws the attention of the creatures in area
                                                                                                             Beneath walls set with  relief carvings of humanoid cou-
                                                           Development. If  combat lasts longer than 3 rounds,
                                                            through this zone once the naga is disposed of.
                                                            sector. She also says that the characters can move freely
                                                                                                              80.  BLACK GATE POOL
                                                            and promises that none of her creatures will leave this
                                                            portion of the dungeon. The hag offers two pieces of lore
                                                                                                              piercing damage from the attacks of these fish.
                                                            because Tanjus wants to be the dominant force in this
                                                                                                              time on a turn, or starts its turn there, takes 2 (ld4)
                                                            porary truce. She asks them to find and kill Ihanvas,
                                                                                                              predatory fish. A creature that enters a pit for the first
                                                           During combat, Tanjus offers the characters a tem-
                                                                                                              filled with spawning essence. Each pit holds juvenile
                                                            Pools and their monsters.
                                                                                                            Spawn Pits. Rectangular 5-foot-deep spawn pits are
                                                            overthrow Ihanvas (area 76) for control of the Predator
                                                                                                              are filled with spawning essence.
                                                            oversees the spawning pools in this zone and yearns to
                                                                                                              feet deep into the surrounding stone floor. Spawn pools
                                                            of the north pool with her pets, six giant crabs. She
                                                                                                            Spawn Pools. The round pools in this zone are cut 10
                                                            A sea hag named Tanjus luxuriates under the surface
                                                                                                              successful save.
                                                           Creatures. Two male merrow dwell in the south pool.
                                                                                                              end of each of its turns, ending the effect on itself on a
                                                                                                              minute. The creature can repeat the saving throw at the
                                                                                                              throw or suffer the effects of a confusion spell for 1
                                                           stands in the opposite corner of  the chamber.
                                                                                                              benefit and must succeed on a DC 15 Wisdom saving
                                                           the walls from  one corner. A foul  pile of debris and  bones
                                                                                                              If  a creature drinks again within that time, it gains no
                                                           Water from the pools flows  into pits that spread along
                                                                                                              manoid can safely gain this benefit only once per tenday.
                                                           with  reliefs of humanoids frolicking with  cherubic angels.
                                                                                                              essence gains the benefit of finishing a short rest. A hu-
                                                           Two  large pools fill  a chamber whose walls are carved
                                                                                                              predatory nature. A creature that drinks spawning
                                                                                                              causes spawn to grow quickly and strengthens their
                                                                                                              is spawning essence, the transmutation magic of which
                                                            82.  SEA HAG LAIR
                                                                                                            Spawning Essence. Blue glowing water in this zone
                                                                                                              pervision of a sea hag.
                                                            to this zone.
                                                                                                              deadly pools to spawn aquatic creatures under the su-
                                                          Glyph Key. The dread warrior has a glyph key attuned
                                                                                                              The Red Wizards refocused the magic of these once-
                                                            suing such interlopers to any area of the zone.
                                                            anyone who isn't escorted by kuo-toa or the sea hag, pur-
                                                                                                              SPAWN POOLS
                                                            wights, and four zombies guard this area. They attack
                                                          Creatures. A dread warrior (see appendix B), two
                                                                                                              leads south to the Spawn Pools.
                                                                                                            White Gate. A white gate stands in the corridor that
                                                                                                              damage only once per turn.
                                                          of  these pools on a rough wall  is  a contact stone.
                                                                                                              zier takes 3 (ld6) fire damage. A creature can take this
                                                          pits cut into the floor are filled  with  glowing water. South
                                                                                                              room and can't be moved. A creature that touches a bra-
                                                                                                            Braziers. The magic stone braziers are built into the
                                                          of demons and humanoids engaged in  debauchery. Five
                                                                                                              cult terrain.
                                                          Relief carvings along this arch-roofed  hall  show scenes
                                                                                                             across the floor, but a few 1-foot-high piles are diffi-
                                                                                                            Bones. Pig bones and humanoid bones are scattered
                                                            81.  SPAWN HALL
                                                                                                             throw or be poisoned until the start of its next turn.
                                                                                                             the pool must succeed on a DC 10 Constitution saving
                                                            leads north to the Warrior Pools.
                                                                                                             is filthy. Any non-undead creature that starts its turn in
                                                          White Gate. A white gate stands in the corridor that
                                                                                                            Pool. The magic of the pool has failed, and the water
   144   145   146   147   148   149   150   151   152   153   154