Page 83 - EXEMPLAR BI TAHAP 2
P. 83
TOPIC
SUBJECT Time
1
GADGET SAVVY Hour
ENGLISH
YEAR 5 INTRODUCTION
Technology plays a vital role in our daily lives. This includes electronic games, TEACHER’S NOTES
CORE VALUE: home computers and handheld devices. As the use of electronic gadgets
Responsibility increases day by day, it causes technology addiction amongst children. We Reference Notes:
must learn to use gadgets wisely.
CONTEXT DSKP Year 5
Oneself Learning Standards: 1.1.3, 1.2.4
Pre-lesson
Teacher shows various gadgets and pupils name them. The Malaysian Communications
and Multimedia Commission
CIVIC LITERACY: (MCMC)
KNOWLEDGE
Explain the importance of using Teacher Preparation:
gadgets wisely
Teacher looks for information on
gadgets.
SOCIOEMOTIONAL
Express pride in using gadgets
wisely
ACTION
https://www.engadget.com/2014/12/29/the-top-17-gaming-gadgets-you-can-
buy-right-now/
Use gadgets wisely
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